Tag Archive for Privateer Press

Miniatures Gaming News – August 21, 2011

Cygnar Field Mechaniks for Warmachine Available

Privateer Press announced the release of the Cygnar Field Mechaniks miniatures for their Warmachine game.  The field mechaniks brave the front lines to make crucial repairs to units under fire.  Each mechanik can perform repairs on damaged warjacks and keep them in the fight.  A player may field up to 3 field mechaniks for each warcaster in a Cygnar army.

These 30mm base size miniatures are blister packed and have an MSRP of $24.99 per set of 6.

See your retailer for more information.

Gen Con 2010 Report Part 1 – Exhibit Hall

I just realized that I’ve been back from Gen Con Indy 2010 now for at least three weeks without having told you much about it.

I arrived in Indianapolis late on Wednesday evening and checked into the hotel, calling it a night. Thursday morning I went down to the convention center to check in and pick up my badge. The lines were amazing! The pre-registration line alone went from the starting point through all the “snaking” lines they’d set up, down the hall, back by the door, and all the way around to where the press room was setup. It was the longest Gen Con line I’d ever seen. I suspect also, in retrospect, that attendance was much higher than in previous years. If not, it certainly seemed that way.

Being a member of the press, I was fortunate that I didn’t have to stand in that long line. I made my way to the press room and checked in, receiving my badge. I then walked down to the Exhibit Hall to look around.

The “Who North America” folks were there, with their Tardis prop and tons of Dr. Who themed merchandise. I’m guessing their sales were pretty decent, because a couple of items I’d intended to pick up were sold out when I went back later during the convention to buy them, and several other interesting items I saw were sold out as well.

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WizKids promoted some new HeroClix figures, including a set from the Watchmen movie. Their “Colossal Dr. Manhattan” figure was very impressive and detailed, but priced at $80 it was a bit out of my range.

Watchmen HeroClix Figures

Watchmen HeroClix Figures

One company who always manages to impress me at Gen Con is Fantasy Flight Games. In 2008 and 2009, I was really impressed with what they’d done with the Battlestar Galactica franchise. I was even more impressed at how popular their demos of the game and its Pegasus expansion were. I couldn’t even sit down for a demo of either at Gen Con. Since then, of course, I’ve had the opportunity to play the Galactica game at Origins and really enjoyed it. My brother Matt, who was at Gen Con and Origins this year, played several rounds of Galactica at both. I’ve been trying to get him to provide us with a strategy guide for the game, but no luck yet.

But I digress. This year, I was interested in seeing the Dust Tactics game that Fantasy Flight is selling:

Fantasy Flight Games' Dust Tactics

When I went to sign up for games at Gen Con, I was unable to get into any of the Dust Tactics sessions that were running. It appears that once again the folks at Fantasy Flight have another winner on their hands. Congrats! (Since I’ve been accused of sarcasm at times when it wasn’t intended, nothing I’ve said here was meant that way. I am genuinely impressed with the work Fantasy Flight is doing, with their representatives at the conventions, and the success of their product lines. No sarcasm here.)

Each year at Gen Con, there seems to be a common theme among several vendors’ products. A couple of years back, it was pirates and zombies. If you had more than one product for sale, it seemed like you had at least one with a pirate or zombie theme. This year, there seemed to be two recurring themes.

One was paper or cardstock terrain and buildings. For example, Fat Dragon Games was there with its various terrain items, including Dragonshire, E-Z Dungeons, and the like.

Fat Dragon Games Terrain Items

Fat Dragon Games

World Works Games presented a slightly different line of paper terrain, Terraclips:

Wyrd Miniatures Terra Clips

These are basically components you assemble using plastic clips. This allows you to do things like explore up and down through a building by unclipping and removing (or adding onto) the structure as you move miniatures through it.

Terraclips Pieces

These folks offered paper based maps:

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Another recurring theme was the whole “Steampunk” genre, which was represented by quite a few vendors in the Exhibit Hall. Like this booth, which was pretty much all steampunk-themed items:

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The booth also featured this “Steam Powered Computer”:

Steam Powered Computer

And these folks, with steampunk (and perhaps a bit gothic?) clothing and hats:

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There were some others I don’t have pictures of who had steampunk goggles, watches, glasses, and other items.

