Tag Archive for convention

Origins 2010

Here are some of the companies and products I’m expecting to see at Origins 2010 in Columbus:

· Acheson Creations: They’ve added some new Primeaval Designs products in 28mm scale to their product line in 2010.

· Asmodee Editionswill have more space at Origins this year, and will run more demos, offer more playing time, and (they tell us) more fun.

· Chaosiumwill be there for Call of Cthulu activity, as always.

· Paradigm Conceptswill be having some Witch Hunter Dark Providence events at Origins.

· Reaper Miniatureswill be direct-selling a convention-only Sophie miniature this year at Origins and other conventions they attend in 2010.

· White Wolfsays there will be a fan-run EVE CCG tournament at Origins 2010.

I’ll share more as I learn them. Hard to believe Origins is only about a month away now…

Origins 2009 Report

As I write this, the Exhibit Hall at the Columbus Convention Center is being dismantled, the vendors are packing up their stuff, and the gamers are probably finishing a last few games. Origins 2009 is over. It always seems to pass so quickly. Sadly, tomorrow morning I’ll be getting up and going to work as usual. No more fun and games.

You can definitely see the impact of the economy on the gaming industry as you walk around Origins. The lines I saw at the registration desk and event ticketing were less than half of what I’ve seen at the same time in past years. The exhibit hall (or “vendor room” had huge walkways, several tables to sit down in, and one or two empty booths. It felt almost desolate compared to a few years ago.

In the miniatures hall and the board game hall, there were huge numbers of empty tables no matter what time or day you were there. Very few of the games I played were full, and getting event tickets was eerily easy. I had no problem getting tickets to any game I wanted in on, and only one or two games had to turn away those with generic tickets. In some ways, it was nice. In others, it made me wonder if there will even be an Origins in a few years if things keep going like this.

This year I took part in a couple of seminars and several game events. My schedule included all of the following:

  • Munchkin Quest – run by Amorphous Blob Games
  • The Rules of Writing – a seminar by author Michael A. Stackpole
  • Battlestations Fleet Action – run by Gorilla Games
  • Bootlegger – run by Rogue Judges
  • Stargate Silent Scream
  • Code War – run by Goodtime Games
  • Self Publishing Crash Course – a seminar focused on self-publishing your own games
  • Battlestar Galactica The Board Game – run by Fantasy Flight Games
  • Infernal Contraption – run by Rogue Judges

I’ll write more about each of these events in separate posts, to make it easier for readers to find the titles they might be interested in.

The Origins Game Auction

The auction at Origins seemed rather sparsely attended compared to five or six years ago. I blame that on three separate things.

  • Ohio law changed a few years ago to require the presence of a licensed auctioneer at events like the Origins game auction.
  • The company running the Origins game auction changed in the last several years.
  • The economy has taken a downturn in the past couple of years.

The most significant of the above events to me is the change in auction management. The group running the auction in 2001 knew a lot about hobby games. They knew who designed them, who published them, what they were like to play, and what their approximate value was. They also took great care to share this in-depth knowledge with the auction audience. This made the auction more than just a “buy and sell” affair. It was actually quite an education in gaming history and economics. The group running the auction today may know a lot about games, but not much of that is shared during the auction from what I saw. This makes it a fairly bland event.

The requirement to have an “actual” auctioneer at the event introduces the familiar “auctioneer chatter” into the event. Personally, I’ve never liked the sound of an auctioneer prattling on and find it irritating and hard to follow. Even if there were some games I wanted to bid on, I wouldn’t sit there very long because I’d have to listen to that.

As for the economy, there isn’t much I need to say about that. In bad economic times like these, the prices will naturally be down compared to years when they’re better.

Conclusion

Don’t get me wrong. I love going to Origins and always have a good time. It’s great to be able to sit down and actually play games you’ve only read about, learn new things from people in the industry, and spend a little time away from home with other gamers. (Though Origins is only minutes from where I live, I don’t go into the downtown area very often so it’s like a mini-vacation where I sleep in my own bed at night.) I would strongly encourage anyone into tabletop games to go at least once. Although I’ve been a little troubled by the (possible) lighter attendance this year by gamers and vendors, disappointed by some screw-ups in registration and event ticketing, and upset that the auction seems to be dying a slow death, these are relatively minor nits in the big scheme of things and shouldn’t be taken to imply there is any serious problem with the convention. There isn’t.

