Tag Archive for Fantasy Flight Games

Review: Dust Tactics from Fantasy Flight Games

At both Origins and Gen Con, it has been my pleasure to interact with the staff of Fantasy Flight Games and their demonstration teams.  Their staff have always treated me well, done a great job explaining their games, and provided suggestions on strategy and replayability. 

I try to make it a point to try out at least one of their games at each convention I attend.  At this year’s Gen Con, I sat down to play Dust Tactics.  (And like many Fantasy Flight titles, it can be hard to get an open seat to sit down and play!)

Dust Tactics is set in an alternate Earth history (during World War II).  In this alternate history, a mysterious ore has been discovered which has enabled the creation of giant, walking weapons of mass destruction.  The Axis powers and the Allies are at war in this alternate history, just as they were during World War II… only now they have "mechs" to battle with.

Dust Tactics - Board and Miniatures
Dust Tactics Core Set Game Board and Miniatures

Although Dust Tactics takes place on a game board, it plays much more like a traditional miniatures game.  Combat takes into account features like cover, armor, weapon types, range, and line-of-sight (features we don’t generally see in board games, which tend to "abstract" these elements out). 

Players move their units around the board, getting them into position where they can attack enemy units to their best advantage.  Infantry units try to avoid armored units until they can get in close enough to destroy them.  Armored units will tend to seek out infantry units to quickly destroy them if possible.  Units will move to take advantage of cover and remove that advantage from their enemies.

Special six-sided dice are used to determine hits, misses, and cover saves.  Four of the six sides are blank.  Two contain a "target" icon.  During the firing phase, target icons represent hits on the enemy unit.  During a cover save, depending on the kind of cover (soft vs. hard), either the blank or the target images determine if the unit takes a hit.  For infantry units, a "hit" represents the loss of a miniature.  For armored units, a "hit" removes one more hit points from the unit’s total.  Remove enough hit points, and the armored unit is destroyed.

The miniatures offered by Fantasy Flight are shipped with a basic primer which is gray for Axis units and green for Allied units.  Fantasy Flight encourages players to paint the units to make them more realistic and unique (again, trending toward typical miniatures gaming rather than board gaming).  The core set includes a small number of units, enough to play a variety of scenarios.  Additional units can be purchased from Fantasy Flight to expand the scope of a scenario or campaign.  Keeping track of the capabilities of a given unit is easy, given the printed card provided with each unit.

Since I enjoy both board games and miniatures games, Dust Tactics was a game that I definitely enjoyed playing.  Given the varying capabilities of the infantry and armored units, I can see where a variety of interesting scenarios could be assembled and a challenging campaign put together from those.  

Since the miniatures arrive "semi-painted" (in addition to the base coat of primer, there are a small number of markings to help differentiate the units), it would be easy to setup and play Dust Tactics without the assembly and painting of a fleet of miniatures.  On the other hand, if you wanted to take the time and effort to personally paint and customize your miniatures, they’re ready to go – already primed. 

A Dust Tactics Unit Reference Card
Dust Tactics Unit Reference Card

With the basic reference info printed on the card with each unit, you could probably play a fairly large battle or campaign without referring a lot to the rule book.  That would make for a much more fun experience overall, and minimize the need for "rules lawyering" that some miniatures games are famous for.

Close-up view of a painted Dust Tactics Miniature
Close-up view of a painted, customized Dust Tactics miniature

Like all the Fantasy Flight titles I’ve played, the production values (materials, artwork, etc.) in Dust Tactics are among the best in the business.  The plastic miniatures look good enough to use as-is, but of course can be improved with a bit of painting work.  The core set is a nice starter collection.

Having said all that, Dust Tactics isn’t a game I plan to add to my collection.  That’s more a personal matter than a problem with Dust Tactics itself.  Investing $80-100 in the core set and much more to acquire additional units to use in larger battles or campaigns, Dust Tactics could represent a fairly significant gaming investment.  It’s probably a much lower investment than a miniatures game like Warhammer 40K, but far more than I’m willing to invest given the number of times I get to play a game like this outside the game conventions (maybe once or twice a year).  As I say, this isn’t a reflection on Dust Tactics.  It’s also not a criticism of Fantasy Flight’s pricing (which is competitive with many miniatures games).  It’s just a decision on my part to invest in games I would expect to play more often.

