Tag Archive for 2008

White Wolf Store Holiday Sale

From the White Wolf web site comes the following new about a Holiday Sale:

White Wolf Online Store Holiday sale!
Most
items 20% off.

Posted:
2008-12-01

 
Holiday coupon valid through Dec. 31st, warehouse
closes Dec. 19th, shipping resumes Jan. 5rd

From now through
December 31st, 2008, we are offering 20% off of most items in the White Wolf
Online Store. All World of Darkness, Exalted, Scion, VTES, Racer Knights, Dark
Ages, SSS, etc. are all available for 20% off their listed retail price. Spend
over $50 and get FREE ground shipping too! (Coupon good on all products
available in the store, with the exception of Camarilla Fan Club memberships,
the SERE pre-registration, and Camarilla cap. This sale includes all Dark Ages,
Sword and Sorcery, Racer Knights, old World of Darkness novels, and other
products that are available in the White Wolf Online Store. Free shipping offer
good for customers receiving in-stock home delivery shipments of more than $50
in the continental United States only; preorder items do not qualify for free
shipping. Offer expires December 31st, 2008.) To use the coupon, enter coupon
code – Christmas2008 - during checkout to receive your discount.

Holiday Shipping Schedule: Please note that our warehouse will be
closed for the Christmas holiday. Orders placed after 11 a.m. December 19th,
2008 will not be shipped until January 5th, 2009. Orders placed before 11 a.m.
EST on the 19th will be shipped December 19th. The warehouse will be closed
after December 19th until January 5th, 2009. The coupon is valid even after the
warehouse closes for the holiday, however orders placed during that time will
not be shipped until it reopens.

Taking advantage of our Holiday Sale is
easy. Simply enter the coupon code -Christmas2008 - at checkout and get
your 20% off!

Review: The Political Machine 2008

Regardless of which political party you’re affiliated with, chances are you see them making campaigning moves that baffle you.  You’ve probably wondered if you could do better if you had the chance. That’s the point of The Political Machine by Stardock.  In it, you take on the role of one of the Republican or Democratic presidential candidates in an attempt to get them into the White House.

When you first launch the game, you’ll see a screen like the following:

openingscreen.gifClicking “Play” on this screen will display an introductory video and leave you at the main menu:

mainmenu.gifPlaying the Campaign mode allows you to choose one of several candidates, not all of which are unlocked at the start.  For the purposes of this review, I chose Rudy Giuliani.  The computer selected Bill Clinton.

rudyvsbill.gifAfter the candidates are selected, the game displays for the player some information about his opponent in the election:

aboutbill.gifOnce you’ve learned about your opponent, you’re taken to the main game screen, which offers some in-game help to start with:

helpscreen.gifAfter dismissing the help screen, the game displays a map of the United States:

themap.jpgOnce this map is up, the game really starts.  On each turn, your candidate can expend his or her “stamina” to give speeches, travel to other states, etc.  These actions affect the candidate’s success in the election.  For example, the candidate might be told to give a speech in Florida in favor of Social Security:

speech.gifAssuming that Social Security is a big issue with voters in Florida (and in this game it tends to be), this speech should improve the public’s awareness and positive perception of the candidate in that state. A similar dialog allows the candidate to purchase newspaper, radio, or television advertising to make a point about an important topic in a particular state.

createad.gifPeriodically, flashing stars will appear under an icon on one of the states.  If the players maneuvers the candidate to one of these icons before it disappears, the candidate will have the opportunity to appear on a television show.  These include spoofs of The Colbert Report, Larry King Live, and others.

coldcut.gifTo appear on the show, click yes.  A short introductory video will appear, th
e text of which will give you clues as to the political leaning of the host and audience.  The host will ask the candidate questions, the answers to which will affect the political repercussions of being on the show in question.  Assuming you choose good answers, you will be greeted with positive news, such as the following:

coldcut2.gifSimilarly, an appearance where you choose “bad” answers will hurt your political standing.

In addition to buying ads, giving speeches, doing fundraising, and appearing on television shows, you’ll also be able to construct campaign facilities to help your candidate out. There are three types of buildings you can create: Campaign Headquarters, Consulting Offices, and Outreach Centers. There are three “levels” you can build for each of these offices.  The higher the level of the office, the more it costs to build, the more it costs to maintain, and the more it benefits the candidate.

buildhq.gifA Campaign Headquarters will make poltical discussion issues available to the candidate and improve the public’s awareness of the candidate.