Origins 2009 – Day One and Two

I’ve just attended the first two days of the Origins 2009 Game Fair here in Columbus, Ohio. I’ll be going back in a little while for day three, and wanted to share some quick thoughts and experiences.

While we’re still looking at mid-week attendance (Wednesday and Thursday), it seems to me like attendance is down a little this year. One of the game masters I spoke with last night expressed the same concern. On the other hand, I’ve never noticed the attendance on these two days being especially high, probably because people are working and don’t want to burn too many vacation days. I’m told the exhibit hall felt a little light, too, though I’ve not been in it yet.

I have to vent a little and say that things don’t feel like they’ve been as well run at Origins this year as in years past. About two weeks ago I received a call from GAMA telling me that there was a “payment problem” with my event tickets. Since I placed the order online and provided payment at the time, that seemed odd but the call was legitimate. When I picked up my tickets I was asked to confirm that they were correct. I went through them quickly and they looked right. Later, I found that I had been issued two tickets for the same timeframe but different games. Since I couldn’t be in two places at once, it appears something in the system screwed up. Later, I found that one of the games I had planned to play wasn’t among my tickets. I’m guessing a mistake somewhere caused me to end up getting one ticket instead of another. One of my friends wanted the other ticket, so it wasn’t a total loss. Then, when I went to go to my first game at 1pm Wednesday, a miniatures game named “Border Patrol”, I arrived at the correct table only to find it wasn’t there. I couldn’t find anyone in the hall who knew where it was, so I ended up being unable to play. Not a great start to the con.

Wednesday evening I had the opportunity to play Munchkin Quest by Steve Jackson Games. It was run by the Amorphous Blob group. The GM was excellent, as has been the case with other of their events I attended. Munchkin Quest differs some from the standard Munchkin card game but is similar enough that you’d be comfortable with one if you’ve ever played the other. I was one of three people who “won” the game at midnight and received a copy of “Munchkin Fu” as my prize.

Thursday I attended Michael Stackpole’s “Rules of Writing” instructional session. I honestly don’t know if I’ve read any of his books in the past or not. Regardless, I found the session to be extremely beneficial. He helped me to see fiction writing in a new way, and helped me to resolve several things I have struggled with in the past when attempting to writing fiction.

Thursday afternoon my brother and I played Battlestations Fleet Action with the folks from Gorilla Games. I had wanted to try the game for a while, so I was happy to sit down and have a go at it. Unfortunately, our GM was divided between two groups of players and we were having trouble getting his attention when we needed it. The rules to the game aren’t especially complex but they are significant in determining how things play out. There were no quick reference sheets, so when we got stuck trying to remember what to do next, we were in a holding pattern until we could free the GM’s attention from the other group. The game is probably fun, but to be honest, I just wanted it over with.

Thursday night before coming home, I played Privateer Press’ “Infernal Contraption” with some other attendees, run by Roger Snow of Rogue Judges. As I’ve probably mentioned before, Rogue Judges (like Amorphous Blob and Red Shirt Games) does a great job running their events. You can tell they want people to learn the game, but more importantly they want things to be fun and fair. I’ll share my impressions of the game later, but suffice to say it’s fun, silly, and does require some strategic thinking. It incorporates a number of elements I’ve not seen in a card game before, such as cards you play once and remove from use for the remainder of the game.

Today, the plan is to play the Bootlegger board game and Stargate Silent Scream. I’ll let you know how that all turns out later.

The Origins Experience

It’s hard to believe that Origins 2008 has come and gone already.  For
those of you who have never heard of Origins, or those who’ve heard of
it but never been there, this article will try to convey some sense of
what Origins is all about, why people go there year after year, and why
you might want to consider attending Origins 2009.

The Origins
Game Fair is an annual event run by the non-profit Game Manufacturers
Association (GAMA)
.  There are essentially two sides to the show, an
exhibition of games and game-related products, and a nearly
round-the-clock opportunity to play just about any kind of game you
might be interested in.  Game players from around the world converge at
Origins to play their favorite games, meet game designers, talk with
game manufacturers, and pick up the latest releases.

