Tag Archive for game fair

Board Game News 07-04-2010

Of the 823 board game sites I’m monitoring, the following had news items for today:

Game Accessories News 07-04-2010

A scan of the 73 game accessories makers I’m monitoring for news revealed the following items:

That’s all for now.

Origins 2010 – Final Report

Earlier, I shared my overall impressions about Origins 2010, and those of some people I gamed with there. While there were a number of issues I dealt with (being overcharged for generic tokens, writing seminars not listed in the event calendar, not being able to find a game or two, etc.) it was still a good time, and I thank the Origins staff and volunteers for making it that way. I also appreciate the efforts of the various game masters to make the games easy to learn, fair, and fun.

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I played several games this year, which I’ll discuss in no particular order…

Steve Jackson Games’ Munchkin

One of the first games I played was Steve Jackson Games’ “Munchkin” card game. This particular session reportedly included all the various expansions to the original game, which I can believe because there was a stack of cards on the table that was close to a foot high. I played with a few adults and a young child, whose parents were also at the table. As has been my experience with games at Origins, the kid won. (That used to annoy me for some reason, but I’ve grown since then.) Munchkin is a fun game when you play it with people who don’t take it too seriously, and this group didn’t.

For those who haven’t played Munchkin, it’s a card game that is a parody of traditional role-playing games like Dungeons and Dragons. Each player takes on a character and tries to advance that character to level 10, using any advantage or trickery they can get. Players gain a level by defeating a monster or playing a card that lets them gain a level. There are other cards which represent magic weapons and armor, effectively raising the player’s character’s level. For example, your level 1 character could take down a level 5 monster, provided he or she has enough weapons and armor to have an “effective” level of 6 or more. As you reach higher levels, other players will play cards on you to prevent your progress. These cards might, for example, add another monster to the fight, render one or more of your weapon/armor cards ineffective, or otherwise throw you a curve ball.

Flying Frog Productions’ Last Night on Earth

I played Flying Frog Productions’ Last Night on Earth board game at Origins as well. The premise of Last Night on Earth is that a zombie plague is destroying humanity and a group of “heroes” is trying to defeat the zombies so that this isn’t their “last night on Earth”. The players divide into two groups, one playing the zombies and another playing the uninfected “heroes” trying to defeat them. If the zombies can keep the game going long enough (a certain number of turns), they win. If the zombies kill off all the human players, they win. If the humans can complete their randomly-chosen (at the start of the game) objective, they win.

In the scenario we played, the humans were trying to destroy the seven original infected zombies. If they could accomplish this before time ran out, they’d win. The zombies (my side in this case) managed to keep the humans at bay long enough to win. I think we won because of some bad luck on the human side (lots of rolls of the dice that caused guns to run out of ammo) and perhaps a bad strategy (the humans stayed grouped together even when it was clear they were running low on time).

I enjoyed this game, and will be looking to purchase a copy someday. However, given that I still have several board games I’ve bought and have yet to have enough guests visit to play, I’m not willing to part with the list price of $49.95 for this one yet. However, if I find a used copy on eBay or a greatly reduced price copy elsewhere, I may pick it up. It’s not that I don’t think the game is worth the price, just that given the likelihood that I may not get to play it for a while, it doesn’t make sense to invest that much in something that’s going to sit on my shelf for a couple of years.

Mayfair Games’ Entdecker

I signed up for a session of Mayfair Games’ “Entdecker: Exploring New Horizons” board game, run by Mayfair itself. I had never played the game before, and neither had the other person who sat down with me for it. Unfortunately, this was a huge problem because Mayfair didn’t provide a game master for this session. The other fellow and I tried to decipher the fairly complex rule set as best we could and get playing. In the end, we both walked away feeling like this was a game we had no interest in owning.

To be fair to Mayfair Games, the event listing for Origins didn’t say the rules would be taught. And they did have someone come over to give us a very basic understanding of the game. He was there for 2-3 minutes. Perhaps if there had been a game master present, and maybe another player or two, it might have been fun. I don’t know.