A Consulting Office increases the player’s “political capital” and allows for the “random events” that occur in the state to be identified as positive or negative.

An Outreach Center increases PR clout and increases awareness of the candidate in the state and/or surrounding region.

Once a “level 1″ structure of one of the above types is built, it may be upgraded to a higher level (up to level 3), making it of more value to the candidate.

Earlier, random events were mentioned.  Periodically, a yellow question mark will appear on the game map.  If the player moves the candidate there before the question mark disappears, a “random event” happens.  These can be positive, such as scoring a large campaign donation or obtaining a supporter.  They can also be negative, uncovering someone who could be detrimental to your campaign or a “time waster” who sucks up your remaining stamina.

Around the middle of the game, the player will be asked to select a running mate from the list of available (and unlocked) candidates:

runningmate.gifAs in the real election, the selection of a running mate can help or hinder the campaign.  Note that one running mate (or candidate) is “Lord Kona”, an alien creature.  I’ve actually won elections with him.

You can move your running mate around to help increase your popularity in a state, just as you move the main candidate around.

As you build momentum, you’ll be able to seek endorsements from groups like labor unions, gun owners, etc., to help you appeal to voters.  Generally speaking, the more Community Outreach headquarters you have running, the more political clout you’ll have to get these endorsements.

That’s pretty much all there is to the gameplay.  You’ll move the candidate around, raising funds, running ads, making speeches, building headquarters, recruiting allies, and trying to stay ahead of your opponent in the polls.  At the end of week 41, there’s an election.  If you’re playing a Republican candidate, as I did in this sample game, the red states are the ones you won.  The blue states were won by your opponent.  As you can see below, I lost this particular election:

rudyloses.gifAfter the map is displayed, you see the candidate hanging its head in shame:

rudylost.gifI played the same scenario again later, making better use of my political cloud and advertising, with a much different result:

rudywins.gifAs I mentioned earlier, I even won with the alien “Lord Kona” once:

konawins.gifIf you play the game in campaign mode, each time you run the same candidate, the computer matches you up with a better opponent.  Taking Rudy Giuliani all the way to the end of his campaign run meant beating historical figures like Woodrow Wilson, Thomas Jefferson, and John F. Kennedy.

The game offers a variety of options to tailor the experience, including changing the resolution, turning off music, changing sound volume, setting up auto save, etc.

options.gifWhile this is undoubtedly a simplified version of a national presidential election campaign, it does provide for a reasonable amount of depth and strategy.  I found that a strategy which worked well for me was to expend my early campaign funds establishing a series of Community Outreach offices.  The political clout these generated allowed me to accumulate endorsements a bit quicker than my opponent, which helped turn a number of states to my side without having to visit them or expend advertising money.  Once I began building endorsements, I focused on getting political operatives in the key states like New York, Florida, Ohio, California, and Texas.  After that, it became a question of drumming up as much support as I could, wherever I could, using speeches and ads.

The television appearances might be the trickiest part of the game.  For each show, you’re asked a number of questions.  The answers you give to those questions will either help or hinder your election.  In several cases, I chose answers that seemed to fit with the show host’s viewpoint, only t
o find that I lost favor with the voters.  In other cases, I made choices I thought would appeal to voters, only to find that they didn’t.

An entire game of The Political Machine 2008 can be played fairly quickly compared to many simulations.  Depending on the random events and such, an entire election process can be played in about an hour.

This game typically retails around $20 (US).  Given the replayability, level of depth, and the unlockable content, that’s not a bad value.

On a scale of 1-10, where a 10 is a title like Half Life 2, this game rates around a 6-7.

Gen Con Indy Exhibit Hall (a.k.a. Dealer Room), Part 2

This part of our virtual walkthrough of the Gen Con Indy 2008 Exhibit Hall starts at Aisle 2600 and works back to approximately Aisle 1900…

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Gen Con Indy Exhibit Hall (a.k.a. Dealer Room), Part 1

This article will take you on a little virtual walk through the Gen Con Indy 2008 Exhibit Hall, starting at Aisle 100 and ending around Aisle 1000…

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Gen Con 2008 Exhibit Hall – Day 1

Here are a few snaps of the goings-on in the Exhibit Hall at Gen Con Indy 2008 today:








The Origins Experience

It’s hard to believe that Origins 2008 has come and gone already.  For
those of you who have never heard of Origins, or those who’ve heard of
it but never been there, this article will try to convey some sense of
what Origins is all about, why people go there year after year, and why
you might want to consider attending Origins 2009.

