Tag Archive for board game

Cheese Weasel Sale on Pit Fighter: Fantasy Arena

The Cheese Weasel Logistics web site says that their popular Pit Fighter: Fantasy Arena game is on sale for $19.95 with each expansion priced at $4.95.  Click here for more details.

Gamewright Releases “Captain Clueless”

Gamewright has released the family game “Captain Clueless” reccently.
They describe the game as follows:

Set a course for high seas hilarity aboard this party game that puts you behind the rose-colored sunglasses of Captain R. U. Clueless – the world’s most oblivious cruise ship captain. While blindfolded, try to navigate a clear route to your chosen Caribbean port without running into land or running out of time. Your teammates can help guide you but with only a limited number of clues! The first team to reach their final destination wins. Bon Voyage!

Ages 8 and up
4 to 8 players
Playing time: about 20 minutes

Consists of:
20 port cards
2 blindfolds
2 dry erase markers
1 eraser
1 sand timer
1 game board
rules of play
rules in Spanish

Fantasy Flight Games’ “Battlestar Galactica”

This article starts with an admission… I never got close enough to this game to actually play it.  This game was so darned popular at Gen Con Indy 2008 that I simply couldn’t find a time when a seat was available to sit down and get a demo.  The tables were full any time Fantasy Flight Games had someone there who could run a demo.  That tells me they must be on to a winner with this title, because I managed a demo with some of the other “hot” titles this year, such as “Humans!!” from Twilight Creations.  (That took several attempts as well, as it was also quite popular.)

This article therefore is NOT a review.  I stood nearby, slightly jealous, watching others play the game for as long as my feet held out (plantar fasciitis is a tough adversary).  While I think I have a reasonably good feel for how it plays, I’m not going to try to convey that here except to say that all the elements you think of as integral to the current Battlestar Galactica series appear to be present in the prototype being demonstrated at Gen Con.

It is my understanding (i.e., subject to correction) that the game incorporates the major characters of the series.  It incorporates the fact that some of those characters could be Cylon agents working among the humans.  It encourages players to put the main characters in harm’s way (e.g., loading Starbuck onto a Viper makes it more effective in combat).  It also puts the Galactica into specific situations that it has to fight its way out of, just as it would in the series.

It LOOKS like it will be a great game.  I wish I could say it “IS” a great game, but the darned thing was just too popular for me to get the chance to find out.  I talked with some of the people who played the demo, and periodically walked by to gauge their reactions.  People seemed to be having a genuinely good time with it and getting into it.  Had it been available for purchase, I might have bought it sight-unseen based solely on the popularity and reactions I saw.  Oh well… Maybe I’ll get to play it next year…

A look at the Battlestar Galactica Board Game from Fantasy Flight Games

Fantasy Flight Games’ “Tannhauser”

While at Gen Con, I had the opportunity to sit down for a 30-45 minute demo of the combat and movement mechanics of Fantasy Flight Games’ “Tannhauser: Operation Novgorod” expansion to its popular “Tannhauser” title.

The setting of Tannhauser is that World War I never ended.  To quote FFG’s web site: “Tannhäuser is a tactical board game of paranormal investigations and Great War combat, pitting the forces of the Reich and the Army of the Union together in a struggle for control of the Obscura Cardinal Cornerstones, magical artifacts of immense power.”  The “Operation Novgorod” expansion is a not-yet-released addition to the game.

Tannhauser takes place on a game board, using pre-painted miniatures, cardboard sheets representing the characters involved, cardboard counters (used to mark the location of debris, ammo, weapons, and the like), and 10-sided dice.  The image below depicts the basic components of the game and some artwork from the Operation Novgorod expansion:

Below is a typical character sheet.  In the bottom right corner, you can see the cardboard counters used to identify the character’s special abilities, weapons, and ammunition he or she might be carrying. 

Just above that is a table of numeric values, to the right of which is another cardboard counter with a star on it.  This counter is used to mark damage to the character, by turning it counter-clockwise so that the star points to the next row down in the table.  Some characters have abilities that improve with damage, while most deteriorate.  Once a character has taken more damage than can be scored on the table, that character is considered dead and removed from play.

Tannhauser may look like a board game, but in play it’s somewhere between a boardgame and a traditional miniatures game. This would make it a good “bridge” game for introducing less “hardcore” gamers to a more complex or traditional miniatures game.