Origins
runs for 5 days, usually at the end of June, at the Greater Columbus
(Ohio) Convention Center
.  Some 4,000 tournaments are held during the
convention, in addition to hundreds of casual and serious games.
 Origins 2008 offered attendees the chance to play these and other card
games:

  • Pokemon
  • World of Warcraft
  • Yu-Gi-Oh!
  • Star Wars
  • Magic: The Gathering
  • Shadowfist
  • Chez Goth
  • Vs. System
  • Chaotic 
  • Naruto
  • Vampire: The Eternal Struggle
  • Dragon Ball
  • EVE
  • Kingdom Hearts
  • Star Trek
  • Middle Earth
  • Dungeoneer
  • Chez Grunt
  • Bleach

Boardgames and “traditional” games played at Origins 2008 included these and many more:

  • Fantasy Imperium
  • Dragon Storm
  • The Settlers of Catan
  • Fluxx
  • Wits and Wagers
  • Texas Hold ‘Em Poker
  • Clue!
  • Scrabble
  • Taboo
  • Diplomacy
  • Risk
  • Twilight Struggle
  • Federation and Empire
  • “Oh My God! There’s an Axe in My Head”
  • Advanced Civilization
  • Carcassonne
  • Munchkin
  • Pirate’s Cove
  • Puffing Billy
  • Star Fleet Battles
  • Car Wars (Card Game)
  • Kingmaker
  • Lord of the Fries
  • Trailer Park Wars!
  • Power Grid
  • Redneck Life
  • Venus Needs Men!
  • Are You a Werewolf?
  • Axis & Allies
  • Arkham Horror
  • Tannhauser
  • Ticket to Ride
  • Tide of Iron
  • Bootleggers
  • Robo Rally
  • Age of Napoleon
  • Battlestations
  • Zombies!

Miniatures games are a big part of the fun at Origins.  This year’s miniatures games included the following, among many more:

  • Star Trek Starship Tactical Combat Simulator
  • Victory at Sea
  • Desperados
  • Saganami Island Tactical Simulator
  • Heroscape
  • Dungeons and Dragons Miniatures
  • Attack Vector: Tactical
  • Full Thrust
  • Seapower II
  • Warhammer 40,000
  • Injurius Games
  • Silent Death
  • Battle of Verdun
  • Clear for Action
  • Command at Sea
  • Rezolution
  • Car Wars Deluxe Edition
  • Classic Battletech
  • Red Actions
  • Reich of the Dead
  • WARMACHINE/HORDES
  • HeroClix
  • Zombie Hunters
  • Heirs to Olympia
  • Midway
  • Volley and Bayonet
  • Dark Age
  • AT-43
  • Sailpower
  • Classical Hack
  • Liberty or Death
  • Seekrieg
  • Star Wars Miniatures

Origins also features a number of role-playing and live-action role-playing (RPG and LARP) games, including the following:

  • Call of Cthulu
  • Champions
  • d20
  • Fantasy Imperium
  • Witch Hunter
  • Dungeons & Dragons
  • Spycraft
  • Twilight: 2000
  • Star Wars Saga Edition
  • Werewolf: The Apocalypse
  • GURPS
  • HackMaster
  • Hero System
  • Stargate SG-1 d20
  • Nobilis
  • Aces & Eights
  • Hollow Earth Expeditions
  • Shadowrun
  • Star Trek
  • Mutants and Masterminds
  • Ubiquity
  • National Security Decision Making Game
  • Serenity
  • Legend of the Five Rings
  • Amtgard
  • Rising: Live Action Survival Horror
  • Mind’s Eye Theatre
  • Shattered Glass: A Murder Mystery
  • Heirs to Olympia
  • Werewolf: The Forsaken
  • Pokethulu

Origins
also offers a number of educational and entertaining events for those
who need a break from gaming or perhaps don’t enjoy gaming at all:

  • Heroes
    of Peacetime: A small band of airmen during the interwar period risked
    all and lost much. Matt Caffrey decribes their deeds.
  • Little Big Horn: Pete Panzeri presents videos and photos to support his conclusions regarding the Battle of the Little Big Horn.
  • Global Trends 2008: LTC Jaime Laughrey examines the common causes of conflict – population, culture, resources, and economics.
  • Live-Action Teaching Tools: A seminar/workshop designed to utlize Live-Action Role-playing in the education environment.
  • GM Mastery: Seminar for beginning and experienced game masters.
  • Miniature Painting
  • Modifying Games for Classroom Use
  • Leatherworking 101
  • Special Ops in Vietnam
  • Design Your Own Games
  • LARP 101
  • Soviet Tank Units in WWII
  • Advanced Game Design for Teachers
  • Modern Tactics
  • Art Show
  • Card Workshop (make greeting cards)
  • Various film screenings
  • Morning Yoga
  • Beginning Tatting
  • Beginning Scrapbooking
  • Belly Dancing Basics
  • Nifty Knits
  • Beginning Counted Cross Stitch
  • Family Scavenger Hunt
  • Beginning Knitting and Crochet
  • Basic Meditation
  • Origins Live Game Auction

Hopefully
these long lists have given you some idea of the kinds of activities
you might take part in as an attendee of Origins.  All I can tell you
is that I’ve only scratched the surface above.  Origins manages to keep
around 20,000 people entertained 24 hours a day for 5 days.