Fantasy Flight's Dust Tactics Demonstration Table at Gen Con
Fantasy Flight’s Gen Con Exhibit Hall Demonstration Table for Dust Tactics

I definitely recommend checking out Dust Tactics if you get a chance.  It’s a nice cross between a traditional board game and a more mainstream miniatures game.

Amazon currently offers the Dust Tactics Core Set for $81.87, which is well below the MSRP of $99.99.  They also offer many (if not all) of the additional miniatures and materials to go with it, most of which are similarly discounted.

Gen Con 2011 – Thursday/Friday

I picked up my badge Thursday morning and got some coffee.  Heard people saying it took them 2-3 hours in line to get event tickets.  Given the length of the line, I believe that.  When I got in it later that afternoon it took only 35 minutes.  Unfortunately, by then over half the events I wanted to take part in, including some with 100 seats, were sold out.  My fault for not pre-registering and going in on a press pass I guess.

I ended up only getting one event on Thursday, a seminar on writing for RPGs.  I spent most of the afternoon taking photos in the Exhibit Hall which I will post later.  I spent a lot of the evening reading some excellent material by Michael A. Stackpole on how to write fiction.  It included some of his short stories.

Friday morning I played two introductory games of Days of Wonder’s WW II board game “Memoir ’44″.   I’ll post more about it later, but it is simple game to learn and seems to have a lot of replaybility.

Attended Mike Stackpole’s seminar on plotting a novel.  Showed him a shirt I had made after Origins with a quote from one of his seminars:  “You’re the author… suck it up and write!”  I didn’t get to talk to him long but I think he appreciated it.  He smiled at me and said “very good”.

This evening I played Steve Jackson Games’ “Munchkin Zombies” card game.  It is essentially the same mechanic as the other Munchkin titles, with more of the same Kovalik artwork and the same twisted sense of humor. 

I’m scheduled to play Fantasy Flight’s “Dust Tactics” later tonight.  I expect it will be fun, since Fantasy Flight’s games tend to be good (at least those I’ve played or demoed).

Fantasy Flight to Release Elder Sign

SL05-elder-sign-box-rightThe great folks at Fantasy Flight Games have announced Elder Sign, which is described as a fast-paced, cooperative dice game that is “loaded with supernatural intrigue” for one to eight players. 

In Elder Sign, players control investigators who must endure Adventures in order to gather clues, items, and the knowledge they need to seal rifts between dimensions.  Players pit their exploration against monsters and a need to stay sane/healthy as they investigate dangerous museum exhibits.

According to information posted on their site, the game will be priced at $34.95 when released, and will include a cardboard clock, 8 customized dice, an entrance reference sheet, 80 oversized cards, 76 small cards, and 144 cardboard tokens and markers.

FFG Posts Preview of Rune Age

Fantasy Flight Games has posted a preview of Rune Age, their upcoming deck-building card game set in the Runebound Universe.  The game uses the deck-building mechanic combined with a scenario-based design to improve replayability. 

Chaos in the Old World Expansion: Horned Rat

Fantasy Flight Games has released a preview of the Warhammer Chaos in the Old World expansion "The Horned Rat".  The expansion brings a new faction into the Warhammer setting. 

Fantasy Flight Previews Deadwood Board Game

Fantasy Flight Games posted a preview of their upcoming cowboy-themed board game "Deadwood" on their site.  Deadwood is planned for release in the third quarter of 2011. 

In Deadwood, players represent rival gangs out to take control of the town.  This is done by taking control of businesses and collecting money.  The player with the most cash at the end of the game is the winner.  The game promises shootouts, saloons, a Sheriff, and all the usual western accoutrements.

Fantasy Flight Previews Tribes of the Vale

The cool folks at Fantasy Flight Games have posted a preview of Tribes of the Vale, an expansion for their popular Battles of Westeros board game. 

Tribes of the Vale introduces Battles of Westeros players to the dangerous clansmen who dwell in the mountains and crags surrounding the vale.  These brutal, uncivilized warriors survive by scavenging from travelers and brutally attacking them.  See the preview on FFG’s site for more information, pictures of the cards, and more.