The Origins
Game Fair is an annual event run by the non-profit Game Manufacturers
Association (GAMA)
.  There are essentially two sides to the show, an
exhibition of games and game-related products, and a nearly
round-the-clock opportunity to play just about any kind of game you
might be interested in.  Game players from around the world converge at
Origins to play their favorite games, meet game designers, talk with
game manufacturers, and pick up the latest releases.

Origins
runs for 5 days, usually at the end of June, at the Greater Columbus
(Ohio) Convention Center
.  Some 4,000 tournaments are held during the
convention, in addition to hundreds of casual and serious games.
 Origins 2008 offered attendees the chance to play these and other card
games:

  • Pokemon
  • World of Warcraft
  • Yu-Gi-Oh!
  • Star Wars
  • Magic: The Gathering
  • Shadowfist
  • Chez Goth
  • Vs. System
  • Chaotic 
  • Naruto
  • Vampire: The Eternal Struggle
  • Dragon Ball
  • EVE
  • Kingdom Hearts
  • Star Trek
  • Middle Earth
  • Dungeoneer
  • Chez Grunt
  • Bleach

Boardgames and “traditional” games played at Origins 2008 included these and many more:

  • Fantasy Imperium
  • Dragon Storm
  • The Settlers of Catan
  • Fluxx
  • Wits and Wagers
  • Texas Hold ‘Em Poker
  • Clue!
  • Scrabble
  • Taboo
  • Diplomacy
  • Risk
  • Twilight Struggle
  • Federation and Empire
  • “Oh My God! There’s an Axe in My Head”
  • Advanced Civilization
  • Carcassonne
  • Munchkin
  • Pirate’s Cove
  • Puffing Billy
  • Star Fleet Battles
  • Car Wars (Card Game)
  • Kingmaker
  • Lord of the Fries
  • Trailer Park Wars!
  • Power Grid
  • Redneck Life
  • Venus Needs Men!
  • Are You a Werewolf?
  • Axis & Allies
  • Arkham Horror
  • Tannhauser
  • Ticket to Ride
  • Tide of Iron
  • Bootleggers
  • Robo Rally
  • Age of Napoleon
  • Battlestations
  • Zombies!

Miniatures games are a big part of the fun at Origins.  This year’s miniatures games included the following, among many more:

  • Star Trek Starship Tactical Combat Simulator
  • Victory at Sea
  • Desperados
  • Saganami Island Tactical Simulator
  • Heroscape
  • Dungeons and Dragons Miniatures
  • Attack Vector: Tactical
  • Full Thrust
  • Seapower II
  • Warhammer 40,000
  • Injurius Games
  • Silent Death
  • Battle of Verdun
  • Clear for Action
  • Command at Sea
  • Rezolution
  • Car Wars Deluxe Edition
  • Classic Battletech
  • Red Actions
  • Reich of the Dead
  • WARMACHINE/HORDES
  • HeroClix
  • Zombie Hunters
  • Heirs to Olympia
  • Midway
  • Volley and Bayonet
  • Dark Age
  • AT-43
  • Sailpower
  • Classical Hack
  • Liberty or Death
  • Seekrieg
  • Star Wars Miniatures

Origins also features a number of role-playing and live-action role-playing (RPG and LARP) games, including the following:

  • Call of Cthulu
  • Champions
  • d20
  • Fantasy Imperium
  • Witch Hunter
  • Dungeons & Dragons
  • Spycraft
  • Twilight: 2000
  • Star Wars Saga Edition
  • Werewolf: The Apocalypse
  • GURPS
  • HackMaster
  • Hero System
  • Stargate SG-1 d20
  • Nobilis
  • Aces & Eights
  • Hollow Earth Expeditions
  • Shadowrun
  • Star Trek
  • Mutants and Masterminds
  • Ubiquity
  • National Security Decision Making Game
  • Serenity
  • Legend of the Five Rings
  • Amtgard
  • Rising: Live Action Survival Horror
  • Mind’s Eye Theatre
  • Shattered Glass: A Murder Mystery
  • Heirs to Olympia
  • Werewolf: The Forsaken
  • Pokethulu

Origins
also offers a number of educational and entertaining events for those
who need a break from gaming or perhaps don’t enjoy gaming at all:

  • Heroes
    of Peacetime: A small band of airmen during the interwar period risked
    all and lost much. Matt Caffrey decribes their deeds.
  • Little Big Horn: Pete Panzeri presents videos and photos to support his conclusions regarding the Battle of the Little Big Horn.
  • Global Trends 2008: LTC Jaime Laughrey examines the common causes of conflict – population, culture, resources, and economics.
  • Live-Action Teaching Tools: A seminar/workshop designed to utlize Live-Action Role-playing in the education environment.
  • GM Mastery: Seminar for beginning and experienced game masters.
  • Miniature Painting
  • Modifying Games for Classroom Use
  • Leatherworking 101
  • Special Ops in Vietnam
  • Design Your Own Games
  • LARP 101
  • Soviet Tank Units in WWII
  • Advanced Game Design for Teachers
  • Modern Tactics
  • Art Show
  • Card Workshop (make greeting cards)
  • Various film screenings
  • Morning Yoga
  • Beginning Tatting
  • Beginning Scrapbooking
  • Belly Dancing Basics
  • Nifty Knits
  • Beginning Counted Cross Stitch
  • Family Scavenger Hunt
  • Beginning Knitting and Crochet
  • Basic Meditation
  • Origins Live Game Auction

Hopefully
these long lists have given you some idea of the kinds of activities
you might take part in as an attendee of Origins.  All I can tell you
is that I’ve only scratched the surface above.  Origins manages to keep
around 20,000 people entertained 24 hours a day for 5 days.

In
the area near the Columbus Convention Center where Origins is held are
a number of restaurants.  Some of my personal favorites include the
Japanese Steak House, Barley’s Brew Pub, and various stands in the
nearby North Market.  Barley’s Brew Pub, as one example, features an
on-premises brewery and offers several micro-brew draft beers to enjoy.
 The Columbus Convention Center itself offers a wide selection of
restaurants, too.

Since you still might not have a picture of
what a day at Origins can be like, I’ll recount one of my days at
Origins 2008.  I woke that morning around 9am, showered, and headed to
the Convention Center with my brother.  We parked in the garage on Vine
Street
, practically across the street from the convention.  We entered
the convention center, grabbed a morning beverage at the coffee shop,
and headed to the exhibit hall or “dealer room” to look around.  We
spent an hour or two looking around at what the various vendors had to
offer, making mental note of where we’d seen the best deals.  I stopped
at the “Paint and Take” area to pick up a free miniature and sat down
to practice my painting skills while waiting on our first game to
start.  We had lunch, and a couple of beers, at the Brew Pub across the
street.  We walked around and looked at some of the setups in the
miniatures room before heading off to our first game, a Mayfair Games
card game called “Family Business”.

When Family Business was
over, we went to the Japanese Steak House across the street to have
dinner.  After dinner, we went back to the convention center and
arrived at the Red Shirt Games area to play “Injurius Games: Keep What
You Kill”.  This game ran until around midnight, whereupon we went home
for the night.

During the course of my time at Origins, I had the opportunity to play in full or demo versions of all of the following games:

  • Zombies
    on the Moon
    :
     A miniatures game where a squad of astronauts must defend
    itself against a horde of zombies while attempting to reach (and
    destroy) a strange alien artifact at the center of a moon base.
  • Family
    Business
    :
     A gangster-oriented card game by Mayfair Games, where the
    object is to eliminate the members of the rival mobs.  This was so much
    fun I ended up purchasing it.
  • Injurius Games – Keep What You
    Kill
    :
     This miniatures game by General Glen of Red Shirt Games is
    reasonably light on rules, with a subtle arcade-game feel, plenty of
    action, and is a perennial favorite with my brother and me.  If you
    manage to kill an enemy unit, you’re awarded an unpainted version of
    the same miniature at the end of the game.  Needless to say, I have
    quite a few of the minis in my collection.
  • AT-43:  This Fantasy Flight Games product relies pretty much on the standard six-sided die and a
    relatively simple but effective set of rules.   Matt and I found it pretty straightforward and easy to play, not to mention fun.
  • Dungeons and
    Dragons Miniatures – Monster Bash
    :
     This Red Shirt Games variant of
    D&D Miniatures allows you to get a feel for the full game, in a
    battle to the death between good and evil.  Red Shirt Games made it
    very easy to pick up and play this game without my ever having seen it
    before.
  • Trailer Park Wars:  This card-based title by Gut Bustin’ Games places you in command of a trailer park.
     On your turn, you play cards from your hand which might place a
    desirable tenant in one of your trailers, place an undesirable one in
    an opponent’s trailer, add an amenity (such as an above-ground pool) to
    your trailer park, or cause a disaster to befall an opponent.  The
    object is to collect as many pink flamingos as possible.  The player
    with the most flamingos at the time the “bank” runs out wins.