In
the area near the Columbus Convention Center where Origins is held are
a number of restaurants.  Some of my personal favorites include the
Japanese Steak House, Barley’s Brew Pub, and various stands in the
nearby North Market.  Barley’s Brew Pub, as one example, features an
on-premises brewery and offers several micro-brew draft beers to enjoy.
 The Columbus Convention Center itself offers a wide selection of
restaurants, too.

Since you still might not have a picture of
what a day at Origins can be like, I’ll recount one of my days at
Origins 2008.  I woke that morning around 9am, showered, and headed to
the Convention Center with my brother.  We parked in the garage on Vine
Street
, practically across the street from the convention.  We entered
the convention center, grabbed a morning beverage at the coffee shop,
and headed to the exhibit hall or “dealer room” to look around.  We
spent an hour or two looking around at what the various vendors had to
offer, making mental note of where we’d seen the best deals.  I stopped
at the “Paint and Take” area to pick up a free miniature and sat down
to practice my painting skills while waiting on our first game to
start.  We had lunch, and a couple of beers, at the Brew Pub across the
street.  We walked around and looked at some of the setups in the
miniatures room before heading off to our first game, a Mayfair Games
card game called “Family Business”.

When Family Business was
over, we went to the Japanese Steak House across the street to have
dinner.  After dinner, we went back to the convention center and
arrived at the Red Shirt Games area to play “Injurius Games: Keep What
You Kill”.  This game ran until around midnight, whereupon we went home
for the night.

During the course of my time at Origins, I had the opportunity to play in full or demo versions of all of the following games:

  • Zombies
    on the Moon
    :
     A miniatures game where a squad of astronauts must defend
    itself against a horde of zombies while attempting to reach (and
    destroy) a strange alien artifact at the center of a moon base.
  • Family
    Business
    :
     A gangster-oriented card game by Mayfair Games, where the
    object is to eliminate the members of the rival mobs.  This was so much
    fun I ended up purchasing it.
  • Injurius Games – Keep What You
    Kill
    :
     This miniatures game by General Glen of Red Shirt Games is
    reasonably light on rules, with a subtle arcade-game feel, plenty of
    action, and is a perennial favorite with my brother and me.  If you
    manage to kill an enemy unit, you’re awarded an unpainted version of
    the same miniature at the end of the game.  Needless to say, I have
    quite a few of the minis in my collection.
  • AT-43:  This Fantasy Flight Games product relies pretty much on the standard six-sided die and a
    relatively simple but effective set of rules.   Matt and I found it pretty straightforward and easy to play, not to mention fun.
  • Dungeons and
    Dragons Miniatures – Monster Bash
    :
     This Red Shirt Games variant of
    D&D Miniatures allows you to get a feel for the full game, in a
    battle to the death between good and evil.  Red Shirt Games made it
    very easy to pick up and play this game without my ever having seen it
    before.
  • Trailer Park Wars:  This card-based title by Gut Bustin’ Games places you in command of a trailer park.
     On your turn, you play cards from your hand which might place a
    desirable tenant in one of your trailers, place an undesirable one in
    an opponent’s trailer, add an amenity (such as an above-ground pool) to
    your trailer park, or cause a disaster to befall an opponent.  The
    object is to collect as many pink flamingos as possible.  The player
    with the most flamingos at the time the “bank” runs out wins.

In
addition to the games, I attended a “Miniatures Painting Basics” class
taught by the very capable and talented Heather Blush.  Ms. Blush
covered prepping and priming a miniature, applying a wash, applying a
base coat, mixing colors, drybrushing, and more in an
information-packed 90 minutes or so.

Matt and I had a great time at Origins 2008, as we do every year at Origins, and are already looking forward to next year.

Boardgames at Origins 2008

I took quite a few photos at Origins 2008, both to document some of the more interesting things I saw and to share with those who couldn’t or didn’t attend the convention a sense of what they missed.