Gen Con 2010 Report Part 1 – Exhibit Hall

I just realized that I’ve been back from Gen Con Indy 2010 now for at least three weeks without having told you much about it.

I arrived in Indianapolis late on Wednesday evening and checked into the hotel, calling it a night. Thursday morning I went down to the convention center to check in and pick up my badge. The lines were amazing! The pre-registration line alone went from the starting point through all the “snaking” lines they’d set up, down the hall, back by the door, and all the way around to where the press room was setup. It was the longest Gen Con line I’d ever seen. I suspect also, in retrospect, that attendance was much higher than in previous years. If not, it certainly seemed that way.

Being a member of the press, I was fortunate that I didn’t have to stand in that long line. I made my way to the press room and checked in, receiving my badge. I then walked down to the Exhibit Hall to look around.

The “Who North America” folks were there, with their Tardis prop and tons of Dr. Who themed merchandise. I’m guessing their sales were pretty decent, because a couple of items I’d intended to pick up were sold out when I went back later during the convention to buy them, and several other interesting items I saw were sold out as well.

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WizKids promoted some new HeroClix figures, including a set from the Watchmen movie. Their “Colossal Dr. Manhattan” figure was very impressive and detailed, but priced at $80 it was a bit out of my range.

Watchmen HeroClix Figures

Watchmen HeroClix Figures

One company who always manages to impress me at Gen Con is Fantasy Flight Games. In 2008 and 2009, I was really impressed with what they’d done with the Battlestar Galactica franchise. I was even more impressed at how popular their demos of the game and its Pegasus expansion were. I couldn’t even sit down for a demo of either at Gen Con. Since then, of course, I’ve had the opportunity to play the Galactica game at Origins and really enjoyed it. My brother Matt, who was at Gen Con and Origins this year, played several rounds of Galactica at both. I’ve been trying to get him to provide us with a strategy guide for the game, but no luck yet.

But I digress. This year, I was interested in seeing the Dust Tactics game that Fantasy Flight is selling:

Fantasy Flight Games' Dust Tactics

When I went to sign up for games at Gen Con, I was unable to get into any of the Dust Tactics sessions that were running. It appears that once again the folks at Fantasy Flight have another winner on their hands. Congrats! (Since I’ve been accused of sarcasm at times when it wasn’t intended, nothing I’ve said here was meant that way. I am genuinely impressed with the work Fantasy Flight is doing, with their representatives at the conventions, and the success of their product lines. No sarcasm here.)

Each year at Gen Con, there seems to be a common theme among several vendors’ products. A couple of years back, it was pirates and zombies. If you had more than one product for sale, it seemed like you had at least one with a pirate or zombie theme. This year, there seemed to be two recurring themes.

One was paper or cardstock terrain and buildings. For example, Fat Dragon Games was there with its various terrain items, including Dragonshire, E-Z Dungeons, and the like.

Fat Dragon Games Terrain Items

Fat Dragon Games

World Works Games presented a slightly different line of paper terrain, Terraclips:

Wyrd Miniatures Terra Clips

These are basically components you assemble using plastic clips. This allows you to do things like explore up and down through a building by unclipping and removing (or adding onto) the structure as you move miniatures through it.

Terraclips Pieces

These folks offered paper based maps:

S1050130.JPG

Another recurring theme was the whole “Steampunk” genre, which was represented by quite a few vendors in the Exhibit Hall. Like this booth, which was pretty much all steampunk-themed items:

S1050073.JPG

The booth also featured this “Steam Powered Computer”:

Steam Powered Computer

And these folks, with steampunk (and perhaps a bit gothic?) clothing and hats:

S1050106.JPG

There were some others I don’t have pictures of who had steampunk goggles, watches, glasses, and other items.

