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Origins in Pictures: Miniatures
Hotsheet Items - Miniatures Games
Written by Mike Salsbury   
Jul 01, 2008 at 06:56 PM
Miniatures games are a big chunk of the action at Origins.  An entire Exhibit Hall is set aside for tables of miniatures gaming.  While I didn't have the time or the batteries to document every interesting miniatures setup I saw in the hall, many of the more-impressive or more unusual ones appear below for your amusement.

Sort of a Cowboys and Indians Theme
Sort of a Cowboys and Indians Theme

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A large historical battle is planned for this table.

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One of the best-looking fortress setups I've ever seen. Nice detail work!

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Middle-eastern feel to this one.

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As a sci-fi fan, I can appreciate this SG-1 themed table

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Nice replica of the Stargate

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Star Wars Space Battles

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Heroscape

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Gnome Wars from BrigadeGames.com

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Seems to be a lot of interest in this one...

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Very realistic looking water in this setup

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Minimalist but certainly useful


Last Updated ( Jul 01, 2008 at 07:26 PM )
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Origins in Pictures: Boardgames
Hotsheet Items - Board Games (Non-War)
Written by Mike Salsbury   
Jul 01, 2008 at 06:47 PM
I took quite a few photos at Origins 2008, both to document some of the more interesting things I saw and to share with those who couldn't or didn't attend the convention a sense of what they missed.

As you walk around Origins, you'll find gamers setting up everywhere, at all hours of the day and night.  Pick-up games, demos, and planned events can be found everywhere, like these tables in the walkway between the convention center and hotel:

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Here are a couple of players setting up a Heroscape table:

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And here are just a few of the board games in progress as I walked around the convention center:

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It's possible to check out games from the Origins library to play, even if there is no specific instance of that game scheduled at the time:

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If you're into train-oriented board games, you can join in the fun and even win some awards:

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At the back of the room were some intense CCG championships:

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In the Mayfair Games room you could play a "giant" Settlers of Catan game:

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You could also have joined in on any of these other games:

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As you look at these photos, you should notice that Origins attracts young and old, tall and short, slim and "not so slim", men and women, the costumed and the plainclothed, etc.  It's a pretty good cross section of society, all in one place to have fun.
The Origins Experience
Hotsheet Items - Other Gaming News
Written by Mike Salsbury   
Jul 01, 2008 at 06:27 PM
It's hard to believe that Origins 2008 has come and gone already.  For those of you who have never heard of Origins, or those who've heard of it but never been there, this article will try to convey some sense of what Origins is all about, why people go there year after year, and why you might want to consider attending Origins 2009.

The Origins Game Fair is an annual event run by the non-profit Game Manufacturers Association (GAMA).  There are essentially two sides to the show, an exhibition of games and game-related products, and a nearly round-the-clock opportunity to play just about any kind of game you might be interested in.  Game players from around the world converge at Origins to play their favorite games, meet game designers, talk with game manufacturers, and pick up the latest releases.

Origins runs for 5 days, usually at the end of June, at the Greater Columbus (Ohio) Convention Center.  Some 4,000 tournaments are held during the convention, in addition to hundreds of casual and serious games.  Origins 2008 offered attendees the chance to play these and other card games:

  • Pokemon
  • World of Warcraft
  • Yu-Gi-Oh!
  • Star Wars
  • Magic: The Gathering
  • Shadowfist
  • Chez Goth
  • Vs. System
  • Chaotic 
  • Naruto
  • Vampire: The Eternal Struggle
  • Dragon Ball
  • EVE
  • Kingdom Hearts
  • Star Trek
  • Middle Earth
  • Dungeoneer
  • Chez Grunt
  • Bleach
Boardgames and "traditional" games played at Origins 2008 included these and many more:
  • Fantasy Imperium
  • Dragon Storm
  • The Settlers of Catan
  • Fluxx
  • Wits and Wagers
  • Texas Hold 'Em Poker
  • Clue!
  • Scrabble
  • Taboo
  • Diplomacy
  • Risk
  • Twilight Struggle
  • Federation and Empire
  • "Oh My God! There's an Axe in My Head"
  • Advanced Civilization
  • Carcassonne
  • Munchkin
  • Pirate's Cove
  • Puffing Billy
  • Star Fleet Battles
  • Car Wars (Card Game)
  • Kingmaker
  • Lord of the Fries
  • Trailer Park Wars!
  • Power Grid
  • Redneck Life
  • Venus Needs Men!
  • Are You a Werewolf?
  • Axis & Allies
  • Arkham Horror
  • Tannhauser
  • Ticket to Ride
  • Tide of Iron
  • Bootleggers
  • Robo Rally
  • Age of Napoleon
  • Battlestations
  • Zombies!
Miniatures games are a big part of the fun at Origins.  This year's miniatures games included the following, among many more:

  • Star Trek Starship Tactical Combat Simulator
  • Victory at Sea
  • Desperados
  • Saganami Island Tactical Simulator
  • Heroscape
  • Dungeons and Dragons Miniatures
  • Attack Vector: Tactical
  • Full Thrust
  • Seapower II
  • Warhammer 40,000
  • Injurius Games
  • Silent Death
  • Battle of Verdun
  • Clear for Action
  • Command at Sea
  • Rezolution
  • Car Wars Deluxe Edition
  • Classic Battletech
  • Red Actions
  • Reich of the Dead
  • WARMACHINE/HORDES
  • HeroClix
  • Zombie Hunters
  • Heirs to Olympia
  • Midway
  • Volley and Bayonet
  • Dark Age
  • AT-43
  • Sailpower
  • Classical Hack
  • Liberty or Death
  • Seekrieg
  • Star Wars Miniatures
Origins also features a number of role-playing and live-action role-playing (RPG and LARP) games, including the following:
  • Call of Cthulu
  • Champions
  • d20
  • Fantasy Imperium
  • Witch Hunter
  • Dungeons & Dragons
  • Spycraft
  • Twilight: 2000
  • Star Wars Saga Edition
  • Werewolf: The Apocalypse
  • GURPS
  • HackMaster
  • Hero System
  • Stargate SG-1 d20
  • Nobilis
  • Aces & Eights
  • Hollow Earth Expeditions
  • Shadowrun
  • Star Trek
  • Mutants and Masterminds
  • Ubiquity
  • National Security Decision Making Game
  • Serenity
  • Legend of the Five Rings
  • Amtgard
  • Rising: Live Action Survival Horror
  • Mind's Eye Theatre
  • Shattered Glass: A Murder Mystery
  • Heirs to Olympia
  • Werewolf: The Forsaken
  • Pokethulu
Origins also offers a number of educational and entertaining events for those who need a break from gaming or perhaps don't enjoy gaming at all:
  • Heroes of Peacetime: A small band of airmen during the interwar period risked all and lost much. Matt Caffrey decribes their deeds.
  • Little Big Horn: Pete Panzeri presents videos and photos to support his conclusions regarding the Battle of the Little Big Horn.
  • Global Trends 2008: LTC Jaime Laughrey examines the common causes of conflict – population, culture, resources, and economics.
  • Live-Action Teaching Tools: A seminar/workshop designed to utlize Live-Action Role-playing in the education environment.
  • GM Mastery: Seminar for beginning and experienced game masters.
  • Miniature Painting
  • Modifying Games for Classroom Use
  • Leatherworking 101
  • Special Ops in Vietnam
  • Design Your Own Games
  • LARP 101
  • Soviet Tank Units in WWII
  • Advanced Game Design for Teachers
  • Modern Tactics
  • Art Show
  • Card Workshop (make greeting cards)
  • Various film screenings
  • Morning Yoga
  • Beginning Tatting
  • Beginning Scrapbooking
  • Belly Dancing Basics
  • Nifty Knits
  • Beginning Counted Cross Stitch
  • Family Scavenger Hunt
  • Beginning Knitting and Crochet
  • Basic Meditation
  • Origins Live Game Auction
Hopefully these long lists have given you some idea of the kinds of activities you might take part in as an attendee of Origins.  All I can tell you is that I've only scratched the surface above.  Origins manages to keep around 20,000 people entertained 24 hours a day for 5 days.

In the area near the Columbus Convention Center where Origins is held are a number of restaurants.  Some of my personal favorites include the Japanese Steak House, Barley's Brew Pub, and various stands in the nearby North Market.  Barley's Brew Pub, as one example, features an on-premises brewery and offers several micro-brew draft beers to enjoy.  The Columbus Convention Center itself offers a wide selection of restaurants, too.

Since you still might not have a picture of what a day at Origins can be like, I'll recount one of my days at Origins 2008.  I woke that morning around 9am, showered, and headed to the Convention Center with my brother.  We parked in the garage on Vine Street, practically across the street from the convention.  We entered the convention center, grabbed a morning beverage at the coffee shop, and headed to the exhibit hall or "dealer room" to look around.  We spent an hour or two looking around at what the various vendors had to offer, making mental note of where we'd seen the best deals.  I stopped at the "Paint and Take" area to pick up a free miniature and sat down to practice my painting skills while waiting on our first game to start.  We had lunch, and a couple of beers, at the Brew Pub across the street.  We walked around and looked at some of the setups in the miniatures room before heading off to our first game, a Mayfair Games card game called "Family Business".

When Family Business was over, we went to the Japanese Steak House across the street to have dinner.  After dinner, we went back to the convention center and arrived at the Red Shirt Games area to play "Injurius Games: Keep What You Kill".  This game ran until around midnight, whereupon we went home for the night.