I’m not going to describe the game in too much detail because, quite frankly, I don’t think my fellow player and I really “got it” from the rules in the book. At a high level, you take on the role of an explorer who is trying to gain as much credit for exploring and taking control of randomly-generated islands as possible. The islands are “generated” by placing tiles on the map in such a way as to outline a variety of islands. Exploration is done by paying a certain amount of money to “buy” island tiles that you place on your turn, from a selected starting point. You get credit for completing an island and placing units on the island. There’s probably a lot more to it, but we really didn’t have time to figure that all out.

Fantasy Flight Games’ Middle-Earth Quest

Fantasy Flight’s Middle-Earth Quest is a board game set in J.R.R. Tolkien’s fantasy world from The Hobbit and Lord of the Rings. In this game, one player takes on the role of Sauron the Great. The others take on the role of heroes hoping to defeat Sauron.

At a high level, the players each have personal quests to complete. These quests reward the player with training, favor, and knowledge which will help them in the battle with Sauron. They can also gain these resources by battling Sauron’s minions and stopping his plans. The Sauron player seeks to expand influence throughout the game world, interfere with the players’ ability to accomplish their quests, advance the “story track”, and/or find The One Ring.

The game takes 3-4 hours to complete. As is typical for a Fantasy Flight title, the artwork on the board, game pieces, and cards is excellent. It’s a fairly easy game to learn and play, but has enough strategy elements to keep it interesting and challenging. If you are a fan of Tolkien’s work and have an opportunity to sit down and try Middle-Earth Quest, I recommend it.

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Ziggurat Games’ World War IV: One World One King

Ziggurat Games’ World War IV is set in the year 3126, after a massive world war has devastated the planet and taken technology back several decades. Each player takes on the role of a king who wants to rule the planet.

The best description I can give for the game is that it’s like a combination of Risk and Axis & Allies, but with some additional twists and turns. For example, in Risk it is possible to build a large army in a given territory and use that army to launch a massive attack. That’s hard to do in WWIV. Each territory in the game is able to support an army of a specific size. If you have more units in the territory than it can feed, you are required to roll the dice each turn to see if any of those units are starved out (and die). This simple mechanic keeps players from building and sitting on large armies, and encourages them to attack neighboring territories rather than let their armies die of starvation.

On each player’s turn, he or she draws an event card. The event card can be either an “innovation” that helps the player who drew it or a catastrophe that affects a random area on the board. For example, you might gain an innovation that makes your units move farther on each turn. You might instead draw an event which causes a typhoon to happen in a particular region, which destroys an opponent’s fleet there (and possibly starves out neighboring countries). The world of 3126 is not a pretty one.

After the event card is played, players collect income for the territories they control, which allows them to purchase military units and spies. They also move units around, launch attacks, resolve combat, and place newly-purchased units on the map.

Earlier, I mentioned spies. These are a vital part of the player’s arsenal. Although spies only combat other spies, they have benefits that make them worth keeping around. For one thing, spies can move unnoticed through enemy territories. They can use this freedom to get into the territory where an opponent’s king is located and attempt to assassinate him, taking that player out of the game. Spies can also give players an advantage in combat. If a particular attack takes out one of your units and you have a spy in the territory, you have the option of selecting which of your units is destroyed. If you don’t have a spy, your opponent gets to decide, which is usually very bad for you.

In the game I played, one of my opponents decided to test a theory. He created a “stack” of 6 spies and sent them into my territory. Since spies can move around unimpeded by who owns the territory, they were able to reach the territory with my king in a few turns. When they got there, the 4 spies I had guarding my king were (through some unlucky die rolls) taken out on the first attack. My king was taken out on the next. Considering that spies are among the cheapest units to purchase in the game, this was a relatively inexpensive attack for my opponent and (for me) a rather devastating one.

I really enjoyed this game. I think it may well have been one of the best games I’ve played at Origins in a long time. If you like games like Risk and Axis and Allies, I can’t encourage you strongly enough to take a look at this one.

Red Shirt Games’ Injurius Games: It’s Killing Time!

