Archive for Other Gaming News

Gen Con 2011 – Thursday/Friday

I picked up my badge Thursday morning and got some coffee.  Heard people saying it took them 2-3 hours in line to get event tickets.  Given the length of the line, I believe that.  When I got in it later that afternoon it took only 35 minutes.  Unfortunately, by then over half the events I wanted to take part in, including some with 100 seats, were sold out.  My fault for not pre-registering and going in on a press pass I guess.

I ended up only getting one event on Thursday, a seminar on writing for RPGs.  I spent most of the afternoon taking photos in the Exhibit Hall which I will post later.  I spent a lot of the evening reading some excellent material by Michael A. Stackpole on how to write fiction.  It included some of his short stories.

Friday morning I played two introductory games of Days of Wonder’s WW II board game “Memoir ’44″.   I’ll post more about it later, but it is simple game to learn and seems to have a lot of replaybility.

Attended Mike Stackpole’s seminar on plotting a novel.  Showed him a shirt I had made after Origins with a quote from one of his seminars:  “You’re the author… suck it up and write!”  I didn’t get to talk to him long but I think he appreciated it.  He smiled at me and said “very good”.

This evening I played Steve Jackson Games’ “Munchkin Zombies” card game.  It is essentially the same mechanic as the other Munchkin titles, with more of the same Kovalik artwork and the same twisted sense of humor. 

I’m scheduled to play Fantasy Flight’s “Dust Tactics” later tonight.  I expect it will be fun, since Fantasy Flight’s games tend to be good (at least those I’ve played or demoed).

More Origins 2011 Photos

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Someone should have told the Convention Center that the URL is wrong…

 

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The Looney Labs Great Experiment

 

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The long hallway to the card game area.

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Origins 2011–Tabletop Gaming Room

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The folks in this picture were playing Aerodrome.  Looks like a fun military simulation, but I’ve not played it yet.  (The wooden dashboards and telescoping stands catch the eye.)

 

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This table was used for a “mech” style combat game.  I’ve forgotten the name…

Continue reading “Origins 2011–Tabletop Gaming Room” »

Origins 2011 Exhibit Hall Pictures

Following are some of the pictures I took at this year’s Origins Game Fair.

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The Origins Experience

Each year, it seems my Origins experience is different from the last.  In the earliest years, it was all about the auction.  I spent hours listening to Frank Mentzer tell the history of the hundreds of games up on the auction block.  Some of them were mine.  Others became mine after the auction.  If I wasn’t in the auction room, I was probably walking around looking at what was on sale in the Exhibit Hall.

Later, I realized that I was missing a lot being in the auction room all day.  I ventured out, trying game demos, playing in organized games, and walking around looking at what was going on.  I found that I was having a lot more fun.

In the last two or three years, I’ve spent time exploring most of the major elements of the convention.  I’ve played in miniatures games, card games, and board games.  I’ve attended seminars on the game industry and fiction writing.  There are only a few things at the convention I’ve not taken part in:  RPGs, LARPs, Magic: The Gathering, and that Mechwarrior video game where you climb into the pods.  Maybe next year.

This year, I spent many hours in the seminars, learning how to write better fiction from published authors like Timothy Zahn, Michael A. Stackpole, Aaron Allston, Jean Rabe, Steven Saus, Donald J. Bingle, and Janine Spendlove.  All of them were encouraging, helpful, and fun to be around.  I learned a lot, and appreciate the time and effort they put into their seminars and roundtable discussions.

In addition to the games, I played a few games.  I played an Introduction to Warhammer 40K, Globalization, sat in for part of a demonstration game of Rezolution, took part in the D&D Boardgame Challenge, and a couple of others. 

I also had the chance to get a few of my novels signed by the authors (specifically Timothy Zahn’s Star Wars novel Specter of the Past, Michael A. Stackpole’s Fortress Draconis, and Aaron Allston’s Sidhe-Devil.  (The links here go to Amazon where you can purchase the books and help support this site at the same time.)

All in all, it was a good convention and I’m already looking forward to next year.

