Tag Archive for games

Games to Go

When you think about your local school, college, or public library, you probably think of them as a place to borrow books you might be interested in reading. If you’ve been there recently, you might even be aware that most libraries offer check-outs of music CDs, audio books, and DVD videos. What you probably don’t imagine is that many libraries also loan out hobby games, including video games.

That was the point of a presentation made this afternoon by Christopher Harris, the coordinator of the school library system of the Genesee Valley BOCES. Mr. Harris has been working with the Verizon Foundation and the American Library Association (ALA) to look at how libraries can embrace games as a part of their collections.

Some libraries, Harris told us, are loaning a variety of games. While there is concern that the public may have a problem loaning games such as Grand Theft Auto (GTA), there are many tabletop and video games they’re OK lending to patrons.

Harris told us that, according to a study done in 2006/2007, about 20% of libraries are loaning games. About 44% of libraries have some kind of formal gaming program, which may or may not include loaning games. 10% loan the more traditional games like Monopoly and Risk. 8% loan PC games. 4% loan puzzles. About 2% loan puzzles. And that was in 2006. Harris thinks the numbers will be higher in 2008.

One thing libraries worry about is what they can do if pieces turn up missing. Harris reports that after a year of loaning games in his library system, this hasn’t been an issue. In fact, game manufacturers have been willing to work with libraries to provide spare pieces and other resources. It’s typical for libraries to loan games for about a week, limiting patrons to 1-2 games at a time, with $1/day late fees, and respect to the games’ ratings to ensure that younger library patrons don’t access the more adult titles.

Harris encouraged libraries to, in essence, get their feet wet in gaming by loaning video game strategy guides as a starting point. They can also include game-related books like the Dungeons and Dragons books in their collections, too. If they’re able to find retailers or web stores willing to accept purchase orders, they can include game titles like Settlers of Catan and others.

Harris mentioned that there are resources online for libraries that want to consider including games in their collections. For example, the site gaming.ala.org is a good starting point. Library patrons may discover what games are available at local libraries and those which are available for inter-library loan at worldcat.org.

If you’re a librarian looking to include games in your library’s collection, you might want to check out the links above.

Boardgames at Origins 2008

I took quite a few photos at Origins 2008, both to document some of the more interesting things I saw and to share with those who couldn’t or didn’t attend the convention a sense of what they missed.

As you walk around Origins, you’ll find gamers setting up everywhere, at all hours of the day and night.  Pick-up games, demos, and planned events can be found everywhere, like these tables in the walkway between the convention center and hotel:

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Here are a couple of players setting up a Heroscape table:

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And here are just a few of the board games in progress as I walked around the convention center:

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It’s possible to check out games from the Origins library to play, even if there is no specific instance of that game scheduled at the time:

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If you’re into train-oriented board games, you can join in the fun and even win some awards:

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At the back of the room were some intense CCG championships:

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In the Mayfair Games room you could play a “giant” Settlers of Catan game:

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You could also have joined in on any of these other games:

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As you look at these photos, you should notice that Origins attracts young and old, tall and short, slim and “not so slim”, men and women, the costumed and the plainclothed, etc.  It’s a pretty good cross section of society, all in one place to have fun.

Injurius Games at Origins 2008

This is the first of my reports from Origins 2008, which ended on
Sunday, June 29, 2008.  I brought back around 130 pictures, which I’ll
be sharing the rest of the week here on the site.

The last few years at Origins, I’ve played a game run by Red Shirt Games.  This year was no exception.  The game in question is their “Injurius Games
product.  Injurius Games is a futuristic squad-based gladiatorial-style
arena tabletop miniatures game that has a relatively easy to learn rule
set but enough complexity to keep it from getting old.  As they
describe it on their site, “this system is based on the premise that
gamers want realism, but not at the expense of gameplay and fun.”