In
addition to the games, I attended a “Miniatures Painting Basics” class
taught by the very capable and talented Heather Blush.  Ms. Blush
covered prepping and priming a miniature, applying a wash, applying a
base coat, mixing colors, drybrushing, and more in an
information-packed 90 minutes or so.

Matt and I had a great time at Origins 2008, as we do every year at Origins, and are already looking forward to next year.

Boardgames at Origins 2008

I took quite a few photos at Origins 2008, both to document some of the more interesting things I saw and to share with those who couldn’t or didn’t attend the convention a sense of what they missed.

As you walk around Origins, you’ll find gamers setting up everywhere, at all hours of the day and night.  Pick-up games, demos, and planned events can be found everywhere, like these tables in the walkway between the convention center and hotel:

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Here are a couple of players setting up a Heroscape table:

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And here are just a few of the board games in progress as I walked around the convention center:

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It’s possible to check out games from the Origins library to play, even if there is no specific instance of that game scheduled at the time:

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If you’re into train-oriented board games, you can join in the fun and even win some awards:

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At the back of the room were some intense CCG championships:

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In the Mayfair Games room you could play a “giant” Settlers of Catan game:

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You could also have joined in on any of these other games:

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As you look at these photos, you should notice that Origins attracts young and old, tall and short, slim and “not so slim”, men and women, the costumed and the plainclothed, etc.  It’s a pretty good cross section of society, all in one place to have fun.

Injurius Games at Origins 2008

This is the first of my reports from Origins 2008, which ended on
Sunday, June 29, 2008.  I brought back around 130 pictures, which I’ll
be sharing the rest of the week here on the site.

The last few years at Origins, I’ve played a game run by Red Shirt Games.  This year was no exception.  The game in question is their “Injurius Games
product.  Injurius Games is a futuristic squad-based gladiatorial-style
arena tabletop miniatures game that has a relatively easy to learn rule
set but enough complexity to keep it from getting old.  As they
describe it on their site, “this system is based on the premise that
gamers want realism, but not at the expense of gameplay and fun.”

In
past years, Red Shirt has run Injurius Games with its human gladiators
on a 3″ by 3″ grid.  This year, the human gladiators were replaced with
Mecks like these:

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There are four basic types of Meck units in the game.  First is the “leader” unit, known as the Jumper:

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As
you may be able to read in the picture, the Jumper packs 3 Autocannons.
It has no energy shield (ES), armor against physical impacts (APAC) of
8, 2 movement points (MP), and it requires 4 command points (CP) to
“inspire” its performance (i.e., improve its chances to hit). The
Autocannons can fire at targets in short range (1-5 squares), medium
range (6-10 squares), and long range (11-15 squares).  If the
Autocannon shoots through the enemy’s shields and does damage, two
12-sided dice are rolled to determine the damage.  Higher damage
amounts are treated as critical hits.  The attacker rolls a d12 to
determine the effect of the critical hit:

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A
critical hit of “1″ is a kill and takes the Meck out of the match.
 Critical hits of 5 or 7 take a weapon offline.  Take both a Meck’s
weapons out and that’s considered a “weapons kill”.  Critical hits of 9
and 11 take out a Meck’s legs, scoring a “movement kill”.   Each kill
allows the attacker to gain a “battle honor” which improves the Meck’s
abilities, including speed increases, extra command points, better
to-hit abilities, increased damage, and better armor.

In
addition to the Jumper, each player also controls two Spartans.  One
Spartan features two Twin Lasers.  The other features two Rocket Pods,
each of which fires 3 rockets.  

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Each
player also controls two Runners.  Runners have the most movement
points and 3 separate weapons.  Runners are the weakest of the 3 unit
types in terms of their ability to take damage, but have the effective
Static Charge weapon which can cause considerable damage at melee range
due to the ease with which it hits other targets.