Playing Injuris Games at Origins is something of a tradition for me. It’s a fairly rules-light and fun miniatures game, depicting gladatorial style combat in a futuristic setting. Players each start with a squad of 5 units, which are moved around on a tabletop. There are snipers who can pick off targets at a distance, weapons that do damage over time, grenades that can miss one target and take out another by “splattering”, and power-ups that make units more powerful and effective. I’ve always enjoyed the game and the Red Shirt crew makes it fun to play, so I try to get at least one session of Injurius Games into my Origins schedule each year.

Exhibit Hall 2010

I’ll post some photos later, but it felt to me like the Exhibit Hall (or “Dealer Room”) was more full than at Origins 2009, meaning both that I saw more people walking through it and more vendors with booths. I hope that’s a sign that the economy is doing better and that the games industry is getting stronger.

There were some interesting products there this year which weren’t strictly game related (or at least I didn’t think so). There was a fellow selling handmade leather-bound journals or notebooks, containing handmade cotton-fiber paper. I have to admit I liked the look of those and since I tend to unintentionally “collect” notebooks it took some self-discipline not to buy one. I also saw a massage booth where gamers could get massages. I felt a little sorry for the massage givers that some of the gamers who purchased their services were drenched in sweat from the high temperatures outside.

Closing Thoughts

Being a resident of the Columbus area, Origins is an easy convention for me to attend. I take a couple of days off work, drive downtown, park the car, and get to play a bunch of games. It’s a fun time. I also get to visit some of my favorite restaurants that I wouldn’t normally visit because of their location.

Still, it felt to me like this year’s Origins wasn’t as well-run as it usually is. If the trend continues, I am not sure I will bother attending in 2-3 years’ time, or if I do it won’t be worth taking time off for.

Worse, it appears I was overcharged for the generic tokens I purchased. The refund I was promised by the Service Desk for the overage was not received as of earlier this week when I checked. Granted, $24 isn’t exactly going to leave me broke, but paying $24 extra for essentially nothing isn’t a good thing.

Origins 2009 – Day One and Two

I’ve just attended the first two days of the Origins 2009 Game Fair here in Columbus, Ohio. I’ll be going back in a little while for day three, and wanted to share some quick thoughts and experiences.

While we’re still looking at mid-week attendance (Wednesday and Thursday), it seems to me like attendance is down a little this year. One of the game masters I spoke with last night expressed the same concern. On the other hand, I’ve never noticed the attendance on these two days being especially high, probably because people are working and don’t want to burn too many vacation days. I’m told the exhibit hall felt a little light, too, though I’ve not been in it yet.

I have to vent a little and say that things don’t feel like they’ve been as well run at Origins this year as in years past. About two weeks ago I received a call from GAMA telling me that there was a “payment problem” with my event tickets. Since I placed the order online and provided payment at the time, that seemed odd but the call was legitimate. When I picked up my tickets I was asked to confirm that they were correct. I went through them quickly and they looked right. Later, I found that I had been issued two tickets for the same timeframe but different games. Since I couldn’t be in two places at once, it appears something in the system screwed up. Later, I found that one of the games I had planned to play wasn’t among my tickets. I’m guessing a mistake somewhere caused me to end up getting one ticket instead of another. One of my friends wanted the other ticket, so it wasn’t a total loss. Then, when I went to go to my first game at 1pm Wednesday, a miniatures game named “Border Patrol”, I arrived at the correct table only to find it wasn’t there. I couldn’t find anyone in the hall who knew where it was, so I ended up being unable to play. Not a great start to the con.

Wednesday evening I had the opportunity to play Munchkin Quest by Steve Jackson Games. It was run by the Amorphous Blob group. The GM was excellent, as has been the case with other of their events I attended. Munchkin Quest differs some from the standard Munchkin card game but is similar enough that you’d be comfortable with one if you’ve ever played the other. I was one of three people who “won” the game at midnight and received a copy of “Munchkin Fu” as my prize.