Bruno Faidutti Comments on Game Design

On his blog, game designer Bruno Faidutti responds to questions about game design in a post entitled “Ockham’s Razor” (sic).  A few interesting quotes from his post:

  • Everyone is different, and everyone must find their own way to design games – just as each person has their own way to study for an exam.
  • A common failure that fledgling game designers make is to create games that are too complex and convoluted. 
  • In a game, every rule, every element, must have its use.  It must add something in terms of tactical or strategic challenge.  Similarly, each challenge in the design should be solved with the least possible number of elements.
  • Faidutti said his earliest games were also complex and convoluted, and he spent months simplifying them.  Now, he starts with a basic mechanic and adds elements until he has a “true game”.

Steve Jackson Munchkin Webcomic Contest

The Steve Jackson Games web site announced Friday that they are looking for webcomics that  refer to the Munchkin game.  The contest will run through the month, with the winners being judged by the SJ Games Men in Black team.  See their site for details.

Flames Rising Newsletter Signups

Flames Rising is inviting those interested in the site’s news, reviews, interviews, and other horror-themed items to sign up for their monthly newsletter, where they will share additional content with you.  For more information, see their web site.

Ground Zero Games at SALUTE

The Ground Zero Games web site announced on Saturday that they will be at SALUTE this year, on stand TJ15, their usual spot.  They’ve also posted their April update as well.  See their site for more details.

Gen Con 2010 Report Part 1 – Exhibit Hall

I just realized that I’ve been back from Gen Con Indy 2010 now for at least three weeks without having told you much about it.

I arrived in Indianapolis late on Wednesday evening and checked into the hotel, calling it a night. Thursday morning I went down to the convention center to check in and pick up my badge. The lines were amazing! The pre-registration line alone went from the starting point through all the “snaking” lines they’d set up, down the hall, back by the door, and all the way around to where the press room was setup. It was the longest Gen Con line I’d ever seen. I suspect also, in retrospect, that attendance was much higher than in previous years. If not, it certainly seemed that way.

Being a member of the press, I was fortunate that I didn’t have to stand in that long line. I made my way to the press room and checked in, receiving my badge. I then walked down to the Exhibit Hall to look around.

The “Who North America” folks were there, with their Tardis prop and tons of Dr. Who themed merchandise. I’m guessing their sales were pretty decent, because a couple of items I’d intended to pick up were sold out when I went back later during the convention to buy them, and several other interesting items I saw were sold out as well.

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WizKids promoted some new HeroClix figures, including a set from the Watchmen movie. Their “Colossal Dr. Manhattan” figure was very impressive and detailed, but priced at $80 it was a bit out of my range.

Watchmen HeroClix Figures

Watchmen HeroClix Figures

One company who always manages to impress me at Gen Con is Fantasy Flight Games. In 2008 and 2009, I was really impressed with what they’d done with the Battlestar Galactica franchise. I was even more impressed at how popular their demos of the game and its Pegasus expansion were. I couldn’t even sit down for a demo of either at Gen Con. Since then, of course, I’ve had the opportunity to play the Galactica game at Origins and really enjoyed it. My brother Matt, who was at Gen Con and Origins this year, played several rounds of Galactica at both. I’ve been trying to get him to provide us with a strategy guide for the game, but no luck yet.

But I digress. This year, I was interested in seeing the Dust Tactics game that Fantasy Flight is selling:

Fantasy Flight Games' Dust Tactics

When I went to sign up for games at Gen Con, I was unable to get into any of the Dust Tactics sessions that were running. It appears that once again the folks at Fantasy Flight have another winner on their hands. Congrats! (Since I’ve been accused of sarcasm at times when it wasn’t intended, nothing I’ve said here was meant that way. I am genuinely impressed with the work Fantasy Flight is doing, with their representatives at the conventions, and the success of their product lines. No sarcasm here.)

Each year at Gen Con, there seems to be a common theme among several vendors’ products. A couple of years back, it was pirates and zombies. If you had more than one product for sale, it seemed like you had at least one with a pirate or zombie theme. This year, there seemed to be two recurring themes.

One was paper or cardstock terrain and buildings. For example, Fat Dragon Games was there with its various terrain items, including Dragonshire, E-Z Dungeons, and the like.

Fat Dragon Games Terrain Items

Fat Dragon Games

World Works Games presented a slightly different line of paper terrain, Terraclips:

Wyrd Miniatures Terra Clips

These are basically components you assemble using plastic clips. This allows you to do things like explore up and down through a building by unclipping and removing (or adding onto) the structure as you move miniatures through it.