While in the Exhibit Hall, I enjoyed what I saw in several booths, including:

  • Z-Man Games: They celebrated their 10th anniversary this year, and held a drawing for a collection of all their games.
  • Catalyst Game Labs: Producers of Shadowrun and Battletech, their booth featured a large red mech prop. It seemed to be one of the busier booths in the hall.
  • Privateer Press: Their Warmachine and Hordes games always seem to draw lots of attention and requests for demos. Their miniatures are consistently among the coolest I see at Gen Con.
  • GameSalute.com: Game Salute is all about promoting specialty games. The site actually represents a network of game professionals, retailers, media members, publishers, and others.
  • Hirst Arts: Makers of various molds which produce parts you can assemble into all kinds of fantasy, gothic, and sci-fi terrain.
  • The Game Crafter: Something that’s gotten attention in writing circles recently is the self-publishing options. Writers no longer need to work through agents and publishers to get books to market. Using sites like Amazon’s CreateSpace, you can self-publish a book offer it for sale through Amazon.com and other outlets at pricing competitive to big-name publishers. The Game Crafter is attempting to do the same, but for those who want to manufacture board games.
  • Geeky Clean: I didn’t really spend a lot of time at this booth, but I did find it interesting. They sell soap. Their soaps are shaped and labeled to represent various science fiction and gaming properties, like “Tardi-Soap” that’s shaped like a certain blue time machine, Browncoat field ration soap, and “Bar Trek” soap. Silly stuff. (Not cheap, either. A bar of Tardi-Soap, while large, is $10.00. But I must be alone in that thought, as they apparently sold out of it at Gen Con.)
  • Irondie: I didn’t stop to talk to the fellow running this booth because he seemed pretty busy with other visitors, but they offer some metal dice with very unusual shapes. From what I’ve gathered off their web site, this is a dice oriented game based on the collectible dice they sell. The “collectible” element turns me off, to be honest, but I did think the dice were very neat looking.

In Part 2 of my Gen Con report, I will talk about a couple of the games I played at Gen Con. In Part 3, I’ll talk about the seminars I attended.

Impressions of Infernal Contraptions by Privateer Press

If you’ve read this site for any period of time, you’ve probably heard me talk about how cool I think Privateer Press‘ miniatures look. Their WARMACHINE miniatures are some of the coolest looking miniatures being cast today, and whoever does their paint work makes me very, very jealous. I also like the mechanics of WARMACHINE based on the demos I’ve played in the past. Having said all that, I don’t own WARMACHINE or any of their miniatures. That’s because I’ve already invested in at least two or three other miniatures games, and those miniatures, and still haven’t painted or played with any of them. So I decided I won’t buy any more until I’ve made use of what I have.

When Privateer began talking about its “Infernal Contraption” card game, I couldn’t help but be curious about it. I saw it on the Origins schedule this year and decided to try it.

Infernal Contraption is described as a “stand-alone card game where goblin mechanics race to assemble nigh-uncontrollable magical machines.” That’s the concept. You’re a goblin engineer trying to build the best machine you can.

At the start of the game, each player has a hand containing 7 cards, a “parts pile” containing lots more of the same cards, and a card on the table in front of them called a “power core”. Some cards contain “contraptions” or devices which make your machine do something. Other cards contain “power cores” which provide power to the contraptions in your machine. Each contraption must make contact with a power core in order to function. “Upgrade” cards can be attacked to contraptions to make them better. Other cards have a one-time effect that occurs when the contraption is activated. With “Infernal Contraption 2” you also add Sabotage cards which damage an opponent’s machine. (The good news is that this isn’t a “collectible” card game. If you buy a set, you get all the cards. If you buy the expansion, you get all those cards in one set. None of that irritating sifting through boxes of cards to get what you want.)