Thursday I attended Michael Stackpole’s “Rules of Writing” instructional session. I honestly don’t know if I’ve read any of his books in the past or not. Regardless, I found the session to be extremely beneficial. He helped me to see fiction writing in a new way, and helped me to resolve several things I have struggled with in the past when attempting to writing fiction.

Thursday afternoon my brother and I played Battlestations Fleet Action with the folks from Gorilla Games. I had wanted to try the game for a while, so I was happy to sit down and have a go at it. Unfortunately, our GM was divided between two groups of players and we were having trouble getting his attention when we needed it. The rules to the game aren’t especially complex but they are significant in determining how things play out. There were no quick reference sheets, so when we got stuck trying to remember what to do next, we were in a holding pattern until we could free the GM’s attention from the other group. The game is probably fun, but to be honest, I just wanted it over with.

Thursday night before coming home, I played Privateer Press’ “Infernal Contraption” with some other attendees, run by Roger Snow of Rogue Judges. As I’ve probably mentioned before, Rogue Judges (like Amorphous Blob and Red Shirt Games) does a great job running their events. You can tell they want people to learn the game, but more importantly they want things to be fun and fair. I’ll share my impressions of the game later, but suffice to say it’s fun, silly, and does require some strategic thinking. It incorporates a number of elements I’ve not seen in a card game before, such as cards you play once and remove from use for the remainder of the game.

Today, the plan is to play the Bootlegger board game and Stargate Silent Scream. I’ll let you know how that all turns out later.

The Origins Experience

It’s hard to believe that Origins 2008 has come and gone already.  For
those of you who have never heard of Origins, or those who’ve heard of
it but never been there, this article will try to convey some sense of
what Origins is all about, why people go there year after year, and why
you might want to consider attending Origins 2009.

The Origins
Game Fair is an annual event run by the non-profit Game Manufacturers
Association (GAMA)
.  There are essentially two sides to the show, an
exhibition of games and game-related products, and a nearly
round-the-clock opportunity to play just about any kind of game you
might be interested in.  Game players from around the world converge at
Origins to play their favorite games, meet game designers, talk with
game manufacturers, and pick up the latest releases.

Origins
runs for 5 days, usually at the end of June, at the Greater Columbus
(Ohio) Convention Center
.  Some 4,000 tournaments are held during the
convention, in addition to hundreds of casual and serious games.
 Origins 2008 offered attendees the chance to play these and other card
games:

  • Pokemon
  • World of Warcraft
  • Yu-Gi-Oh!
  • Star Wars
  • Magic: The Gathering
  • Shadowfist
  • Chez Goth
  • Vs. System
  • Chaotic 
  • Naruto
  • Vampire: The Eternal Struggle
  • Dragon Ball
  • EVE
  • Kingdom Hearts
  • Star Trek
  • Middle Earth
  • Dungeoneer
  • Chez Grunt
  • Bleach

Boardgames and “traditional” games played at Origins 2008 included these and many more:

  • Fantasy Imperium
  • Dragon Storm
  • The Settlers of Catan
  • Fluxx
  • Wits and Wagers
  • Texas Hold ‘Em Poker
  • Clue!
  • Scrabble
  • Taboo
  • Diplomacy
  • Risk
  • Twilight Struggle
  • Federation and Empire
  • “Oh My God! There’s an Axe in My Head”
  • Advanced Civilization
  • Carcassonne
  • Munchkin
  • Pirate’s Cove
  • Puffing Billy
  • Star Fleet Battles
  • Car Wars (Card Game)
  • Kingmaker
  • Lord of the Fries
  • Trailer Park Wars!
  • Power Grid
  • Redneck Life
  • Venus Needs Men!
  • Are You a Werewolf?
  • Axis & Allies
  • Arkham Horror
  • Tannhauser
  • Ticket to Ride
  • Tide of Iron
  • Bootleggers
  • Robo Rally
  • Age of Napoleon
  • Battlestations
  • Zombies!

