Tag Archive for game convention

Board Game News 07-04-2010

Of the 823 board game sites I’m monitoring, the following had news items for today:

Game Accessories News 07-04-2010

A scan of the 73 game accessories makers I’m monitoring for news revealed the following items:

That’s all for now.

Origins 2010 – Final Report

Earlier, I shared my overall impressions about Origins 2010, and those of some people I gamed with there. While there were a number of issues I dealt with (being overcharged for generic tokens, writing seminars not listed in the event calendar, not being able to find a game or two, etc.) it was still a good time, and I thank the Origins staff and volunteers for making it that way. I also appreciate the efforts of the various game masters to make the games easy to learn, fair, and fun.

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I played several games this year, which I’ll discuss in no particular order…

Steve Jackson Games’ Munchkin

One of the first games I played was Steve Jackson Games’ “Munchkin” card game. This particular session reportedly included all the various expansions to the original game, which I can believe because there was a stack of cards on the table that was close to a foot high. I played with a few adults and a young child, whose parents were also at the table. As has been my experience with games at Origins, the kid won. (That used to annoy me for some reason, but I’ve grown since then.) Munchkin is a fun game when you play it with people who don’t take it too seriously, and this group didn’t.

For those who haven’t played Munchkin, it’s a card game that is a parody of traditional role-playing games like Dungeons and Dragons. Each player takes on a character and tries to advance that character to level 10, using any advantage or trickery they can get. Players gain a level by defeating a monster or playing a card that lets them gain a level. There are other cards which represent magic weapons and armor, effectively raising the player’s character’s level. For example, your level 1 character could take down a level 5 monster, provided he or she has enough weapons and armor to have an “effective” level of 6 or more. As you reach higher levels, other players will play cards on you to prevent your progress. These cards might, for example, add another monster to the fight, render one or more of your weapon/armor cards ineffective, or otherwise throw you a curve ball.

Flying Frog Productions’ Last Night on Earth

I played Flying Frog Productions’ Last Night on Earth board game at Origins as well. The premise of Last Night on Earth is that a zombie plague is destroying humanity and a group of “heroes” is trying to defeat the zombies so that this isn’t their “last night on Earth”. The players divide into two groups, one playing the zombies and another playing the uninfected “heroes” trying to defeat them. If the zombies can keep the game going long enough (a certain number of turns), they win. If the zombies kill off all the human players, they win. If the humans can complete their randomly-chosen (at the start of the game) objective, they win.

In the scenario we played, the humans were trying to destroy the seven original infected zombies. If they could accomplish this before time ran out, they’d win. The zombies (my side in this case) managed to keep the humans at bay long enough to win. I think we won because of some bad luck on the human side (lots of rolls of the dice that caused guns to run out of ammo) and perhaps a bad strategy (the humans stayed grouped together even when it was clear they were running low on time).

I enjoyed this game, and will be looking to purchase a copy someday. However, given that I still have several board games I’ve bought and have yet to have enough guests visit to play, I’m not willing to part with the list price of $49.95 for this one yet. However, if I find a used copy on eBay or a greatly reduced price copy elsewhere, I may pick it up. It’s not that I don’t think the game is worth the price, just that given the likelihood that I may not get to play it for a while, it doesn’t make sense to invest that much in something that’s going to sit on my shelf for a couple of years.

Mayfair Games’ Entdecker

I signed up for a session of Mayfair Games’ “Entdecker: Exploring New Horizons” board game, run by Mayfair itself. I had never played the game before, and neither had the other person who sat down with me for it. Unfortunately, this was a huge problem because Mayfair didn’t provide a game master for this session. The other fellow and I tried to decipher the fairly complex rule set as best we could and get playing. In the end, we both walked away feeling like this was a game we had no interest in owning.

To be fair to Mayfair Games, the event listing for Origins didn’t say the rules would be taught. And they did have someone come over to give us a very basic understanding of the game. He was there for 2-3 minutes. Perhaps if there had been a game master present, and maybe another player or two, it might have been fun. I don’t know.