Terraclips Pieces

These folks offered paper based maps:

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Another recurring theme was the whole “Steampunk” genre, which was represented by quite a few vendors in the Exhibit Hall. Like this booth, which was pretty much all steampunk-themed items:

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The booth also featured this “Steam Powered Computer”:

Steam Powered Computer

And these folks, with steampunk (and perhaps a bit gothic?) clothing and hats:

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There were some others I don’t have pictures of who had steampunk goggles, watches, glasses, and other items.

While in the Exhibit Hall, I enjoyed what I saw in several booths, including:

  • Z-Man Games: They celebrated their 10th anniversary this year, and held a drawing for a collection of all their games.
  • Catalyst Game Labs: Producers of Shadowrun and Battletech, their booth featured a large red mech prop. It seemed to be one of the busier booths in the hall.
  • Privateer Press: Their Warmachine and Hordes games always seem to draw lots of attention and requests for demos. Their miniatures are consistently among the coolest I see at Gen Con.
  • GameSalute.com: Game Salute is all about promoting specialty games. The site actually represents a network of game professionals, retailers, media members, publishers, and others.
  • Hirst Arts: Makers of various molds which produce parts you can assemble into all kinds of fantasy, gothic, and sci-fi terrain.
  • The Game Crafter: Something that’s gotten attention in writing circles recently is the self-publishing options. Writers no longer need to work through agents and publishers to get books to market. Using sites like Amazon’s CreateSpace, you can self-publish a book offer it for sale through Amazon.com and other outlets at pricing competitive to big-name publishers. The Game Crafter is attempting to do the same, but for those who want to manufacture board games.
  • Geeky Clean: I didn’t really spend a lot of time at this booth, but I did find it interesting. They sell soap. Their soaps are shaped and labeled to represent various science fiction and gaming properties, like “Tardi-Soap” that’s shaped like a certain blue time machine, Browncoat field ration soap, and “Bar Trek” soap. Silly stuff. (Not cheap, either. A bar of Tardi-Soap, while large, is $10.00. But I must be alone in that thought, as they apparently sold out of it at Gen Con.)
  • Irondie: I didn’t stop to talk to the fellow running this booth because he seemed pretty busy with other visitors, but they offer some metal dice with very unusual shapes. From what I’ve gathered off their web site, this is a dice oriented game based on the collectible dice they sell. The “collectible” element turns me off, to be honest, but I did think the dice were very neat looking.

In Part 2 of my Gen Con report, I will talk about a couple of the games I played at Gen Con. In Part 3, I’ll talk about the seminars I attended.

Gen Con 2010 Pictures

I returned from Gen Con 2010 a little while ago.

I took over 100 pictures, mostly in the Exhibit Hall.

You can view them in the Google Picasa album here.

Here’s a sample:

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Enjoy!

Origins 2010 Exhibit Hall in Pictures – Part 2

In Part 1, we walked most of the way through the Origins 2010 Exhibit Hall.  Here, we finish the tour….

Chubby Hubby Undies?

Chubby Hubby Undies?

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Game Deals and Retailer News – 07/07/2010

The HobbyGames web site shows what I think is an unintentional typo:

In other game deal and retailer news:

  • Troll and Toad posted an article about the Magic: The Gathering 2011 Core Series update. They are also reportedly offering random Mythic Rares for only $0.99.
  • Mega Miniatures has added a number of fantasy scenery miniatures today, including chairs, baskets, marble column, and tables.
  • Mutineer Miniatures says they’re offering free shipping for the rest of July.
  • Noble Knight Games has added a lot of new items to their web store, including the boxed game “War Between the States”, the ziplock of “Beyond the Urals – The Final Campaign in Russia, 1942″, Strategy & Tactics issue 239, Warhammer Fantasy Core Rules (8th Edition), and more.
  • North Star Figures has added some new items, including WGB-WM-110 – Sdkfz 251/1D Half Track – Boxed Set, CRIMCD – The British Army of the Crimean War, 1854-1856, FIW-024 – French Marines in Canoe, and NSA1015 – Matabele Characters.
  • RPGShop has added three new games: Martini – The Game, Smart Darts, and Star Fleet Battles: Module R12 Unusual Ships.
  • Stafford Games has added two new products for July: Brummbär Assault Tank Platoon and 21cm NW42 Rocket Launcher
  • Wargamesminis.com has added several new products in the Veteran Warriors and Hordes product lines.
  • Warpath Games has added some new products to their list today as well. Click the link to see them.
  • Warweb.com has added some military history books to their catalog, including books about Toyotomi Hideyoshi, Erwin Rommel, Julis Caesar, General George S. Patton, Erich Von Manstein, and Napoleon Bonaparte.
  • Zenit Miniatures (warning: artwork on this page is not safe for work environments or other places where nudity might be objectionable) has published information about its first July miniature release, Graft.

