Tag Archive for Mongoose Publishing

RPG News – August 21, 2011

  • Holistic Design Inc. has announced plans to release their Noble Armada space combat game on iPhone, iPad, and Android devices as Fading Suns: Noble Armada.
  • Mongoose Publishing’s Out of Print Sale includes Paranoia: Stuff, RuneQuest I Main Rulebook, and RuneQuest Companion.  There are 64 items in the sale as of this writing.
  • Paradigm Concepts has put Witch Hunter: The Invisible World – Aztec Empire for sale on their online store.
  • Pinnacle Entertainment Group (PEG) has posted images of new Deadlands miniatures, information about changes in Savage Worlds Deluxe around damage and healing, a sneak peek at Agents of Oblivion, and more.
  • The Federation Commander web site has launched a YouTube channel in which they’ll talk about specific product lines, new product releases, and the actual contents of product boxes.
  • Radioactive Press has released their first pregenerated monster for Giant Monster Rampage 3rd Edition.  Monarch is available at RPGNow and Wargame Vault.
  • Random Encounters has released its micro-game Deniable Asset: Hiding in the Mosque for free download through their E-Store.  It’s a prelude to their upcoming Deniable Asset espionage game.
  • Palladium Books announced that Rifts: Vampire Kingdoms is now shipping.
  • Skirmisher Publishing has posted a thought-provoking entry on Gen Con 2011, in which they discuss how smaller publishers were treated this year, and how the company’s sales at Gen Con were 1/8 what they’ve been in past years.  It’s interesting reading.
  • Super Genius Games has released Codex Draconis: Red Tyrants of the Mountains.  This module is Pathfinder and OGL compatible, 25 pages long, and priced at $3.99.
  • Triple Ace Games released All For One: Paris Gothic in eBook form.
  • Avalon Games announced the release of Horror Show, a new RPG by Bedrock Games.  It’s based on terror movies and is described as perfect for one-shot adventures and full-length campaigns.
  • Evil Hat Productions posted pictures from the ENnie awards during Gen Con.
  • Green Ronin Publishing won three ENnies.  They’ve also released Mutants & Masterminds Threat Reports #32 and #33.
  • Margaret Weis Productions has announced Marvel Heroes, a family of RPG products based on the Marvel Comics universe.
  • Paizo has announced the release of a new Pathfinder novel, Master of Devils by Dave Gross.
  • Alderac Entertainment Group (AEG) has released printable PDF maps for Ninja: Legend of the Scorpion Clan, announced the upcoming release of Nightfall: Blood Country and Thunderstone: Heart of Doom in October.
  • Night Of Mystery is offering a chance to win a free Murder Under the Big Top party to the the author of the best comment about why they’d like to throw the party.  See their site for full details.
  • Postmortem Studios released a preview of their upcoming Gosh, Spies! game.  Gosh, Spies! is a supplement for Agents of SWING that delves into the realm of children’s, tweens, and teens adventure fiction.
  • Rogue Games is taking pre-orders for Colonial Gothic: The Grimoire.
  • Arc Dream Publishing posted stories and photos about their Gen Con experience, including winning their first ENnies!
  • Inkwell Ideas has released a free Random Map Generator for Dungeonographer.
  • Machine Age Productions has released recordings of their Gen Con 2011 seminars.  The recordings include Things You Think About Games, The No-No’s of Game Design, Lessons from Indie Publishing, Design an RPG in an Hour, Game Design is Mind Control, and The Legal Rules of Gaming.  All these seminars are available in MP3 format.
  • The Eclipse Phase web site announced the release of Panopticon and the Eclipse Phase Core Hack Pack.

Miniatures Games News – August 8, 2011

  • Dark Age Games posted images of the miniatures they released at Gen Con.
  • Mantic Games is giving away bonus points during August, posted a new army list for Kings of War, and has a Facebook page for their Green Tide event on August 29.
  • Paizo Publishing and WizKids Games have announced Pathfinder Battles, a pre-painted miniatures line that will debut in December.  It’s based on the Pathfinder RPG.
  • Dream Pod 9 has posted its fourth issue of Gear Up.
  • Mongoose Publishing has recently released Age of Treason, Ant Assault, Designers & Dragons, Flashbacks Redux Redux, Lone Wolf 16: The Legacy of Vashna, Stornlands, Traveller Supplement 5-6: The Vehicle Handbook, Sword Worlds, and more.
  • Warhammer Historical has released The Great War – Over the Top by Alex Buchel, which covers the period during the First World War from 1915 to 1918.

Upcoming Mongoose Releases for December 2008

The Mongoose Publishing web site has updated its “Next Month’s Releases” list to include the following new titles (no release dates listed):

Conan: Adventures in the Hyborian Age
Elric of Melnibone: Dream Realms
Dwarfs: Guide to the Mostali (no detail link available on the Mongoose site)
Fantasy Craft
Hunters of Granbretan (no detail link available)
Lone Wolf 8: Jungle of Horrors – Collector’s Edition
Babylon 5: The Lurker’s Guide to Gaim
The Quintessential Fighter

Mongoose Previews “Wraith Recon” for 4e D&D

Mongoose Publishing has posted a preview of their upcoming Wraith Recon setting for Dungeons and Dragons Fourth Edition.  The main book will be released on October 1, 2008.   They’ve put a preview from the main book and a special introduction to Wraith Recon on their web site.

Mongoose Retiring A Call to Arms

The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

From the Mongoose Publishing web site comes the following news:

After a very successful number of years producing miniatures for our Origins award-winning game Babylon 5: A Call to Arms, Mongoose Publishing is announcing today that we will cease production of this range of models with effect from March 31st 2008.