I’m not going to describe the game in too much detail because, quite frankly, I don’t think my fellow player and I really “got it” from the rules in the book. At a high level, you take on the role of an explorer who is trying to gain as much credit for exploring and taking control of randomly-generated islands as possible. The islands are “generated” by placing tiles on the map in such a way as to outline a variety of islands. Exploration is done by paying a certain amount of money to “buy” island tiles that you place on your turn, from a selected starting point. You get credit for completing an island and placing units on the island. There’s probably a lot more to it, but we really didn’t have time to figure that all out.

Fantasy Flight Games’ Middle-Earth Quest

Fantasy Flight’s Middle-Earth Quest is a board game set in J.R.R. Tolkien’s fantasy world from The Hobbit and Lord of the Rings. In this game, one player takes on the role of Sauron the Great. The others take on the role of heroes hoping to defeat Sauron.

At a high level, the players each have personal quests to complete. These quests reward the player with training, favor, and knowledge which will help them in the battle with Sauron. They can also gain these resources by battling Sauron’s minions and stopping his plans. The Sauron player seeks to expand influence throughout the game world, interfere with the players’ ability to accomplish their quests, advance the “story track”, and/or find The One Ring.

The game takes 3-4 hours to complete. As is typical for a Fantasy Flight title, the artwork on the board, game pieces, and cards is excellent. It’s a fairly easy game to learn and play, but has enough strategy elements to keep it interesting and challenging. If you are a fan of Tolkien’s work and have an opportunity to sit down and try Middle-Earth Quest, I recommend it.

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Ziggurat Games’ World War IV: One World One King

Ziggurat Games’ World War IV is set in the year 3126, after a massive world war has devastated the planet and taken technology back several decades. Each player takes on the role of a king who wants to rule the planet.

The best description I can give for the game is that it’s like a combination of Risk and Axis & Allies, but with some additional twists and turns. For example, in Risk it is possible to build a large army in a given territory and use that army to launch a massive attack. That’s hard to do in WWIV. Each territory in the game is able to support an army of a specific size. If you have more units in the territory than it can feed, you are required to roll the dice each turn to see if any of those units are starved out (and die). This simple mechanic keeps players from building and sitting on large armies, and encourages them to attack neighboring territories rather than let their armies die of starvation.

On each player’s turn, he or she draws an event card. The event card can be either an “innovation” that helps the player who drew it or a catastrophe that affects a random area on the board. For example, you might gain an innovation that makes your units move farther on each turn. You might instead draw an event which causes a typhoon to happen in a particular region, which destroys an opponent’s fleet there (and possibly starves out neighboring countries). The world of 3126 is not a pretty one.

After the event card is played, players collect income for the territories they control, which allows them to purchase military units and spies. They also move units around, launch attacks, resolve combat, and place newly-purchased units on the map.

Earlier, I mentioned spies. These are a vital part of the player’s arsenal. Although spies only combat other spies, they have benefits that make them worth keeping around. For one thing, spies can move unnoticed through enemy territories. They can use this freedom to get into the territory where an opponent’s king is located and attempt to assassinate him, taking that player out of the game. Spies can also give players an advantage in combat. If a particular attack takes out one of your units and you have a spy in the territory, you have the option of selecting which of your units is destroyed. If you don’t have a spy, your opponent gets to decide, which is usually very bad for you.

In the game I played, one of my opponents decided to test a theory. He created a “stack” of 6 spies and sent them into my territory. Since spies can move around unimpeded by who owns the territory, they were able to reach the territory with my king in a few turns. When they got there, the 4 spies I had guarding my king were (through some unlucky die rolls) taken out on the first attack. My king was taken out on the next. Considering that spies are among the cheapest units to purchase in the game, this was a relatively inexpensive attack for my opponent and (for me) a rather devastating one.

I really enjoyed this game. I think it may well have been one of the best games I’ve played at Origins in a long time. If you like games like Risk and Axis and Allies, I can’t encourage you strongly enough to take a look at this one.

Red Shirt Games’ Injurius Games: It’s Killing Time!