Other Gaming News – 07/06/2010

Other gaming news I ran across today:

  • According to The Wargamer, the Field of Glory historical miniatures game has been released as a Mac game (as well as PC). They also noted that Paradox Interactive and VSTEP have announced the next game in their Ship Simulator series – Ship Simulator Extremes.
  • RPG.NET posted its impressions of Origins 2010. They felt it was one of the best Origins they’ve ever attended.

Origins 2010 Exhibit Hall in Pictures – Part 1

Following are photos I took in the Origins 2010 Exhibit Hall. Although I tried to photograph all the booths to give coverage to every organization that supported Origins this year, I’m sure I’ve probably missed some. If your booth isn’t pictured here, please know that it was NOT intentionally left out. Either I accidentally missed it or got such a blurry photo that it wasn’t worth posting (I tried not to use the flash to avoid being a nuisance to attendees and exhibitors). My apologies if you were an exhibitor and left out…

Belle & Blade's Booth

GameScience Dice BoothGameScience Dice Booth
Continue reading “Origins 2010 Exhibit Hall in Pictures – Part 1” »

Origins 2010 in Pictures

Origins 2010 Logo and Signage

Origins 2010 Logo and Signage

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Origins 2010 – Final Report

Earlier, I shared my overall impressions about Origins 2010, and those of some people I gamed with there. While there were a number of issues I dealt with (being overcharged for generic tokens, writing seminars not listed in the event calendar, not being able to find a game or two, etc.) it was still a good time, and I thank the Origins staff and volunteers for making it that way. I also appreciate the efforts of the various game masters to make the games easy to learn, fair, and fun.

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I played several games this year, which I’ll discuss in no particular order…

Steve Jackson Games’ Munchkin

One of the first games I played was Steve Jackson Games’ “Munchkin” card game. This particular session reportedly included all the various expansions to the original game, which I can believe because there was a stack of cards on the table that was close to a foot high. I played with a few adults and a young child, whose parents were also at the table. As has been my experience with games at Origins, the kid won. (That used to annoy me for some reason, but I’ve grown since then.) Munchkin is a fun game when you play it with people who don’t take it too seriously, and this group didn’t.

For those who haven’t played Munchkin, it’s a card game that is a parody of traditional role-playing games like Dungeons and Dragons. Each player takes on a character and tries to advance that character to level 10, using any advantage or trickery they can get. Players gain a level by defeating a monster or playing a card that lets them gain a level. There are other cards which represent magic weapons and armor, effectively raising the player’s character’s level. For example, your level 1 character could take down a level 5 monster, provided he or she has enough weapons and armor to have an “effective” level of 6 or more. As you reach higher levels, other players will play cards on you to prevent your progress. These cards might, for example, add another monster to the fight, render one or more of your weapon/armor cards ineffective, or otherwise throw you a curve ball.

Flying Frog Productions’ Last Night on Earth

I played Flying Frog Productions’ Last Night on Earth board game at Origins as well. The premise of Last Night on Earth is that a zombie plague is destroying humanity and a group of “heroes” is trying to defeat the zombies so that this isn’t their “last night on Earth”. The players divide into two groups, one playing the zombies and another playing the uninfected “heroes” trying to defeat them. If the zombies can keep the game going long enough (a certain number of turns), they win. If the zombies kill off all the human players, they win. If the humans can complete their randomly-chosen (at the start of the game) objective, they win.

In the scenario we played, the humans were trying to destroy the seven original infected zombies. If they could accomplish this before time ran out, they’d win. The zombies (my side in this case) managed to keep the humans at bay long enough to win. I think we won because of some bad luck on the human side (lots of rolls of the dice that caused guns to run out of ammo) and perhaps a bad strategy (the humans stayed grouped together even when it was clear they were running low on time).