In
past years, Red Shirt has run Injurius Games with its human gladiators
on a 3″ by 3″ grid.  This year, the human gladiators were replaced with
Mecks like these:

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There are four basic types of Meck units in the game.  First is the “leader” unit, known as the Jumper:

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As
you may be able to read in the picture, the Jumper packs 3 Autocannons.
It has no energy shield (ES), armor against physical impacts (APAC) of
8, 2 movement points (MP), and it requires 4 command points (CP) to
“inspire” its performance (i.e., improve its chances to hit). The
Autocannons can fire at targets in short range (1-5 squares), medium
range (6-10 squares), and long range (11-15 squares).  If the
Autocannon shoots through the enemy’s shields and does damage, two
12-sided dice are rolled to determine the damage.  Higher damage
amounts are treated as critical hits.  The attacker rolls a d12 to
determine the effect of the critical hit:

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A
critical hit of “1″ is a kill and takes the Meck out of the match.
 Critical hits of 5 or 7 take a weapon offline.  Take both a Meck’s
weapons out and that’s considered a “weapons kill”.  Critical hits of 9
and 11 take out a Meck’s legs, scoring a “movement kill”.   Each kill
allows the attacker to gain a “battle honor” which improves the Meck’s
abilities, including speed increases, extra command points, better
to-hit abilities, increased damage, and better armor.

In
addition to the Jumper, each player also controls two Spartans.  One
Spartan features two Twin Lasers.  The other features two Rocket Pods,
each of which fires 3 rockets.  

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Each
player also controls two Runners.  Runners have the most movement
points and 3 separate weapons.  Runners are the weakest of the 3 unit
types in terms of their ability to take damage, but have the effective
Static Charge weapon which can cause considerable damage at melee range
due to the ease with which it hits other targets.

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Injurius Games is played on a tabletop with terrain pieces such as the one below from this year’s Origins:

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Or this one, used for a scenario version of the game:

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This is a relatively inexpensive game to get into.  As you can see from the price list on the Red Shirt Games site,
you can pick up the rule book for $20 and miniatures relatively
cheaply.  They even offer sets for $40 with a rule book and enough
miniatures to get started immediately.

As I said, I’ve played
this game for the last several years, and specifically the “keep what
you kill” variant played at Origins.  I usually manage to take home a
few miniatures and have fun winning them.  The Red Shirt team at
Origins always seems to do a good job running their games and keeping
things both fair and interesting.

If you encounter the Red
Shirts and Injurius Games at a convention you attend, I definitely
recommend checking out the game to see what you think.

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Origins in Pictures: Miniatures Gaming

Miniatures games are a big chunk of the action at Origins.  An entire Exhibit Hall is set aside for tables of miniatures gaming.  While I didn’t have the time or the batteries to document every interesting miniatures setup I saw in the hall, many of the more-impressive or more unusual ones appear below for your amusement.

Sort of a Cowboys and Indians Theme
Sort of a Cowboys and Indians Theme

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A large historical battle is planned for this table.

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One of the best-looking fortress setups I’ve ever seen. Nice detail work!

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Middle-eastern feel to this one.

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As a sci-fi fan, I can appreciate this SG-1 themed table

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Nice replica of the Stargate

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Star Wars Space Battles

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Heroscape

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Gnome Wars from BrigadeGames.com

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Seems to be a lot of interest in this one…

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Very realistic looking water in this setup

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Minimalist but certainly useful
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Nicely done layout

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A little abstract, but neat and war-torn looking

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Not sure what these are but they look neat.

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Nice clean layout here.

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A prison camp, maybe?

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Privateer Press’ Area

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Nice medieval looking village

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Crashed spaceships usually get my attention…

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Cool use of cardstock/paper buildings

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Extremely elaborate dungeon table. Incredible detail!

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Red Shirt Games’ Silent Death table

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Simple but effective layout

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Another Red Shirt Games table

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Red Shirt’s Silent Death Minis

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Red Shirt’s Silent Death Minis

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Red Shirt’s Silent Death Minis

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Red Shirt’s Silent Death Minis

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Red Shirt’s Silent Death Minis

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Red Shirt’s Silent Death Minis

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Red Shirt’s Silent Death Minis

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Sailpower gaming area

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A close-up of some minis

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A close-up of some minis

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Ships at sea

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More ships at sea

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Another Red Shirt layout

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General Glen’s Combat Rules for Toy Soldiers Table

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Folks playing D&D Minis with Red Shirt

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Silent Death game underway

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Another historical battlefield

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That’s one HUGE battlefield!

