Tag Archive for matrix games

Matrix Release “Birth Of America 2″

From the Matrix Games web site comes the following release information:

The sequel to Birth of America now available for purchase at Matrix Games

Matrix Games and AGEOD (www.ageod.com) are thrilled to announce that the new release Birth of America 2: Wars in America, is now available for purchase at the Matrix Games Store! This grand strategy sequel to the popular Birth of America covers warfare in North America from the Pequot War in 1636 through full campaigns on the French and Indian War, Revolutionary War and War of 1812 all the way to the Battle of New Orleans in 1815. Wars in America is a new game and comes with a sizeable list of new features and innovations as well as a large scenario list.

David Heath, Director of Operations at Matrix Games, said “Birth of America was very well received by critics and strategy fans alike. The sequel to this fantastic gaming system comes loaded with new features and expanded possibilities making Birth of America 2: Wars in America a must-have for American Revolutionary War buffs and turn-based grand strategy fans alike.”

Birth of America 2: Wars in America is the much expanded reprise of veteran developer AGEOD’s acclaimed first release, which allows players to command either side of the conflicts before, during and after the American War for Independence between 1636 and 1815. Apart from the engaging turn-based strategy play that has been expanded and vastly improved over the original, Birth of America 2: Wars in America includes major new features like an improved and expanded map including the Mississippi River, new European off-map boxes (France, Great Britain, Spain, Holland) and more.

Birth of America 2: Wars in America also comes packed with over 100 new leaders and units, new orders, new abilities, several new scenarios and full campaigns including Fallen Timbers (1791-1794), Great Lakes (1813), New Orleans (1815), and new Political, Economic and Diplomatic options!

Features include:

  • A new replay feature that allows the player to review any turn that they’ve played for in-depth After Action Reports or to track progress in detail!
  • New cohesion system (based on AGEOD’s American Civil War and Napoleon’s Campaigns model) which has a large and more realistic impact on combat.
  • Brand new concept of Engagement Points, allowing options for armaments purchases, political, economic and diplomatic options.
  • An improved and expanded map including the Mississippi River, new European off-map boxes (France, GB, Spain, Holland) and more.
  • New orders (e.g. spiking the guns, surrender with the Honour of War, remove leader, distant unload from ships).
  • New updated rules (e.g. combat, Indians, minutemen, blockade, privateers, naval transport, German mercenaries, etc…)
  • A challenging Foreign Entry competition system which will allow players to struggle in the race for the French Intervention.
  • Over a hundred new leaders and units.
  • Several new scenarios including Fallen Timbers (1791-1794), Great Lakes (1813), New Orleans (1815), and full campaigns on the French and Indian War, Revolutionary War and War of 1812
  • Improved AI

Review – Titans of Steel: Warring Suns from Matrix Games

I purchased Titans of Steel: Warring Suns
from the Matrix Games booth at Origins a couple of years ago.  It
interested me because it focuses on futuristic mechanized infantry
units, similar to Battletech, Mechwarrior, or any number of other
games.  In practice, it plays very much like a miniatures game.  Below is the battlefield display.

02-fighting.jpgThe
game terrain is hex-based, and movement of your mechs is performed much
the same way it’s done in tabletop miniatures games.  If you move into
a “plain” terrain hex, the move takes place as normal.  If you move
into a swamp or water hex, a skill check is performed which determines
your success with the move.  If you fail, your mech falls down and
takes damage.

04-terrain.jpg(Above shows some of the terrain, including forest hexes that can be set on fire to play havoc with an enemy’s cooling systems.)

The damage model in the game follows typical
tabletop mech rules.  Each hit causes damage to a part of the mech, one
of its systems, or its pilot.  If the pilot dies, the mech is out of
commission.  If the mech takes too much damage, or its head is ripped
off, it’s eliminated.  Damage to weapons can cause a check to see if
the ammunition explodes.  If so, the mech takes additional damage.

Terrain
can be used to assist your mech.  For example, if you move your mech
into a water hex successfully, the water will help keep the mech’s
systems cool.  This will allow you to fire more weapons, more often,
perhaps getting the jump on a more-powerful mech on the opposing side.
 Putting yourself in a position with swamp hexes between you and an
opponent could lead to that opponent stumbling and taking damage.

Play
is turn-based, with each mech on each side having the opportunity to
perform a weapons action and a movement action.  This further
reinforces the similarity to tabletop games.

The game allows
players to design or reconfigure their own mechs, starting with one of
450 different types.  Each mech, or Titan, has over 74 internal
systems, 4 armor types, 20 chassis styles, 5 size classes, and 29
weapon types.  