The increasing costs associated with this range combined with its sheer breadth means that production of miniatures is no longer commercially viable at this time. As a result we have reduced our prices on the miniatures by 20%, which will continue until March 31st 2008, when they will be removed from our catalogue. So, if you have been thinking about that new Shadow fleet or want to bolster the defences of the ISA, now is the time!

We will still continue to support A Call to Arms through Signs & Portents and book releases.

More information: A Call to Arms

 

Origins 2007 Report – Saturday, July 7

The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

On Saturday, I picked up some Armorcast terrain pieces for use in my sci-fi miniatures gaming. The pieces were relatively cheap and should add some nice detail to the table. I also picked up some War-Torn scenery pieces from the good folks at Red Shirt Games. I got 5 good-sized sci-fi terrain items for about $25.

 

The folks at maps.kayuda.com were very aggressively promoting their online service for sharing gaming maps. They describe it as having a "Google Earth" type service for your own gaming world.

John Fleisher introduced me to War Torn Worlds a company that makes wargame terrain pieces from recycled rubber. Their products are very professional looking, inexpensive, and keep old tires out of landfills. Gotta like that!

 
 
 
 

Actor Richard Hatch of Battlestar Galactica (both old and new) fame was at Origins promoting the role-playing game based on his sci-fi novels, called The Great War of Magellan. (I didn’t even know he’d written sci-fi novels.) That’s him in the black shirt sitting at the table talking to someone in a maroon colored shirt.

 

Mongoose Publishing‘s Starship Troopers "bug" miniatures ran low at the Paint and Take event. Seems everyone was interested in painting them. I’m glad I managed to snag one and do a decent job painting it.

My brother Matt noted that bringing booth babes to a convention like Origins might not have the desired effect on sales that vendors think it does. He noticed several customers walking up to a booth in the exhibit hall that featured several scantily clad females, starting to look seriously at the merchandise, and then becoming so distracted talking with the girls that they walked away without buying anything… when it looked like they were about to purchase.

Privateer Press‘ rep told me that they have lots of new miniatures in the pipeline for Hordes and Warmachine. Some of the upcoming miniatures include burrowers, buffalo riders, and more. Some of the miniatures in their display case, which I got pictures of, won’t be seen on the site for a while. If I can manage to get my pictures online, you’ll be able to see them here before a lot of other places… including Privateer Press’ own site!

 
 
 

 

  

There was a company at Origins selling sort of "pre-fab" buildings for wargaming. They’re made from laser-etched and laser-cut sheets of thin wood and sort of snap together to produce the finished building. Their buildings looked pretty nice and the pricing per building was fairly in expensive, around $10.

Twilight Creations’ Zombies!!

Saturday night, Matt and I signed up to play Twilight Creations’ Zombies!! game. To be honest, I’d purchased the game from them last year at Gen Con Indy and had never even played a demo. I’d heard so many people saying good things about it that I decided to pick it up. After playing Saturday night, I’m glad I did.

Matt Making His Move

Matt Makes His Move

If you’ve ever watched any of those zombie horror flicks like Night of the Living Dead, Dawn of the Dead, Day of the Dead, Return of the Living Dead, etc., then you know the material on which this game is based. Essentially, you’re a living human who is trying to escape from a town filled to the brim with the undead. To escape, you need to either kill 25 zombies without dying yourself, or make it to the helipad and escape in the helicopter there.

Later in the Game of Zombies 

Later in the Game

The game changes every time it’s played. The board consists of several tiles that each player places on the table on his or her turn, wherever he or she likes, as long as the exits connect. Each tile gets zombies placed on it, based on the number of exits there are from that tile (one zombie per exit). Certain tiles contain important buildings which house "hearts" (health) and/or "bullets" (to make zombies easier to kill) in addition to zombies.

Near the end of the Zombies game 

Near the End of the Game

Each player also gets a deck of cards, which offer weapons, special events to play on the other players, etc. This helps to keep the game interesting, as you never know when another player at the table is going to surprise you by doing something like filling your tile on the game board with zombies or moving you to the starting tile.

On each turn, a player resolves conflict with any zombie occupying the same map square as his playing piece. Combat is resolved by rolling a six-sided die. A roll of 4, 5, or 6 means victory over the zombie and the player holds the zombie figure as a counter of how many he or she has killed. If the player rolls a 1, 2, or 3, he has a couple of options. If the player has any bullets available, the bullets can be used to add to the number rolled. For example, adding two bullets to a die roll of 2 would make it a 4, and thus defeat the zombie. If the player has no bullets, or prefers not to use them, he may choose instead to give up a "heart" token and lose some life. After giving up the heart token, the player rolls again and hopes for a 4, 5, or 6. If the player gives up the last heart token, he’s dead. He has to start over in the town square and give up one half of the zombies he’s killed to this point. Suddenly, the player with 24 zombies who’s about to win could be in last place with only 12!

After resolving combat, the player rolls a six-sided die to determine how far to move. Based on the number rolled, the player may (but is not required to) move 1 to 6 spaces on the board. If this lands the player in a square with a zombie, the player must defeat the zombie in combat before moving on.

Once the player has moved, he rolls to move zombies around on the map. Based on the number rolled, the player may move up to 6 zombies on the game board 1 map square. This allows the player to use a bit of strategy to his or her own benefit and to the detriment of other players. For example, the player might move zombies away from the helipad so that he can get there more safely. The player might instead move zombies into the squares with opponents, in the hope that the zombie kills the opponent and gives the player an advantage over the opponent.

Finally, the player may draw one or more cards to return his total number of cards to 3. If the player wishes, he may play a card or discard one to receive a new card on the next turn. Some cards can be played at any time, even when it’s not your turn.

The base game, with 6 of us playing it, took about 4 hours to complete. I think we all enjoyed it, though we were getting a bit tired by the end. I’m told that a smaller number of players can complete the game in less time.