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Godzilla seems a long way from Tokyo…

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Some of Reaper’s work…

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Another look at the all-paper-building layout

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Blurry close-up of that amazing dungeon layout

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Another historical or fantasy battlefield

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Nice work on this terrain

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WARMACHINE/HORDES, I believe

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More WARMACHINE/HORDES

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Still more WARMACHINE/HORDES

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The altar in the middle looked cool to me…

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Neat fire and smoke effect done with cotton…

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Some neat buildings in this one.

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A mix of styles but it works

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Nicely done buildings and minis

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Great Lakes Area DBA Gamers

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Starship combat

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Cool bombed-out buildings

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Wicked tree in the middle of this one

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Several unique pieces here…

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Some neat pieces here too…

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Measurement is important…

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I have no idea what that thing in the middle is…

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This picture doesn’t do the waterfall justice. VERY cool.

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This was early and there was still quite a bit going on.

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That’s a lot of foliage…

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Neat castle

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Good attention to detail in the models.

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A clean and useful layout

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Again, no idea what these are…

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I like the color combo…

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Eclectic

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Even more eclectic

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Cool vehicle in front there…

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Very detailed boats…

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Simple but nice.

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Has a very depressing feel, doesn’t it?

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Nifty demo area for Dark Age Games

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Mutant Chronicles Demo Area

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People trying out AT-43

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Historical battlefield

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Gotta like that huge mountain!

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Martian terrain…

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Some Martian terrain…

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Cool fort!

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The Fort in more detail…

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Attack!

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Are the Indians outnumbered?

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Interesting…

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More Heroscape terrain…

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Gamers at play…

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Don’t think I’ve seen a trench setup before…

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Another look at Gnome Wars

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Rogue Judges’ Car Wars battlefield in use

Adamant Releases Minions of Mars

The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

Adamant Entertainment has released Minions of Mars, a new RPG title they describe as:

A tool for Game Masters that provides quick stat blocks for Martian non-player characters, organized by archetype. Whether you need Sky-Corsairs, Assassins, Gladiators, Nobles or more, Minions of Mars provides you with ready-to-go NPCs, with each presented in three variant power levels.

In addition, Minions of Mars also includes a section featuring spotlight characters — a rogue’s gallery of fully developed NPCs that can be inserted into any Martian campaign.

This product is also available in print, directly from the publisher’s website.

ADM9002
$14.95 (book)
$9.95 (PDF)

 

 

Origins 2007 Report – Saturday, July 7

The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

On Saturday, I picked up some Armorcast terrain pieces for use in my sci-fi miniatures gaming. The pieces were relatively cheap and should add some nice detail to the table. I also picked up some War-Torn scenery pieces from the good folks at Red Shirt Games. I got 5 good-sized sci-fi terrain items for about $25.

 

The folks at maps.kayuda.com were very aggressively promoting their online service for sharing gaming maps. They describe it as having a "Google Earth" type service for your own gaming world.

John Fleisher introduced me to War Torn Worlds a company that makes wargame terrain pieces from recycled rubber. Their products are very professional looking, inexpensive, and keep old tires out of landfills. Gotta like that!

 
 
 
 

Actor Richard Hatch of Battlestar Galactica (both old and new) fame was at Origins promoting the role-playing game based on his sci-fi novels, called The Great War of Magellan. (I didn’t even know he’d written sci-fi novels.) That’s him in the black shirt sitting at the table talking to someone in a maroon colored shirt.

 

Mongoose Publishing‘s Starship Troopers "bug" miniatures ran low at the Paint and Take event. Seems everyone was interested in painting them. I’m glad I managed to snag one and do a decent job painting it.

My brother Matt noted that bringing booth babes to a convention like Origins might not have the desired effect on sales that vendors think it does. He noticed several customers walking up to a booth in the exhibit hall that featured several scantily clad females, starting to look seriously at the merchandise, and then becoming so distracted talking with the girls that they walked away without buying anything… when it looked like they were about to purchase.