While in the Exhibit Hall, I enjoyed what I saw in several booths, including:

  • Z-Man Games: They celebrated their 10th anniversary this year, and held a drawing for a collection of all their games.
  • Catalyst Game Labs: Producers of Shadowrun and Battletech, their booth featured a large red mech prop. It seemed to be one of the busier booths in the hall.
  • Privateer Press: Their Warmachine and Hordes games always seem to draw lots of attention and requests for demos. Their miniatures are consistently among the coolest I see at Gen Con.
  • GameSalute.com: Game Salute is all about promoting specialty games. The site actually represents a network of game professionals, retailers, media members, publishers, and others.
  • Hirst Arts: Makers of various molds which produce parts you can assemble into all kinds of fantasy, gothic, and sci-fi terrain.
  • The Game Crafter: Something that’s gotten attention in writing circles recently is the self-publishing options. Writers no longer need to work through agents and publishers to get books to market. Using sites like Amazon’s CreateSpace, you can self-publish a book offer it for sale through Amazon.com and other outlets at pricing competitive to big-name publishers. The Game Crafter is attempting to do the same, but for those who want to manufacture board games.
  • Geeky Clean: I didn’t really spend a lot of time at this booth, but I did find it interesting. They sell soap. Their soaps are shaped and labeled to represent various science fiction and gaming properties, like “Tardi-Soap” that’s shaped like a certain blue time machine, Browncoat field ration soap, and “Bar Trek” soap. Silly stuff. (Not cheap, either. A bar of Tardi-Soap, while large, is $10.00. But I must be alone in that thought, as they apparently sold out of it at Gen Con.)
  • Irondie: I didn’t stop to talk to the fellow running this booth because he seemed pretty busy with other visitors, but they offer some metal dice with very unusual shapes. From what I’ve gathered off their web site, this is a dice oriented game based on the collectible dice they sell. The “collectible” element turns me off, to be honest, but I did think the dice were very neat looking.

In Part 2 of my Gen Con report, I will talk about a couple of the games I played at Gen Con. In Part 3, I’ll talk about the seminars I attended.

Fantasy Flight Games Previews Pegasus Expansion for BSG Board Game

BSG ExpansionMy brother and I had the chance to play Fantasy Flight’s Battlestar Galactica board game during Origins 2009. We had a good time with it, and understood why the game had such a following when it was being demonstrated at Gen Con Indy 2008. Further evidence of that popularity is the upcoming release of the Pegasus Expansion for BSG: The Board Game.

Fantasy Flight’s web site posted its first preview of the expansion on Friday. The expansion will include new Cylon Leader characters, Agenda Cards, infiltration, and more. Fantasy Flight claims that the expansion “adds numerous ways for the Cylons to stamp out humanity once and for all” (though after playing the original game, I am not sure they needed any help).

Impressions of “Battlestar Galactica – The Board Game” by FFG

Last year at Gencon Indy, Fantasy Flight Games demonstrated their upcoming board game based on the Battlestar Galactica television series. The tables running the game seemed to be incredibly busy, and the players seated around those tables clearly were enjoying what they were doing. Unfortunately, I never got to play the game – until last night, that is…

I signed up for a session of Battlestar Galactica: The Board Game at Origins. It was only of only two games I took part in that actually had to turn people away who tried to use generic tickets, showing that it’s still a very popular title. After playing the game, I understand why people like it.

cover art

For those who aren’t familiar with the television series, here’s a quick primer. Humans created mechanical robots called Cylons to assist in a variety of tasks. The Cylons staged a revolution and fought for their freedom. The humans defeated them and negotiated a truce. In secret, the very mechanical-looking Cylons began perfecting a version of themselves which could easily pass for human. These human-form Cylons infiltrated the various human colonies and worked together to weaken the human defenses, allowing a full-scale surprise attack to take place. Mankind was decimated, and few tens of thousands of humans escaped to space. The heart of this fleet of fugitives was the Battlestar Galactica, a massive military ship that was so old that it was about to be decommissioned. The humans in the fleet decided to head for a mysterious planet known as “Earth” in their old religious texts. A certain number of the human-form Cylons managed to slip into the fleet with the humans, working behind the scenes to sabotage their efforts. For quite a while in the show, no one (in the audience or a character on the show) really knew who was or wasn’t a Cylon. This is the period of time in which the show is set.