During the course of my time at Origins, I had the opportunity to play in full or demo versions of all of the following games:
  • Zombies on the Moon:  A miniatures game where a squad of astronauts must defend itself against a horde of zombies while attempting to reach (and destroy) a strange alien artifact at the center of a moon base.
  • Family Business:  A gangster-oriented card game by Mayfair Games, where the object is to eliminate the members of the rival mobs.  This was so much fun I ended up purchasing it.
  • Injurius Games - Keep What You Kill:  This miniatures game by General Glen of Red Shirt Games is reasonably light on rules, with a subtle arcade-game feel, plenty of action, and is a perennial favorite with my brother and me.  If you manage to kill an enemy unit, you're awarded an unpainted version of the same miniature at the end of the game.  Needless to say, I have quite a few of the minis in my collection.
  • AT-43:  This Fantasy Flight Games product relies pretty much on the standard six-sided die and a relatively simple but effective set of rules.   Matt and I found it pretty straightforward and easy to play, not to mention fun.
  • Dungeons and Dragons Miniatures - Monster Bash:  This Red Shirt Games variant of D&D Miniatures allows you to get a feel for the full game, in a battle to the death between good and evil.  Red Shirt Games made it very easy to pick up and play this game without my ever having seen it before.
  • Trailer Park Wars:  This card-based title by Gut Bustin' Games places you in command of a trailer park.  On your turn, you play cards from your hand which might place a desirable tenant in one of your trailers, place an undesirable one in an opponent's trailer, add an amenity (such as an above-ground pool) to your trailer park, or cause a disaster to befall an opponent.  The object is to collect as many pink flamingos as possible.  The player with the most flamingos at the time the "bank" runs out wins.
In addition to the games, I attended a "Miniatures Painting Basics" class taught by the very capable and talented Heather Blush.  Ms. Blush covered prepping and priming a miniature, applying a wash, applying a base coat, mixing colors, drybrushing, and more in an information-packed 90 minutes or so.

Matt and I had a great time at Origins 2008, as we do every year at Origins, and are already looking forward to next year.
Last Updated ( Jul 01, 2008 at 06:32 PM )
Injurius Games at Origins 2008
Hotsheet Items - Miniatures Games
Written by Mike Salsbury   
Jul 01, 2008 at 12:40 AM
This is the first of my reports from Origins 2008, which ended on Sunday, June 29, 2008.  I brought back around 130 pictures, which I'll be sharing the rest of the week here on the site.

The last few years at Origins, I've played a game run by Red Shirt Games.  This year was no exception.  The game in question is their "Injurius Games" product.  Injurius Games is a futuristic squad-based gladiatorial-style arena tabletop miniatures game that has a relatively easy to learn rule set but enough complexity to keep it from getting old.  As they describe it on their site, "this system is based on the premise that gamers want realism, but not at the expense of gameplay and fun."

In past years, Red Shirt has run Injurius Games with its human gladiators on a 3" by 3" grid.  This year, the human gladiators were replaced with Mecks like these:

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There are four basic types of Meck units in the game.  First is the "leader" unit, known as the Jumper:

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As you may be able to read in the picture, the Jumper packs 3 Autocannons. It has no energy shield (ES), armor against physical impacts (APAC) of 8, 2 movement points (MP), and it requires 4 command points (CP) to "inspire" its performance (i.e., improve its chances to hit). The Autocannons can fire at targets in short range (1-5 squares), medium range (6-10 squares), and long range (11-15 squares).  If the Autocannon shoots through the enemy's shields and does damage, two 12-sided dice are rolled to determine the damage.  Higher damage amounts are treated as critical hits.  The attacker rolls a d12 to determine the effect of the critical hit:

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A critical hit of "1" is a kill and takes the Meck out of the match.  Critical hits of 5 or 7 take a weapon offline.  Take both a Meck's weapons out and that's considered a "weapons kill".  Critical hits of 9 and 11 take out a Meck's legs, scoring a "movement kill".   Each kill allows the attacker to gain a "battle honor" which improves the Meck's abilities, including speed increases, extra command points, better to-hit abilities, increased damage, and better armor.

In addition to the Jumper, each player also controls two Spartans.  One Spartan features two Twin Lasers.  The other features two Rocket Pods, each of which fires 3 rockets.  

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Each player also controls two Runners.  Runners have the most movement points and 3 separate weapons.  Runners are the weakest of the 3 unit types in terms of their ability to take damage, but have the effective Static Charge weapon which can cause considerable damage at melee range due to the ease with which it hits other targets.

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Injurius Games is played on a tabletop with terrain pieces such as the one below from this year's Origins:

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Or this one, used for a scenario version of the game:

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This is a relatively inexpensive game to get into.  As you can see from the price list on the Red Shirt Games site, you can pick up the rule book for $20 and miniatures relatively cheaply.  They even offer sets for $40 with a rule book and enough miniatures to get started immediately.

As I said, I've played this game for the last several years, and specifically the "keep what you kill" variant played at Origins.  I usually manage to take home a few miniatures and have fun winning them.  The Red Shirt team at Origins always seems to do a good job running their games and keeping things both fair and interesting.

If you encounter the Red Shirts and Injurius Games at a convention you attend, I definitely recommend checking out the game to see what you think.

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Last Updated ( Jul 01, 2008 at 12:46 AM )

 

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