As you walk around Origins, you’ll find gamers setting up everywhere, at all hours of the day and night.  Pick-up games, demos, and planned events can be found everywhere, like these tables in the walkway between the convention center and hotel:

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Here are a couple of players setting up a Heroscape table:

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And here are just a few of the board games in progress as I walked around the convention center:

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It’s possible to check out games from the Origins library to play, even if there is no specific instance of that game scheduled at the time:

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If you’re into train-oriented board games, you can join in the fun and even win some awards:

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At the back of the room were some intense CCG championships:

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In the Mayfair Games room you could play a “giant” Settlers of Catan game:

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You could also have joined in on any of these other games:

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As you look at these photos, you should notice that Origins attracts young and old, tall and short, slim and “not so slim”, men and women, the costumed and the plainclothed, etc.  It’s a pretty good cross section of society, all in one place to have fun.

Origins in Pictures: Miniatures Gaming

Miniatures games are a big chunk of the action at Origins.  An entire Exhibit Hall is set aside for tables of miniatures gaming.  While I didn’t have the time or the batteries to document every interesting miniatures setup I saw in the hall, many of the more-impressive or more unusual ones appear below for your amusement.

Sort of a Cowboys and Indians Theme
Sort of a Cowboys and Indians Theme

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A large historical battle is planned for this table.

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One of the best-looking fortress setups I’ve ever seen. Nice detail work!

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Middle-eastern feel to this one.

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As a sci-fi fan, I can appreciate this SG-1 themed table

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Nice replica of the Stargate

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Star Wars Space Battles

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Heroscape

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Gnome Wars from BrigadeGames.com

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Seems to be a lot of interest in this one…

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Very realistic looking water in this setup

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Minimalist but certainly useful
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Nicely done layout

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A little abstract, but neat and war-torn looking

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Not sure what these are but they look neat.

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Nice clean layout here.

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A prison camp, maybe?

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Privateer Press’ Area

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Nice medieval looking village

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Crashed spaceships usually get my attention…

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Cool use of cardstock/paper buildings

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Extremely elaborate dungeon table. Incredible detail!

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Red Shirt Games’ Silent Death table

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Simple but effective layout

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Another Red Shirt Games table

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Red Shirt’s Silent Death Minis

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Red Shirt’s Silent Death Minis

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Red Shirt’s Silent Death Minis

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Red Shirt’s Silent Death Minis

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Red Shirt’s Silent Death Minis

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Red Shirt’s Silent Death Minis

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Red Shirt’s Silent Death Minis

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Sailpower gaming area

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A close-up of some minis

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A close-up of some minis

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Ships at sea

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More ships at sea

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Another Red Shirt layout

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General Glen’s Combat Rules for Toy Soldiers Table

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Folks playing D&D Minis with Red Shirt

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Silent Death game underway

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Another historical battlefield

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That’s one HUGE battlefield!

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Godzilla seems a long way from Tokyo…

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Some of Reaper’s work…

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Another look at the all-paper-building layout

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Blurry close-up of that amazing dungeon layout

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Another historical or fantasy battlefield

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Nice work on this terrain

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WARMACHINE/HORDES, I believe

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More WARMACHINE/HORDES

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Still more WARMACHINE/HORDES

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The altar in the middle looked cool to me…

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Neat fire and smoke effect done with cotton…

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Some neat buildings in this one.

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A mix of styles but it works

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Nicely done buildings and minis

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Great Lakes Area DBA Gamers

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Starship combat

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Cool bombed-out buildings

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Wicked tree in the middle of this one

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Several unique pieces here…

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Some neat pieces here too…

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Measurement is important…

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I have no idea what that thing in the middle is…

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This picture doesn’t do the waterfall justice. VERY cool.

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This was early and there was still quite a bit going on.

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That’s a lot of foliage…

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Neat castle

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Good attention to detail in the models.

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A clean and useful layout

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Again, no idea what these are…

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I like the color combo…

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Eclectic

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Even more eclectic

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Cool vehicle in front there…

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Very detailed boats…

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Simple but nice.

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Has a very depressing feel, doesn’t it?

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Nifty demo area for Dark Age Games

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Mutant Chronicles Demo Area

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People trying out AT-43

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Historical battlefield

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Gotta like that huge mountain!

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Martian terrain…

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Some Martian terrain…

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Cool fort!

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The Fort in more detail…

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Attack!

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Are the Indians outnumbered?

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Interesting…

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More Heroscape terrain…

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Gamers at play…

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Don’t think I’ve seen a trench setup before…

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Another look at Gnome Wars

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Rogue Judges’ Car Wars battlefield in use