At the start of the game, each player picks a character from the series to play. Each character has certain abilities and benefits. Players are also handed a “loyalty” card which tells them if they’re human or Cylon. The human players try to get the fleet to Earth by completing hyperspace “jumps” to new planets. The Cylon players, naturally, try to prevent this from happening without being discovered. The sequence of play goes something like this:

  • At the start of your turn, you draw “skill cards” of colors matching the main skills of your character. These can be used to take specific actions, or as part of a “skill check” described later.
  • Your character may take two actions. These can include moving to another part of the ship where you can do something such as firing on a Cylon ship, launching Viper fighters, or sending a suspected Cylon to the brig.
  • After you take your two actions, you choose a “Crisis Card” and resolve it. These cards generally take one of three forms. They may require one of the players to make a decision (e.g., “lose 1 fuel or lose 1 morale point”). They may cause a group of Cylon ships to appear around the Galactica. They may also require the players to do a “skill check” to resolve the crisis. These skill checks are resolved by each player submitting colored “skill cards” into a pool. At resolution time, the cards of the appropriate colors are counted toward the total skill needed, while cards of other colors are counted against the total. This is one area where Cylon players can actively sabotage the humans with minimal risk of detection.

On the fourth turn, a second set of loyalty cards is handed out. When this happens, some human players may learn that they are actually “sleeper agents” for the Cylons. These players will now actively attempt to sabotage the game for the humans. Other players may receive “sympathizer” cards, which cause them to act in favor of the other side. Some will remain human. The game generally starts to go badly for the humans at this point.

After resolving certain crises, a “jump counter” is advanced. When the counter reaches an appropriate mark, Galactica can make a jump to a new planet, taking it closer to Earth. The card describing the new planet is tagged with certain actions the players must take (e.g., lose 1 morale), and a number indicating its “distance”. When the ship has jumped a total of 8 units of distance, the humans win.

Sometimes, a Cylon warrior (the mechanical variety) will board the ship as part of a crisis. This warrior will attempt to make its way through the ship to destroy it. Each time a certain type of Cylon ship is activated (used), the warrior advances another step. If the warrior counter reaches the end of the line, Galactica is destroyed and the humans lose. The boarder can only be stopped by moving a character to the armory and making a roll of 7 or 8 on an 8-sided die.

There are also four dials the count the number of different resources the ship has. These include food, fuel, morale, and population. If any of these reaches zero, the crew dies and the Cylons win. Resources are lost (and sometimes gained) as part of crisis resolution.

Cylon players have the option of revealing themselves. When they do so, they have to leave the ship. On their way out, they may have the option of performing some acts of sabotage. This can cripple the Galactica at a critical time.

According to “Kevin” our game master, the humans generally do not win the game. At least 80% of the time, the Cylons do. I think there are some pretty obvious reasons for this. First, in our game of 7 players, two were Cylons at the start. After the fourth round, one became a Cylon sympathizer and another became an awakened sleeper Cylon. This effectively meant that the Cylons outnumbered the humans at the table. Add to this the fact that the board is heavily stacked against the humans anyway (e.g., population can be lost be generally not regained, Cylon boarders are nearly impossible to repel, etc.), and the proverbial deck is very much stacked against a human victory.

When I played, I chose Admiral William Adama as my character. I was also given a loyalty card telling me I was a human. Soon after the game started, someone played a “martial law” card which made me not just the Admiral of the fleet but also the President. I found myself having to make a LOT of the crisis decisions. I think I did pretty well because the GM told us the humans were in great shape at the start of the fourth turn. At this point, I received a new loyalty card indicating I was now a Cylon. This was very bad news for the human players, as it meant they had a Cylon in charge of the military and the government, but they didn’t know it. Now, I had to start taking actions to sabotage the game for the humans while trying not to do anything so obvious that they caught on. I must have done well enough, because I actually remained undiscovered until the game was over (and we, the Cylons, won).

Fantasy Flight Games has done the Battlestar Galactica name proud with this game. It definitely incorporates elements of the television series in a meaningful and appropriate way. It takes a little while to learn, but once you learn it there’s a lot of replay potential given the wide variety of characters and the possibility that you might be a Cylon one game and a human the next. The artwork is attractive, and the materials seem to be well-made. Even though it takes hours to play through a game, the time actually passes pretty quickly because of all the action taking place. If you enjoy a game with some intrigue, or are a big fan of the show, you’ll very likely enjoy this game. A few of the people seated around the table with I played it were unfamiliar with the show but enjoyed the game, so it’s clearly not necessary to be a fan to appreciate it.