While I’ve focused on the combat model up to
this point, that doesn’t mean there isn’t more to it.  In fact, it
actually incorporates an open-ended role-playing system which allows
you to create your own “jocks” and bring up their skills through
battlefield actions.

The game includes multi-player features
allowing for “hot seat”, LAN, and Internet games.  I did not have the
opportunity to test those features during the review, so I can’t tell
you much about them.

All things considered, I like this game.
 It makes me feel like I’m sitting down at a game convention playing a
miniatures game with others.  That being said, I did have some issues
with it that negatively impacted my enjoyment of it.  

First, it
is practically required that you go through the tutorial mission.  It’s
also a requirement to read the lengthy text displayed on the screen at
each step.  If you don’t do that, you’re going to find the learning
curve for the game’s user interface to be pretty steep.  Once you’ve
gone through the tutorial and understand how to use the interface, it’s
really not that complicated, but it’s not something you’ll figure out
on the fly.  In fact, the first two times I sat down to play the game I
became really frustrated with the interface and walked away from it.
 The third time I took the time to read all the text on the tutorial
screens and did what it asked me to do.  I came away with a much better
understanding of the interface and the game mechanics, and found that I
enjoyed playing it.

01-reading.jpg(As I said, there’s a lot of reading. There are about a dozen instructional screens like this…)

Second, you have to be careful what orders
you give your mech’s jock.  In one skirmish battle, I managed to give
one of my jocks a combination of orders that essentially made it stop
doing anything for the remainder of the game.  It literally stood
there, frozen in place, letting enemy mechs rain destruction down on it
until it eventually blew up.  If there was a way to countermand the
earlier orders and restore control of the unit, I never figured it out.
I could only sit there helplessly, watching several enemy units pummel
it into oblivion.

03-dyingmech.jpg(Above is my mech, in the red hex, getting pummeled by several others because I couldn’t control it anymore…)

Third, when there are multiple units in a hex,
it can be difficult to target the one you want to fire on.  If one of
those units is yours and the others are enemy units, it can be nearly
impossible to get out of the hex if you want to.

The first and
third points are minor in the big scheme of things.  The second one is
fairly significant, but I’m confident I could have overcome it by
watching the orders I gave my units a bit more carefully.

The
game’s graphics, for a title released in 2003, are adequate by today’s
standards and certainly more visually stimulating than moving a bunch
of miniatures around a tabletop.  The sounds are also appropriate and
sufficient.

The game requires a Windows PC running Windows 98,
Me, 2000, or XP.  It ran just fine on my Windows Vista PC as well.  It
requires DirectX 8.1, a Pentium II 400 MHz or better CPU, 64MB of RAM,
a 16-bit sound card, an 8MB 16-bit graphics card, and 900MB of free
hard disk space.  These modest requirements mean that it can easily
play on just about any PC you’re using.  In fact, I’ve got a 5-6
year-old laptop that should be able to run it.

Perhaps the best thing about Titans of Steel: Warring Suns is the price.  Since February 13, 2008, Matrix Games has been giving this title away free via the Internet.  If you’ve enjoyed playing Battletech, CAV, or similar games on the tabletop, you should find this one equally entertaining.

Matrix Releases Road to Victory in WW2

From the Matrix Games web site comes the following news:

Find the Road to Victory in WW2 with this exciting new grand strategy
game!

Matrix Games and IQ Software are pleased to announce the release of World
War II: Road to Victory
!  Now gamers can wage World War II in Europe from
the front lines in France and Russia to the deserts of North Africa and the
airfields and convoys of Britain in a riveting turn-based grand strategy
format.

David Heath, Director of Operations at Matrix Games, said “This debut release
from new developer IQ Software delivers great gameplay and historical depth in a
classic hex-based and turn-based grand strategy format. World War II: Road to
Victory beautifully combines highly replayable game mechanics with ease of use
to make a great wargame for beginners and advanced players alike.”

World War II: Road to Victory, the first release from IQ Software,
puts the player at the helm of his choice of one or more Axis or Allied nations,
including minor nations, amidst a continent torn by full scale war.  Combat,
production, research and diplomacy are all fully modeled.

A diplomacy system based on political points allows you to sway possible
allies to your side.  Naval combat includes fleet engagements, elusive raiders
and U-Boats as well as a convoy system.  Concentrate precious industrial
resources on building, training and upgrading a wide variety of combat units
from airborne soldiers and armored divisions up to nuclear weapons!  Historical
leaders enhance the performance of your armies and historical events give you
choices that can change the course of history.  World War II: Road to
Victory
is fought across turns that vary in length by season and 25 km hexes
with divisions and corps, giving the player a broad strategic picture of the war
while still leaving enough room for operational decisions.