There’s a little more to the mechanics than this, but that’s enough to understand the game. On each turn, you play a card from your hand onto your machine (or an opponent’s in the case of Sabotage cards). After you’ve placed all the cards you want to play, you attempt to activate your machine. You do this by reading the cards in order from top to bottom, left to right, down the machine. If a contraption card is powered and not sabotaged, you do what it says.

The object of the game is to get your opponents to run out of cards in their “parts piles” without doing so yourself. The cards you place into your machine will force your opponents to do things like draw cards from their parts piles into their hands, allow you to remove cards from the scrap pile (discard pile in the center of the table) to your hand or parts pile, etc.

Strategic use of your cards can make all the difference. I ended up losing the game because I didn’t read a sabotage card clearly enough. It finished off my dwindling parts pile when it activated. The sad part was that I had a card that would have “undone” the sabotage, but I wasn’t worried about it because all the earlier sabotage cards just deactivated the attached contraption and I knew I could win without that one. If I’d disabled that sabotage card, I’m positive I’d have taken one of my opponents down. The other one wasn’t a threat. (In the end, that guy “won” the event because the guy who was actually still standing was the GM.)

Infernal Contraption is an easy game to learn. Young children could very easily pick it up, I think. Still, there is enough strategy in it to keep adults interested as well. My only complain about the game, and this is a very minor one, is that it requires a lot of space on the table for each player. As the game progresses, you’re adding more and more devices to your machine (i.e., laying more cards on the table). By design, devices and power cores can only be added to the machine by matching the top or bottom edges (the sides are reserved for upgrades and sabotages). This means that your machine becomes very long. Even if you split it up into multiple lines, it still consumes a lot of table space. My machine at the end of the game, end to end, was roughly as long as my arm span.

Privateer Press to Release “Scrappers” in September 2009

Privateer Press has announced Scrappers, a family board game for 2-4 players ages 9 and up. In Scrappers, players take on the role of lively goblin mechanics as they race around a factory floor trying to pull parts off a constantly moving conveyor belt to complete their contraptions. It features full-color artwork and is scheduled for release in September 2009.

“The game features fast, intuitive game play that takes only minutes to learn, but presents a strategic depth that will challenge both new young players and seasoned veterans alike,” said Privateer Press Chief Creative Officer Matt Wilson when asked about the new Bodgers game, “Add to that the maniacal and zany cast of the Bodgers goblin mechanics and Scrappers is a game everyone will want to play again and again.”

WARMACHINE Mk II Field Test Starts

Privateer Press announced recently that it would begin a field test of WARMACHINE Mk II on April 6, 2009. The field test documents are available for download from the WARMACHINE Mk II field test site. Players will also need to register on the site in order to provide feedback about the field test. Registration is open.

Privateer Releases New HORDES and WARMACHINE Editions

Seattle WA. February 9, 2009-Privateer Press, Inc. is proud to announce the new Mk II edition rules for its WARMACHINE and HORDES tabletop games.

“In the past six years of WARMACHINE, the game has grown rapidly, and we feel the time has come to reevaluate and retool in preparation for the upcoming years of full metal combat. We have chosen to tighten the bolts on both the general game rules and the individual model rules to make every model as compelling as possible and to perfect the WARMACHINE experience,” stated Jason Soles, Privateer Press lead developer.

The public will get their first look at the WARMACHINE Mk II rules in April through an open field test, allowing players to become familiar with the changes while providing feedback that will assist Privateer Press in making final adjustments to WARMACHINE Mk II before going to press.

The WARMACHINE: Prime Mk II rulebook will be released to the public in early 2010. The new edition of HORDES will follow later in the year. All tournaments, leagues, and release events that make up Privateer Press organized play will adopt the new edition on its release.

More information regarding the WARMACHINE Mk II rules will be announced as it becomes available. This and other news items can be found at www.privateerpress.com and in the pages of No Quarter Magazine.

WARMACHINE Mk II FAQ.

Privateer’s Hordes: Metamorphosis Releases February 25, 2009

According to the Privateer Press web site, HORDES: Metamorphosis is planned for release on February 25, 2009. HORDES: Metamorphosis is the second expansion for the award-winning HORDES miniatures battle game set in the untamed lands of the Iron Kingdoms. This expansion includes three commanding new warlocks for each faction (including new epic characters), powerful new warbeasts for each faction, HORDES’ first dragoon rules, and new painting and modeling guides for each faction. This limited edition hardcover will be available while supplies last.