My brother Matt played also, and walked away wanting to own a copy, but Fantasy Flight’s booth was sold out. He’s planning to send me an article about the game for this site later, which I’ll publish when I receive it.

BSG: Pegasus Expansion Coming

At Gen Con Indy last year, there was a LOT of interest in the Fantasy Flight Games “Battlestar Galactica” board game. I wasn’t fortunate enough to get to sit down and actually try the game myself, but my observations indicated that people who were sitting down and trying the game were enjoying it immensely. There was a lot of laughing, trash talking, and excited shouting around the table, which usually is a sign of a good game. I hope to get to actually sit down and try the game this year, though the “buzz” may prevent it this year as well… Fantasy Flight Games is planning to release an expansion to the Battlestar Galactica game featuring the Pegasus battlestar encountered during the series. I wouldn’t be surprised if the Fantasy Flight tables at Gen Con are just as busy this year with people trying out this new expansion set.

The Pegasus expansion adds two new supplemental game boards featuring the Pegasus and the planet New Caprica. It adds seven new characters, a new Cylon locations overlay, two plastic Battlestars, along with new cards. The Pegasus board can be used by itself or together with the New Caprica board to adjust the game.

For more information about the game and the expansion, see the Fantasy Flight Games web site.

Fantasy Flight Games Releases Innsmouth Horror Expansion for Arkham

Fantasy Flight Games has released the rules for the Innsmouth Horror Expansion for their H.P. Lovecraft-themed Arkham Horror game. This expansion adds the neighboring town of Innsmouth to the Arkham Horror game. It adds new investigators, new Ancient Ones, new monsters, and new cards that may be used with the base Arkham Horror game. It also features new elements including a new board, new heralds, personal story cards for each investigator, and the Deep Ones Rising track.

FFG’s Battlestar Galactica Board Game Previews

Fantasy Flight Games’ Battlestar Galactica board game seemed to get a TREMENDOUS amount of attention back at Gen Con Indy 2008.  I failed to get a demo of the prototype they were playing with, but it looked good.  There are three previews on FFG’s site now, along with rules and FAQ.

Battlelore Site Launched By Fantasy Flight Games

The folks over at Fantasy Flight Games have launched a new website for Battlelore.  On the new site, you can read news about the game, view details about the base game and expansions, download support materials (currently only the rule book), participate in forums about the game, and order it online.

Fantasy Flight Games’ “Battlestar Galactica”

This article starts with an admission… I never got close enough to this game to actually play it.  This game was so darned popular at Gen Con Indy 2008 that I simply couldn’t find a time when a seat was available to sit down and get a demo.  The tables were full any time Fantasy Flight Games had someone there who could run a demo.  That tells me they must be on to a winner with this title, because I managed a demo with some of the other “hot” titles this year, such as “Humans!!” from Twilight Creations.  (That took several attempts as well, as it was also quite popular.)

This article therefore is NOT a review.  I stood nearby, slightly jealous, watching others play the game for as long as my feet held out (plantar fasciitis is a tough adversary).  While I think I have a reasonably good feel for how it plays, I’m not going to try to convey that here except to say that all the elements you think of as integral to the current Battlestar Galactica series appear to be present in the prototype being demonstrated at Gen Con.

It is my understanding (i.e., subject to correction) that the game incorporates the major characters of the series.  It incorporates the fact that some of those characters could be Cylon agents working among the humans.  It encourages players to put the main characters in harm’s way (e.g., loading Starbuck onto a Viper makes it more effective in combat).  It also puts the Galactica into specific situations that it has to fight its way out of, just as it would in the series.

It LOOKS like it will be a great game.  I wish I could say it “IS” a great game, but the darned thing was just too popular for me to get the chance to find out.  I talked with some of the people who played the demo, and periodically walked by to gauge their reactions.  People seemed to be having a genuinely good time with it and getting into it.  Had it been available for purchase, I might have bought it sight-unseen based solely on the popularity and reactions I saw.  Oh well… Maybe I’ll get to play it next year…

A look at the Battlestar Galactica Board Game from Fantasy Flight Games

Fantasy Flight Games’ “Tannhauser”

While at Gen Con, I had the opportunity to sit down for a 30-45 minute demo of the combat and movement mechanics of Fantasy Flight Games’ “Tannhauser: Operation Novgorod” expansion to its popular “Tannhauser” title.