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Injurius Games is played on a tabletop with terrain pieces such as the one below from this year’s Origins:

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Or this one, used for a scenario version of the game:

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This is a relatively inexpensive game to get into.  As you can see from the price list on the Red Shirt Games site,
you can pick up the rule book for $20 and miniatures relatively
cheaply.  They even offer sets for $40 with a rule book and enough
miniatures to get started immediately.

As I said, I’ve played
this game for the last several years, and specifically the “keep what
you kill” variant played at Origins.  I usually manage to take home a
few miniatures and have fun winning them.  The Red Shirt team at
Origins always seems to do a good job running their games and keeping
things both fair and interesting.

If you encounter the Red
Shirts and Injurius Games at a convention you attend, I definitely
recommend checking out the game to see what you think.

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Origins in Pictures: Miniatures Gaming

Miniatures games are a big chunk of the action at Origins.  An entire Exhibit Hall is set aside for tables of miniatures gaming.  While I didn’t have the time or the batteries to document every interesting miniatures setup I saw in the hall, many of the more-impressive or more unusual ones appear below for your amusement.

Sort of a Cowboys and Indians Theme
Sort of a Cowboys and Indians Theme

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A large historical battle is planned for this table.

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One of the best-looking fortress setups I’ve ever seen. Nice detail work!

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Middle-eastern feel to this one.

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As a sci-fi fan, I can appreciate this SG-1 themed table

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Nice replica of the Stargate

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Star Wars Space Battles

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Heroscape

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Gnome Wars from BrigadeGames.com

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Seems to be a lot of interest in this one…

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Very realistic looking water in this setup

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Minimalist but certainly useful
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Nicely done layout

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A little abstract, but neat and war-torn looking

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Not sure what these are but they look neat.

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Nice clean layout here.

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A prison camp, maybe?

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Privateer Press’ Area

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Nice medieval looking village

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Crashed spaceships usually get my attention…

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Cool use of cardstock/paper buildings

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Extremely elaborate dungeon table. Incredible detail!

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Red Shirt Games’ Silent Death table

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Simple but effective layout

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Another Red Shirt Games table

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Red Shirt’s Silent Death Minis

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Red Shirt’s Silent Death Minis

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Red Shirt’s Silent Death Minis

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Red Shirt’s Silent Death Minis

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Red Shirt’s Silent Death Minis

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Red Shirt’s Silent Death Minis

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Red Shirt’s Silent Death Minis

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Sailpower gaming area

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A close-up of some minis

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A close-up of some minis

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Ships at sea

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More ships at sea

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Another Red Shirt layout

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General Glen’s Combat Rules for Toy Soldiers Table

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Folks playing D&D Minis with Red Shirt

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Silent Death game underway

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Another historical battlefield

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That’s one HUGE battlefield!

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Godzilla seems a long way from Tokyo…

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Some of Reaper’s work…

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Another look at the all-paper-building layout

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Blurry close-up of that amazing dungeon layout

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Another historical or fantasy battlefield

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Nice work on this terrain

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WARMACHINE/HORDES, I believe

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More WARMACHINE/HORDES

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Still more WARMACHINE/HORDES

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The altar in the middle looked cool to me…

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Neat fire and smoke effect done with cotton…

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Some neat buildings in this one.

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A mix of styles but it works

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Nicely done buildings and minis

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Great Lakes Area DBA Gamers

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Starship combat

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Cool bombed-out buildings

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Wicked tree in the middle of this one

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Several unique pieces here…

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Some neat pieces here too…

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Measurement is important…

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I have no idea what that thing in the middle is…

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This picture doesn’t do the waterfall justice. VERY cool.

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This was early and there was still quite a bit going on.

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That’s a lot of foliage…

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Neat castle

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Good attention to detail in the models.

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A clean and useful layout

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Again, no idea what these are…

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I like the color combo…

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Eclectic

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Even more eclectic

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Cool vehicle in front there…

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Very detailed boats…

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Simple but nice.

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Has a very depressing feel, doesn’t it?

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Nifty demo area for Dark Age Games

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Mutant Chronicles Demo Area

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People trying out AT-43

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Historical battlefield

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Gotta like that huge mountain!

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Martian terrain…

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Some Martian terrain…

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Cool fort!

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The Fort in more detail…

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Attack!

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Are the Indians outnumbered?

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Interesting…

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More Heroscape terrain…

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Gamers at play…

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Don’t think I’ve seen a trench setup before…

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Another look at Gnome Wars

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Rogue Judges’ Car Wars battlefield in use