Miniatures games are a big part of the fun at Origins.  This year’s miniatures games included the following, among many more:

  • Star Trek Starship Tactical Combat Simulator
  • Victory at Sea
  • Desperados
  • Saganami Island Tactical Simulator
  • Heroscape
  • Dungeons and Dragons Miniatures
  • Attack Vector: Tactical
  • Full Thrust
  • Seapower II
  • Warhammer 40,000
  • Injurius Games
  • Silent Death
  • Battle of Verdun
  • Clear for Action
  • Command at Sea
  • Rezolution
  • Car Wars Deluxe Edition
  • Classic Battletech
  • Red Actions
  • Reich of the Dead
  • WARMACHINE/HORDES
  • HeroClix
  • Zombie Hunters
  • Heirs to Olympia
  • Midway
  • Volley and Bayonet
  • Dark Age
  • AT-43
  • Sailpower
  • Classical Hack
  • Liberty or Death
  • Seekrieg
  • Star Wars Miniatures

Origins also features a number of role-playing and live-action role-playing (RPG and LARP) games, including the following:

  • Call of Cthulu
  • Champions
  • d20
  • Fantasy Imperium
  • Witch Hunter
  • Dungeons & Dragons
  • Spycraft
  • Twilight: 2000
  • Star Wars Saga Edition
  • Werewolf: The Apocalypse
  • GURPS
  • HackMaster
  • Hero System
  • Stargate SG-1 d20
  • Nobilis
  • Aces & Eights
  • Hollow Earth Expeditions
  • Shadowrun
  • Star Trek
  • Mutants and Masterminds
  • Ubiquity
  • National Security Decision Making Game
  • Serenity
  • Legend of the Five Rings
  • Amtgard
  • Rising: Live Action Survival Horror
  • Mind’s Eye Theatre
  • Shattered Glass: A Murder Mystery
  • Heirs to Olympia
  • Werewolf: The Forsaken
  • Pokethulu

Origins
also offers a number of educational and entertaining events for those
who need a break from gaming or perhaps don’t enjoy gaming at all:

  • Heroes
    of Peacetime: A small band of airmen during the interwar period risked
    all and lost much. Matt Caffrey decribes their deeds.
  • Little Big Horn: Pete Panzeri presents videos and photos to support his conclusions regarding the Battle of the Little Big Horn.
  • Global Trends 2008: LTC Jaime Laughrey examines the common causes of conflict – population, culture, resources, and economics.
  • Live-Action Teaching Tools: A seminar/workshop designed to utlize Live-Action Role-playing in the education environment.
  • GM Mastery: Seminar for beginning and experienced game masters.
  • Miniature Painting
  • Modifying Games for Classroom Use
  • Leatherworking 101
  • Special Ops in Vietnam
  • Design Your Own Games
  • LARP 101
  • Soviet Tank Units in WWII
  • Advanced Game Design for Teachers
  • Modern Tactics
  • Art Show
  • Card Workshop (make greeting cards)
  • Various film screenings
  • Morning Yoga
  • Beginning Tatting
  • Beginning Scrapbooking
  • Belly Dancing Basics
  • Nifty Knits
  • Beginning Counted Cross Stitch
  • Family Scavenger Hunt
  • Beginning Knitting and Crochet
  • Basic Meditation
  • Origins Live Game Auction

Hopefully
these long lists have given you some idea of the kinds of activities
you might take part in as an attendee of Origins.  All I can tell you
is that I’ve only scratched the surface above.  Origins manages to keep
around 20,000 people entertained 24 hours a day for 5 days.

In
the area near the Columbus Convention Center where Origins is held are
a number of restaurants.  Some of my personal favorites include the
Japanese Steak House, Barley’s Brew Pub, and various stands in the
nearby North Market.  Barley’s Brew Pub, as one example, features an
on-premises brewery and offers several micro-brew draft beers to enjoy.
 The Columbus Convention Center itself offers a wide selection of
restaurants, too.