The setting of Tannhauser is that World War I never ended.  To quote FFG’s web site: “Tannhäuser is a tactical board game of paranormal investigations and Great War combat, pitting the forces of the Reich and the Army of the Union together in a struggle for control of the Obscura Cardinal Cornerstones, magical artifacts of immense power.”  The “Operation Novgorod” expansion is a not-yet-released addition to the game.

Tannhauser takes place on a game board, using pre-painted miniatures, cardboard sheets representing the characters involved, cardboard counters (used to mark the location of debris, ammo, weapons, and the like), and 10-sided dice.  The image below depicts the basic components of the game and some artwork from the Operation Novgorod expansion:

Below is a typical character sheet.  In the bottom right corner, you can see the cardboard counters used to identify the character’s special abilities, weapons, and ammunition he or she might be carrying. 

Just above that is a table of numeric values, to the right of which is another cardboard counter with a star on it.  This counter is used to mark damage to the character, by turning it counter-clockwise so that the star points to the next row down in the table.  Some characters have abilities that improve with damage, while most deteriorate.  Once a character has taken more damage than can be scored on the table, that character is considered dead and removed from play.

Tannhauser may look like a board game, but in play it’s somewhere between a boardgame and a traditional miniatures game. This would make it a good “bridge” game for introducing less “hardcore” gamers to a more complex or traditional miniatures game.

The game board uses circles to indicate positions in the building/terrain where a character might move.  The circles of a matching color are considered to be in weapons range and within a character’s line of sight.  Some circles have multiple colors, corresponding to the fact that they can be seen from different areas.  In the example image below, the two characters share matching colored circles and thus are considered in line of fire and potentially within weapons range. (Melee weapons require adjacent circles. Other weapons require a specific number of circles between the two characters for them to be effective.)

The example below illustrates how various circles may be visible from multiple areas.

When a character dies in Tannhauser, that character’s weapons and ammo are dropped on the map in the circle where the character fell.  Other characters may pick up these weapons and ammunition and use them.

The combat model seems reasonably realistic, based on my 30-45 minute introduction to it.  If you open up with a machine gun at relatively close range on someone, there’s a very good chance that someone is going to die.  Toss an explosive anywhere near them, they’ll take damage. There are modifiers that allow for more damage or more hits.

During my demo with Tannhauser, 5 characters on each side were pitted against each other in an indoor setting.  It was fairly clear that when the number of characters on one side of the battle starts to outnumber those on the other side, the characters on the “losing” side will very likely continue to lose unless some very lucky rolls of the dice occur.  My understanding of the full “non-demo” version of the game is that you can call in replacements or reinforcements for the “non-critical” characters, which would help to even the odds a little.  Otherwise, a slight advantage seems to very quickly become a victory.

I found Tannhauser very simple to learn, easy to play, and (most importantly) fun.  My main concern for Tannhauser, based strictly on a 30-45 minute demonstration and NOT a full game or multiple games, is that there might be an issue of replayability here.  The game board certainly won’t change between sessions.  The main characters, unless I missed something, don’t change between sessions.  The only things I see changing between multiple sessions of the game are the dice rolls and the potential for critical items of equipment to change hands due to a character dying.  I’m not sure that’s enough variation to keep the game interesting.  But again, I want to point out that mine is not a picture of the complete game, and there may indeed be a lot more to it than I’m aware of.  (Those of you who own and play this game regularly, please comment on this article about YOUR experience with it, because I don’t want to sell this game short.)

On the whole, I thought it was an enjoyable game, reasonably quick to pick up (less than 5 minutes), allowing for some decent strategic and tactical thinking, and likely to be an excellent game to “bridge” traditional players into more-serious adult games.

FFG Previews Descent: Road to Legend

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The Fantasy Flight Games web site has posted a preview of the upcoming Descent: Road to Legend title.