Hordes-Metamorphosis.jpg

Privateer Releases Monsterpocalypse I Chomp NY Expansion

Seattle WA, January 22, 2009 — Privateer Press announces the first expansion
to its highly successful Monsterpocalypse collectible miniature game, Series 2:
I Chomp NY. The expansion is set to release in March 2009 and contains 52 new
high-quality pre-painted plastic miniatures, available in randomized boosters,
for use with Monsterpocalypse: Rise.

When asked what the new expansion meant for Monsterpocalypse, Privateer Press
playtest coordinator David Carl stated, “I Chomp NY expands the power and
versatility of each Monsterpocalypse faction with all-new monsters and units.
This set also introduces the new monument structures–awesome reproductions of
the world-famous landmarks from the New York City skyline, including the Statue
of Liberty and more!”

I Chomp NY will feature two booster types. The Monster/Structure Booster (PIP
50009, MSRP $12.99) will contain either a random monster’s alpha and hyper forms
or a random monument building and the Insurance Company HQ building. The Unit
Booster (PIP 50010, MSRP $9.99) will contain five randomly assorted units. The
new expansion will have a single production run and will be available at
independent hobby game and comic stores only while supplies last.

To support retailers as they celebrate the release of I Chomp NY, and due to
the overwhelming popularity of the Rise retail launch kit, Privateer Press
announces the Monsterpocalypse: I Chomp NY Retail Launch Kit (PIP 50011). This
new launch kit includes 21 free limited-edition C-Type Shinobi shadow units;
players receive one limited-edition figure for every five boosters they purchase
in one transaction from their local game store. The new program ensures everyone
can participate in the I Chomp NY launch celebration–and possibly even walk away
with a full play set of five shadow C-Type Shinobi.

Privateer Press will also be offering a box-top redemption program for the
first I Chomp NY limited-edition monster mega form. For a limited time, players
who collect 12 I Chomp NY booster box tops, from their local game store only,
will be able to send them (with receipts) to Privateer Press to receive a mega
Pteradax figure. Visit www.monsterpocalypse.com in the
coming weeks for more information on this exciting promotion.

Privateer Press will also continue to offer free Monsterpocalypse organized
play support for I Chomp NY. Retailers can register for their free event support
kits at www.privateerevents.com. Each free
support kit includes a limited-edition shadow figure from I Chomp NY for every
pre-registered player as well as highly sought-after mega forms of various I
Chomp NY monsters. Support kits will become available with the release of I
Chomp NY.

Origins 2007 Report – Saturday, July 7

The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

On Saturday, I picked up some Armorcast terrain pieces for use in my sci-fi miniatures gaming. The pieces were relatively cheap and should add some nice detail to the table. I also picked up some War-Torn scenery pieces from the good folks at Red Shirt Games. I got 5 good-sized sci-fi terrain items for about $25.

 

The folks at maps.kayuda.com were very aggressively promoting their online service for sharing gaming maps. They describe it as having a "Google Earth" type service for your own gaming world.

John Fleisher introduced me to War Torn Worlds a company that makes wargame terrain pieces from recycled rubber. Their products are very professional looking, inexpensive, and keep old tires out of landfills. Gotta like that!

 
 
 
 

Actor Richard Hatch of Battlestar Galactica (both old and new) fame was at Origins promoting the role-playing game based on his sci-fi novels, called The Great War of Magellan. (I didn’t even know he’d written sci-fi novels.) That’s him in the black shirt sitting at the table talking to someone in a maroon colored shirt.

 

Mongoose Publishing‘s Starship Troopers "bug" miniatures ran low at the Paint and Take event. Seems everyone was interested in painting them. I’m glad I managed to snag one and do a decent job painting it.

My brother Matt noted that bringing booth babes to a convention like Origins might not have the desired effect on sales that vendors think it does. He noticed several customers walking up to a booth in the exhibit hall that featured several scantily clad females, starting to look seriously at the merchandise, and then becoming so distracted talking with the girls that they walked away without buying anything… when it looked like they were about to purchase.