Playing Injuris Games at Origins is something of a tradition for me. It’s a fairly rules-light and fun miniatures game, depicting gladatorial style combat in a futuristic setting. Players each start with a squad of 5 units, which are moved around on a tabletop. There are snipers who can pick off targets at a distance, weapons that do damage over time, grenades that can miss one target and take out another by “splattering”, and power-ups that make units more powerful and effective. I’ve always enjoyed the game and the Red Shirt crew makes it fun to play, so I try to get at least one session of Injurius Games into my Origins schedule each year.

Exhibit Hall 2010

I’ll post some photos later, but it felt to me like the Exhibit Hall (or “Dealer Room”) was more full than at Origins 2009, meaning both that I saw more people walking through it and more vendors with booths. I hope that’s a sign that the economy is doing better and that the games industry is getting stronger.

There were some interesting products there this year which weren’t strictly game related (or at least I didn’t think so). There was a fellow selling handmade leather-bound journals or notebooks, containing handmade cotton-fiber paper. I have to admit I liked the look of those and since I tend to unintentionally “collect” notebooks it took some self-discipline not to buy one. I also saw a massage booth where gamers could get massages. I felt a little sorry for the massage givers that some of the gamers who purchased their services were drenched in sweat from the high temperatures outside.

Closing Thoughts

Being a resident of the Columbus area, Origins is an easy convention for me to attend. I take a couple of days off work, drive downtown, park the car, and get to play a bunch of games. It’s a fun time. I also get to visit some of my favorite restaurants that I wouldn’t normally visit because of their location.

Still, it felt to me like this year’s Origins wasn’t as well-run as it usually is. If the trend continues, I am not sure I will bother attending in 2-3 years’ time, or if I do it won’t be worth taking time off for.

Worse, it appears I was overcharged for the generic tokens I purchased. The refund I was promised by the Service Desk for the overage was not received as of earlier this week when I checked. Granted, $24 isn’t exactly going to leave me broke, but paying $24 extra for essentially nothing isn’t a good thing.

I’m Bound for Gen Con Indy 2008

Tomorrow will be my last day at my 9-5 job until next Monday.  I’ll be leaving Wednesday morning for Indianapolis to take part in Gen Con Indy 2008.  In addition to covering new products, unfamiliar existing products, and other items of note, I also hope to be able to share with you a little of what it’s like to be at Gen Con.  If you consider yourself a gamer, even a casual one, you should consider taking a couple of vacation days and heading to Gen Con Indy.  It’s an incredible, if a little overwhelming at times, experience and a lot of fun.

My brother Matt will help me cover the convention, as in past years.  He gets interesting photos for me and pokes his nose into some of the booths that I walk by without noticing, so between the two of us you should have pretty good coverage of the goings-on at Gen Con here on The Gamer Hotsheet.

Assuming I can find some free (or at least inexpensive) WiFi or wired access in the area of the convention center, I’ll be posting updates and photos here on the site for you to enjoy.

Origins 2007 Report – Saturday, July 7

The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

On Saturday, I picked up some Armorcast terrain pieces for use in my sci-fi miniatures gaming. The pieces were relatively cheap and should add some nice detail to the table. I also picked up some War-Torn scenery pieces from the good folks at Red Shirt Games. I got 5 good-sized sci-fi terrain items for about $25.

 

The folks at maps.kayuda.com were very aggressively promoting their online service for sharing gaming maps. They describe it as having a "Google Earth" type service for your own gaming world.

John Fleisher introduced me to War Torn Worlds a company that makes wargame terrain pieces from recycled rubber. Their products are very professional looking, inexpensive, and keep old tires out of landfills. Gotta like that!

 
 
 
 

Actor Richard Hatch of Battlestar Galactica (both old and new) fame was at Origins promoting the role-playing game based on his sci-fi novels, called The Great War of Magellan. (I didn’t even know he’d written sci-fi novels.) That’s him in the black shirt sitting at the table talking to someone in a maroon colored shirt.

 

Mongoose Publishing‘s Starship Troopers "bug" miniatures ran low at the Paint and Take event. Seems everyone was interested in painting them. I’m glad I managed to snag one and do a decent job painting it.