Since you still might not have a picture of
what a day at Origins can be like, I’ll recount one of my days at
Origins 2008.  I woke that morning around 9am, showered, and headed to
the Convention Center with my brother.  We parked in the garage on Vine
Street
, practically across the street from the convention.  We entered
the convention center, grabbed a morning beverage at the coffee shop,
and headed to the exhibit hall or “dealer room” to look around.  We
spent an hour or two looking around at what the various vendors had to
offer, making mental note of where we’d seen the best deals.  I stopped
at the “Paint and Take” area to pick up a free miniature and sat down
to practice my painting skills while waiting on our first game to
start.  We had lunch, and a couple of beers, at the Brew Pub across the
street.  We walked around and looked at some of the setups in the
miniatures room before heading off to our first game, a Mayfair Games
card game called “Family Business”.

When Family Business was
over, we went to the Japanese Steak House across the street to have
dinner.  After dinner, we went back to the convention center and
arrived at the Red Shirt Games area to play “Injurius Games: Keep What
You Kill”.  This game ran until around midnight, whereupon we went home
for the night.

During the course of my time at Origins, I had the opportunity to play in full or demo versions of all of the following games:

  • Zombies
    on the Moon
    :
     A miniatures game where a squad of astronauts must defend
    itself against a horde of zombies while attempting to reach (and
    destroy) a strange alien artifact at the center of a moon base.
  • Family
    Business
    :
     A gangster-oriented card game by Mayfair Games, where the
    object is to eliminate the members of the rival mobs.  This was so much
    fun I ended up purchasing it.
  • Injurius Games – Keep What You
    Kill
    :
     This miniatures game by General Glen of Red Shirt Games is
    reasonably light on rules, with a subtle arcade-game feel, plenty of
    action, and is a perennial favorite with my brother and me.  If you
    manage to kill an enemy unit, you’re awarded an unpainted version of
    the same miniature at the end of the game.  Needless to say, I have
    quite a few of the minis in my collection.
  • AT-43:  This Fantasy Flight Games product relies pretty much on the standard six-sided die and a
    relatively simple but effective set of rules.   Matt and I found it pretty straightforward and easy to play, not to mention fun.
  • Dungeons and
    Dragons Miniatures – Monster Bash
    :
     This Red Shirt Games variant of
    D&D Miniatures allows you to get a feel for the full game, in a
    battle to the death between good and evil.  Red Shirt Games made it
    very easy to pick up and play this game without my ever having seen it
    before.
  • Trailer Park Wars:  This card-based title by Gut Bustin’ Games places you in command of a trailer park.
     On your turn, you play cards from your hand which might place a
    desirable tenant in one of your trailers, place an undesirable one in
    an opponent’s trailer, add an amenity (such as an above-ground pool) to
    your trailer park, or cause a disaster to befall an opponent.  The
    object is to collect as many pink flamingos as possible.  The player
    with the most flamingos at the time the “bank” runs out wins.

In
addition to the games, I attended a “Miniatures Painting Basics” class
taught by the very capable and talented Heather Blush.  Ms. Blush
covered prepping and priming a miniature, applying a wash, applying a
base coat, mixing colors, drybrushing, and more in an
information-packed 90 minutes or so.

Matt and I had a great time at Origins 2008, as we do every year at Origins, and are already looking forward to next year.

Boardgames at Origins 2008

I took quite a few photos at Origins 2008, both to document some of the more interesting things I saw and to share with those who couldn’t or didn’t attend the convention a sense of what they missed.

As you walk around Origins, you’ll find gamers setting up everywhere, at all hours of the day and night.  Pick-up games, demos, and planned events can be found everywhere, like these tables in the walkway between the convention center and hotel:

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Here are a couple of players setting up a Heroscape table:

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And here are just a few of the board games in progress as I walked around the convention center:

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It’s possible to check out games from the Origins library to play, even if there is no specific instance of that game scheduled at the time:

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If you’re into train-oriented board games, you can join in the fun and even win some awards:

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At the back of the room were some intense CCG championships:

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In the Mayfair Games room you could play a “giant” Settlers of Catan game:

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You could also have joined in on any of these other games:

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As you look at these photos, you should notice that Origins attracts young and old, tall and short, slim and “not so slim”, men and women, the costumed and the plainclothed, etc.  It’s a pretty good cross section of society, all in one place to have fun.