Privateer Press‘ rep told me that they have lots of new miniatures in the pipeline for Hordes and Warmachine. Some of the upcoming miniatures include burrowers, buffalo riders, and more. Some of the miniatures in their display case, which I got pictures of, won’t be seen on the site for a while. If I can manage to get my pictures online, you’ll be able to see them here before a lot of other places… including Privateer Press’ own site!

 
 
 

 

  

There was a company at Origins selling sort of "pre-fab" buildings for wargaming. They’re made from laser-etched and laser-cut sheets of thin wood and sort of snap together to produce the finished building. Their buildings looked pretty nice and the pricing per building was fairly in expensive, around $10.

Twilight Creations’ Zombies!!

Saturday night, Matt and I signed up to play Twilight Creations’ Zombies!! game. To be honest, I’d purchased the game from them last year at Gen Con Indy and had never even played a demo. I’d heard so many people saying good things about it that I decided to pick it up. After playing Saturday night, I’m glad I did.

Matt Making His Move

Matt Makes His Move

If you’ve ever watched any of those zombie horror flicks like Night of the Living Dead, Dawn of the Dead, Day of the Dead, Return of the Living Dead, etc., then you know the material on which this game is based. Essentially, you’re a living human who is trying to escape from a town filled to the brim with the undead. To escape, you need to either kill 25 zombies without dying yourself, or make it to the helipad and escape in the helicopter there.

Later in the Game of Zombies 

Later in the Game

The game changes every time it’s played. The board consists of several tiles that each player places on the table on his or her turn, wherever he or she likes, as long as the exits connect. Each tile gets zombies placed on it, based on the number of exits there are from that tile (one zombie per exit). Certain tiles contain important buildings which house "hearts" (health) and/or "bullets" (to make zombies easier to kill) in addition to zombies.

Near the end of the Zombies game 

Near the End of the Game

Each player also gets a deck of cards, which offer weapons, special events to play on the other players, etc. This helps to keep the game interesting, as you never know when another player at the table is going to surprise you by doing something like filling your tile on the game board with zombies or moving you to the starting tile.

On each turn, a player resolves conflict with any zombie occupying the same map square as his playing piece. Combat is resolved by rolling a six-sided die. A roll of 4, 5, or 6 means victory over the zombie and the player holds the zombie figure as a counter of how many he or she has killed. If the player rolls a 1, 2, or 3, he has a couple of options. If the player has any bullets available, the bullets can be used to add to the number rolled. For example, adding two bullets to a die roll of 2 would make it a 4, and thus defeat the zombie. If the player has no bullets, or prefers not to use them, he may choose instead to give up a "heart" token and lose some life. After giving up the heart token, the player rolls again and hopes for a 4, 5, or 6. If the player gives up the last heart token, he’s dead. He has to start over in the town square and give up one half of the zombies he’s killed to this point. Suddenly, the player with 24 zombies who’s about to win could be in last place with only 12!

After resolving combat, the player rolls a six-sided die to determine how far to move. Based on the number rolled, the player may (but is not required to) move 1 to 6 spaces on the board. If this lands the player in a square with a zombie, the player must defeat the zombie in combat before moving on.

Once the player has moved, he rolls to move zombies around on the map. Based on the number rolled, the player may move up to 6 zombies on the game board 1 map square. This allows the player to use a bit of strategy to his or her own benefit and to the detriment of other players. For example, the player might move zombies away from the helipad so that he can get there more safely. The player might instead move zombies into the squares with opponents, in the hope that the zombie kills the opponent and gives the player an advantage over the opponent.

Finally, the player may draw one or more cards to return his total number of cards to 3. If the player wishes, he may play a card or discard one to receive a new card on the next turn. Some cards can be played at any time, even when it’s not your turn.

The base game, with 6 of us playing it, took about 4 hours to complete. I think we all enjoyed it, though we were getting a bit tired by the end. I’m told that a smaller number of players can complete the game in less time.