My brother Matt noted that bringing booth babes to a convention like Origins might not have the desired effect on sales that vendors think it does. He noticed several customers walking up to a booth in the exhibit hall that featured several scantily clad females, starting to look seriously at the merchandise, and then becoming so distracted talking with the girls that they walked away without buying anything… when it looked like they were about to purchase.

Privateer Press‘ rep told me that they have lots of new miniatures in the pipeline for Hordes and Warmachine. Some of the upcoming miniatures include burrowers, buffalo riders, and more. Some of the miniatures in their display case, which I got pictures of, won’t be seen on the site for a while. If I can manage to get my pictures online, you’ll be able to see them here before a lot of other places… including Privateer Press’ own site!

 
 
 

 

  

There was a company at Origins selling sort of "pre-fab" buildings for wargaming. They’re made from laser-etched and laser-cut sheets of thin wood and sort of snap together to produce the finished building. Their buildings looked pretty nice and the pricing per building was fairly in expensive, around $10.

Twilight Creations’ Zombies!!

Saturday night, Matt and I signed up to play Twilight Creations’ Zombies!! game. To be honest, I’d purchased the game from them last year at Gen Con Indy and had never even played a demo. I’d heard so many people saying good things about it that I decided to pick it up. After playing Saturday night, I’m glad I did.

Matt Making His Move

Matt Makes His Move

If you’ve ever watched any of those zombie horror flicks like Night of the Living Dead, Dawn of the Dead, Day of the Dead, Return of the Living Dead, etc., then you know the material on which this game is based. Essentially, you’re a living human who is trying to escape from a town filled to the brim with the undead. To escape, you need to either kill 25 zombies without dying yourself, or make it to the helipad and escape in the helicopter there.

Later in the Game of Zombies 

Later in the Game

The game changes every time it’s played. The board consists of several tiles that each player places on the table on his or her turn, wherever he or she likes, as long as the exits connect. Each tile gets zombies placed on it, based on the number of exits there are from that tile (one zombie per exit). Certain tiles contain important buildings which house "hearts" (health) and/or "bullets" (to make zombies easier to kill) in addition to zombies.

Near the end of the Zombies game 

Near the End of the Game

Each player also gets a deck of cards, which offer weapons, special events to play on the other players, etc. This helps to keep the game interesting, as you never know when another player at the table is going to surprise you by doing something like filling your tile on the game board with zombies or moving you to the starting tile.

On each turn, a player resolves conflict with any zombie occupying the same map square as his playing piece. Combat is resolved by rolling a six-sided die. A roll of 4, 5, or 6 means victory over the zombie and the player holds the zombie figure as a counter of how many he or she has killed. If the player rolls a 1, 2, or 3, he has a couple of options. If the player has any bullets available, the bullets can be used to add to the number rolled. For example, adding two bullets to a die roll of 2 would make it a 4, and thus defeat the zombie. If the player has no bullets, or prefers not to use them, he may choose instead to give up a "heart" token and lose some life. After giving up the heart token, the player rolls again and hopes for a 4, 5, or 6. If the player gives up the last heart token, he’s dead. He has to start over in the town square and give up one half of the zombies he’s killed to this point. Suddenly, the player with 24 zombies who’s about to win could be in last place with only 12!

After resolving combat, the player rolls a six-sided die to determine how far to move. Based on the number rolled, the player may (but is not required to) move 1 to 6 spaces on the board. If this lands the player in a square with a zombie, the player must defeat the zombie in combat before moving on.

Once the player has moved, he rolls to move zombies around on the map. Based on the number rolled, the player may move up to 6 zombies on the game board 1 map square. This allows the player to use a bit of strategy to his or her own benefit and to the detriment of other players. For example, the player might move zombies away from the helipad so that he can get there more safely. The player might instead move zombies into the squares with opponents, in the hope that the zombie kills the opponent and gives the player an advantage over the opponent.

Finally, the player may draw one or more cards to return his total number of cards to 3. If the player wishes, he may play a card or discard one to receive a new card on the next turn. Some cards can be played at any time, even when it’s not your turn.