The game board uses circles to indicate positions in the building/terrain where a character might move.  The circles of a matching color are considered to be in weapons range and within a character’s line of sight.  Some circles have multiple colors, corresponding to the fact that they can be seen from different areas.  In the example image below, the two characters share matching colored circles and thus are considered in line of fire and potentially within weapons range. (Melee weapons require adjacent circles. Other weapons require a specific number of circles between the two characters for them to be effective.)

The example below illustrates how various circles may be visible from multiple areas.

When a character dies in Tannhauser, that character’s weapons and ammo are dropped on the map in the circle where the character fell.  Other characters may pick up these weapons and ammunition and use them.

The combat model seems reasonably realistic, based on my 30-45 minute introduction to it.  If you open up with a machine gun at relatively close range on someone, there’s a very good chance that someone is going to die.  Toss an explosive anywhere near them, they’ll take damage. There are modifiers that allow for more damage or more hits.

During my demo with Tannhauser, 5 characters on each side were pitted against each other in an indoor setting.  It was fairly clear that when the number of characters on one side of the battle starts to outnumber those on the other side, the characters on the “losing” side will very likely continue to lose unless some very lucky rolls of the dice occur.  My understanding of the full “non-demo” version of the game is that you can call in replacements or reinforcements for the “non-critical” characters, which would help to even the odds a little.  Otherwise, a slight advantage seems to very quickly become a victory.

I found Tannhauser very simple to learn, easy to play, and (most importantly) fun.  My main concern for Tannhauser, based strictly on a 30-45 minute demonstration and NOT a full game or multiple games, is that there might be an issue of replayability here.  The game board certainly won’t change between sessions.  The main characters, unless I missed something, don’t change between sessions.  The only things I see changing between multiple sessions of the game are the dice rolls and the potential for critical items of equipment to change hands due to a character dying.  I’m not sure that’s enough variation to keep the game interesting.  But again, I want to point out that mine is not a picture of the complete game, and there may indeed be a lot more to it than I’m aware of.  (Those of you who own and play this game regularly, please comment on this article about YOUR experience with it, because I don’t want to sell this game short.)

On the whole, I thought it was an enjoyable game, reasonably quick to pick up (less than 5 minutes), allowing for some decent strategic and tactical thinking, and likely to be an excellent game to “bridge” traditional players into more-serious adult games.

“Battue: Storm of the Horse Lords” by Red Juggernaut

Today, I spoke with representatives of Red Juggernaut about their title “Battue: Storm of the Horse Lords” (hereinafter “Battue”). They position this title as a “bridge game” between traditional board games like Monopoly and more-advanced wargames. As such, it has elements of both.

Battue is played on a board with randomized tiles representing a part of a city. Each player takes on the role of a Horse Lord trying to defeat as much of the city as possible and accumulate the most loot. The player with the most loot and in control of the largest amount of the city is crowned king and wins the game.

The folks at Red Juggernaut describe it this way:

Rooted in the World of Terris, a brutal, dark fantasy setting envisioned by authors Robin Laws and Scott Hungerford, Battue: Storm of the Horse Lords is a strategy board game in which players take control of a horde of Horse Lords bent on looting Tarsos, the City of Brass Pillars. This strategy game is easy-to-learn, fast-playing, fun, and keeps players involved in the game even when it

APE Releases “duck! duck! GO!”

The following article was imported from our old content management system on 08/10/2008. It may contain missing links and missing images which we do not plan to go back and correct.We apologize for any inconvenience.

Advanced Primate Entertainment (APE Games) released the title "duck! duck! GO!" on May 1, 2008.  According to their web site:

Bathtub rubber ducky racing has long been a popular sport. Every year rubber duckies from all walks of life train in bathtubs, spas and small ponds around the world to prepare for the annual Kenducky Derby, the premier bathtub ducky race.

duck! duck! GO! comes with 6 REAL rubber duckies, and a rubber bird dog. There are over 100 duckies in the set – which ones will YOU get?

Each round, choose a movement card from your hand. When it is your turn, race your ducky according to the directions on the card.

Be the first ducky to touch all the buoys and get back to the finish drain to win! 

The game is designed for 2-6 players ages 8 and up, with a playing time estimated at 20-40 minutes.  Each box comes with 6 random rubber duckies, 1 random rubber bird dog, 16 two-sided game board tiles, 54 movement cards, 1 bird dog movement card, 43 tokens, and a full-color rulebook with sample game boards.

duck! duck! GO! from APE Games