Privateer Press‘ rep told me that they have lots of new miniatures in the pipeline for Hordes and Warmachine. Some of the upcoming miniatures include burrowers, buffalo riders, and more. Some of the miniatures in their display case, which I got pictures of, won’t be seen on the site for a while. If I can manage to get my pictures online, you’ll be able to see them here before a lot of other places… including Privateer Press’ own site!

 
 
 

 

  

There was a company at Origins selling sort of "pre-fab" buildings for wargaming. They’re made from laser-etched and laser-cut sheets of thin wood and sort of snap together to produce the finished building. Their buildings looked pretty nice and the pricing per building was fairly in expensive, around $10.

Twilight Creations’ Zombies!!

Saturday night, Matt and I signed up to play Twilight Creations’ Zombies!! game. To be honest, I’d purchased the game from them last year at Gen Con Indy and had never even played a demo. I’d heard so many people saying good things about it that I decided to pick it up. After playing Saturday night, I’m glad I did.

Matt Making His Move

Matt Makes His Move

If you’ve ever watched any of those zombie horror flicks like Night of the Living Dead, Dawn of the Dead, Day of the Dead, Return of the Living Dead, etc., then you know the material on which this game is based. Essentially, you’re a living human who is trying to escape from a town filled to the brim with the undead. To escape, you need to either kill 25 zombies without dying yourself, or make it to the helipad and escape in the helicopter there.

Later in the Game of Zombies 

Later in the Game

The game changes every time it’s played. The board consists of several tiles that each player places on the table on his or her turn, wherever he or she likes, as long as the exits connect. Each tile gets zombies placed on it, based on the number of exits there are from that tile (one zombie per exit). Certain tiles contain important buildings which house "hearts" (health) and/or "bullets" (to make zombies easier to kill) in addition to zombies.

Near the end of the Zombies game 

Near the End of the Game

Each player also gets a deck of cards, which offer weapons, special events to play on the other players, etc. This helps to keep the game interesting, as you never know when another player at the table is going to surprise you by doing something like filling your tile on the game board with zombies or moving you to the starting tile.

On each turn, a player resolves conflict with any zombie occupying the same map square as his playing piece. Combat is resolved by rolling a six-sided die. A roll of 4, 5, or 6 means victory over the zombie and the player holds the zombie figure as a counter of how many he or she has killed. If the player rolls a 1, 2, or 3, he has a couple of options. If the player has any bullets available, the bullets can be used to add to the number rolled. For example, adding two bullets to a die roll of 2 would make it a 4, and thus defeat the zombie. If the player has no bullets, or prefers not to use them, he may choose instead to give up a "heart" token and lose some life. After giving up the heart token, the player rolls again and hopes for a 4, 5, or 6. If the player gives up the last heart token, he’s dead. He has to start over in the town square and give up one half of the zombies he’s killed to this point. Suddenly, the player with 24 zombies who’s about to win could be in last place with only 12!

After resolving combat, the player rolls a six-sided die to determine how far to move. Based on the number rolled, the player may (but is not required to) move 1 to 6 spaces on the board. If this lands the player in a square with a zombie, the player must defeat the zombie in combat before moving on.

Once the player has moved, he rolls to move zombies around on the map. Based on the number rolled, the player may move up to 6 zombies on the game board 1 map square. This allows the player to use a bit of strategy to his or her own benefit and to the detriment of other players. For example, the player might move zombies away from the helipad so that he can get there more safely. The player might instead move zombies into the squares with opponents, in the hope that the zombie kills the opponent and gives the player an advantage over the opponent.

Finally, the player may draw one or more cards to return his total number of cards to 3. If the player wishes, he may play a card or discard one to receive a new card on the next turn. Some cards can be played at any time, even when it’s not your turn.

The base game, with 6 of us playing it, took about 4 hours to complete. I think we all enjoyed it, though we were getting a bit tired by the end. I’m told that a smaller number of players can complete the game in less time.