Features include:

  • 1939, 1940 and 1941 start date scenarios with unique strategic
    considerations and challenges
  • Simple and intuitive user interface with engrossing historical gameplay
  • Play as any one nation or multiple nations at once to experience the war
    from a unique perspective
  • An innovative naval combat model and realistic supply convoy attack system
  • A simple yet immersive political point system for diplomatic relations -
    alienate enemies and solidify ties with allies
  • A healthy variety of combat units to command from armoured and airborne
    forces to strategic bombers and battleships – even nukes!
  • Historical events including player choices that can guide and shape the
    course of the war

Matrix Releases Kharkov: Disaster on the Donets

From the Matrix Games web site comes the following press release:

The next highly anticipated turn-based strategy hit from SSG is now
available!

Matrix Games and Strategic Studies Group (www.ssg.com.au) are thrilled to announce that
long-awaited successor to the award winning Decisive Battles series, Kharkov:
Disaster on the Donets
, is now available! To mark the game’s release, a new
promotional trailer exhibiting the various features and new mechanics of
Kharkov is available for download
or viewing on YouTube.

David Heath, Director of Operations at Matrix Games, said “The latest
masterpiece from the award-winning Strategic Studies Group has been at the top
of many gamers’ wish lists and for good reason.  Kharkov: Disaster on
the Donets
brings together the riveting and enjoyable mechanics of the
Decisive Battles and Battlefront titles and combines it with
plenty of innovation and novel gameplay!”

Command the Soviet forces, newly confident after stopping and throwing back
the Barbarossa offensive, or try the elite and seasoned German army now
reconstituted after Winter losses and ready to regain the initiative.  Two
separate forces prepared offensives in the same area in the Spring of 1942. 
When the dust had cleared the Germans had managed a great victory that opened
the doors to the drive on Stalingrad.  But the outcome was far from certain and
in Kharkov: Disaster on the Donets, history is yours to rewrite.

This new system supports both regimental and battalion level combat, while
incorporating many innovative features such as off-map reinforcement decisions
and on-map historical areas of operation with mystery variants to increase
replayability and limit the effect of hindsight.  Along with the streamlined
supply and movement systems, a new bonus and advantage system for headquarters
effects, simplified direct fire and improved combat tables, an improved strong
points system and the ability to create hedgehog defenses make this the most
advanced and realistic SSG design to date.  This will also be the first in a new
successor series to Decisive Battles, with an updated Across the
Dnepr
sequel already in the works!

 

Kharkov: Disaster on the Donets – Seize the Initiative and
Secure Victory!

Features include:

  • Successor to the highly popular and award winning Decisive Battles and
    Battlefront engines, combining the best elements of both
  • An innovative and fun area of operation system which limits unrealistic
    redeployments for both players, with changes triggered as local objectives are
    achieved and based on mystery variants to keep the enemy guessing
  • Improved and simplified supply, movement and direct combat systems
  • Improved combat tables that better model diminishing returns and new HQ
    bonuses that can affect Direct and Indirect Fire
  • Improved strong points and new hedgehog rules
  • Models both battalion and regimental combat

Matrix Announces Advanced Tactics

The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

From the announcement on the Matrix Games web site:

Versatility meets riveting gameplay in this turn-based strategy masterpiece!

Matrix Games and VR Designs are proud to announce Advanced Tactics! Building off of the success of the enormously popular People’s Tactics, Advanced Tactics offers players a robust interface and flexible gaming system that will allow for addicting, but realistic, recreation of a variety of historical periods and even some fictional ones!

David Heath, Director of Operations at Matrix Games, said “I’ve been a fan of VR Designs for quite some time now and I’m pumped to see that their latest release will be through Matrix Games. The depth and variety of strategic situations the player can be presented with in this game is truly something unique and I’m sure strategy gamers will agree.”

Victor Reijkersz, lead developer of Advanced Tactics added “The feedback and excitement we’ve received from the already huge community built around Advanced Tactics and its predecessor, People’s Tactics, is exhilarating and it continues to grow. The game is coming along quite well and I’m confident that People’s Tactics veterans and newcomers to this great system will both enjoy Advanced Tactics. We’re very lucky and honored to have such a well known company as Matrix Games publishing our game.

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. Grab a Springfield and take re-fight the American Civil War or hop in that Sherman and battle through the lines of the Second World. Complete with a streamlined interface and an addicting style of gameplay, Advanced Tactics offers a unique and infinitely replayable experience for any strategy fan.

New screenshots can be found via the following link…
http://www.matrixgames.com/games/screens.asp?gid=345 

Click here for more information on ‘Advanced Tactics: World War II’.

Click here to discuss this news item in the Matrix Forums.