The base game, with 6 of us playing it, took about 4 hours to complete. I think we all enjoyed it, though we were getting a bit tired by the end. I’m told that a smaller number of players can complete the game in less time.

Origins 2007 Report – Thursday, July 5

The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

I arrived at the Columbus Convention Center about 10:30am.  The lines for on-site registration were the longest I’ve seen in a while.  Fortunately, I had pre-registered and those lines were mercifully very short.  I may have waited 2-3 minutes to get my badge and ballot for the Origins Awards.

Miniatures Room – Exhibit Hall C

Around 11:30 I walked through the miniatures area in Exhibit Hall C.  The room was largely vacant at that point, but there were some interesting setups on a few tables already.  The Uncle Duke – 70 Years of Miniatures Gaming area was there, with some very impressive terrain and miniatures on display. 

Another table was running what appeared to be a Chinese themed game with sumo wrestlers and geishas in a garden full of Buddha statues.  I don’t pretend to understand what I saw, but it looked like they were having fun.

For a while now, I’ve been covering news about paper buildings for use as miniatures gaming terrain.  When I first started covering them, I have to admit that I questioned how good these things would actually look on a table compared to some of the very impressive stuff I’ve seen at Origins and GenCon over the years.  To be sure, no one will mistake the paper buildings for the more-expensive plaster, resin, and other terrain pieces.  On the other hand, I saw some today that looked quite decent and certainly playable.  I see no reason why a gamer should shy away from such products, especially if he or she is on a budget.

The Cheese Weasel Logistics Congame 

I played today’s Cheese Weasel daily game.  This one featured three columns of words.  By selecting one word from each column, you would come up with the name of one of the Origins exhibitors.  Today’s answers (too late to do you any good!) were:  Cheese Weasel Logistics, Eye Level Entertainment, Black Dragon Press, Exile Game Studio.

Cheese Weasel is doing another "Congame" this year.  The gist of the game is pretty simple.  You pick up 3 colored cards at the Cheese Weasel booth just outside the vendor hall in Exhibit Hall D.  Each card has 8 spots on it, each of which has the logo and name of one of the companies whose booth is in the exhibit hall.  You visit that company’s booth, ask them what you need to do to get your card punched, do it, and they punch your card for you.  When you get all 8 punches on a card, you can drop it in a box at the Cheese Weasel contest center booth and be entered into a drawing.

I’ve completed my cards except for Immortal Eyes Games, which seemed to be incredibly busy every time I went there.  Their staff seems almost to be so focused on playing their own games that they’re practically ignoring people walking by.  I tried to get their attention two or three times and failed.  I’ll try again tomorrow since that’s all I need to get my three entries.  For those of you curious about the contest but concerned about what you might be asked to do, I’ll include a chart later in the article telling you the booth numbers, companies involved, and what I personally had to do to get my punch on my card.  It’s actually been fun.

Other Things I Saw and Did at Origins

Some other highlights of my day included a presentation on Eye Level Entertainment’s Nature of the Beast game, a presentation of Studio 9′s Treasures and Traps card game, a discussion about Exile Game Studio’s Hollow Earth Expedition game, Paizo’s Crown of the Kobold King, Fellowship of the White Star, Looney Labs’ Zombie Uprising, Dragonfire Laser Crafts’ pirate themed game, a look at the many very cool geek-themed t-shirts at Geeklabel, donating to Studio 2 Publishing’s charity to benefit U.S. military personnel, and an introduction to ShopCCG.com – a self-described "MySpace for CCG gamers".

From  7pm to 11pm, I played in an Ottawa Red Shirts’ Injurius Games "Keep What You Kill" event.  As usual, the Red Shirts did a great job hosting the game.  They went out of their way to make room for additional players when more people showed up than they expected.  They taught the rules, kept things lively and interesting, and even threw in a few curve balls to keep players on their toes (like a sudden appearance by Phaze Spiders).

(Click the Read More link below to see the information about my experiences with the Cheese Weasel Logistics Congame at Origins 2007.)

 

 

 

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