I enjoyed this game, and will be looking to purchase a copy someday. However, given that I still have several board games I’ve bought and have yet to have enough guests visit to play, I’m not willing to part with the list price of $49.95 for this one yet. However, if I find a used copy on eBay or a greatly reduced price copy elsewhere, I may pick it up. It’s not that I don’t think the game is worth the price, just that given the likelihood that I may not get to play it for a while, it doesn’t make sense to invest that much in something that’s going to sit on my shelf for a couple of years.

Mayfair Games’ Entdecker

I signed up for a session of Mayfair Games’ “Entdecker: Exploring New Horizons” board game, run by Mayfair itself. I had never played the game before, and neither had the other person who sat down with me for it. Unfortunately, this was a huge problem because Mayfair didn’t provide a game master for this session. The other fellow and I tried to decipher the fairly complex rule set as best we could and get playing. In the end, we both walked away feeling like this was a game we had no interest in owning.

To be fair to Mayfair Games, the event listing for Origins didn’t say the rules would be taught. And they did have someone come over to give us a very basic understanding of the game. He was there for 2-3 minutes. Perhaps if there had been a game master present, and maybe another player or two, it might have been fun. I don’t know.

I’m not going to describe the game in too much detail because, quite frankly, I don’t think my fellow player and I really “got it” from the rules in the book. At a high level, you take on the role of an explorer who is trying to gain as much credit for exploring and taking control of randomly-generated islands as possible. The islands are “generated” by placing tiles on the map in such a way as to outline a variety of islands. Exploration is done by paying a certain amount of money to “buy” island tiles that you place on your turn, from a selected starting point. You get credit for completing an island and placing units on the island. There’s probably a lot more to it, but we really didn’t have time to figure that all out.

Fantasy Flight Games’ Middle-Earth Quest

Fantasy Flight’s Middle-Earth Quest is a board game set in J.R.R. Tolkien’s fantasy world from The Hobbit and Lord of the Rings. In this game, one player takes on the role of Sauron the Great. The others take on the role of heroes hoping to defeat Sauron.

At a high level, the players each have personal quests to complete. These quests reward the player with training, favor, and knowledge which will help them in the battle with Sauron. They can also gain these resources by battling Sauron’s minions and stopping his plans. The Sauron player seeks to expand influence throughout the game world, interfere with the players’ ability to accomplish their quests, advance the “story track”, and/or find The One Ring.

The game takes 3-4 hours to complete. As is typical for a Fantasy Flight title, the artwork on the board, game pieces, and cards is excellent. It’s a fairly easy game to learn and play, but has enough strategy elements to keep it interesting and challenging. If you are a fan of Tolkien’s work and have an opportunity to sit down and try Middle-Earth Quest, I recommend it.

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Ziggurat Games’ World War IV: One World One King

Ziggurat Games’ World War IV is set in the year 3126, after a massive world war has devastated the planet and taken technology back several decades. Each player takes on the role of a king who wants to rule the planet.

The best description I can give for the game is that it’s like a combination of Risk and Axis & Allies, but with some additional twists and turns. For example, in Risk it is possible to build a large army in a given territory and use that army to launch a massive attack. That’s hard to do in WWIV. Each territory in the game is able to support an army of a specific size. If you have more units in the territory than it can feed, you are required to roll the dice each turn to see if any of those units are starved out (and die). This simple mechanic keeps players from building and sitting on large armies, and encourages them to attack neighboring territories rather than let their armies die of starvation.

On each player’s turn, he or she draws an event card. The event card can be either an “innovation” that helps the player who drew it or a catastrophe that affects a random area on the board. For example, you might gain an innovation that makes your units move farther on each turn. You might instead draw an event which causes a typhoon to happen in a particular region, which destroys an opponent’s fleet there (and possibly starves out neighboring countries). The world of 3126 is not a pretty one.

After the event card is played, players collect income for the territories they control, which allows them to purchase military units and spies. They also move units around, launch attacks, resolve combat, and place newly-purchased units on the map.

Earlier, I mentioned spies. These are a vital part of the player’s arsenal. Although spies only combat other spies, they have benefits that make them worth keeping around. For one thing, spies can move unnoticed through enemy territories. They can use this freedom to get into the territory where an opponent’s king is located and attempt to assassinate him, taking that player out of the game. Spies can also give players an advantage in combat. If a particular attack takes out one of your units and you have a spy in the territory, you have the option of selecting which of your units is destroyed. If you don’t have a spy, your opponent gets to decide, which is usually very bad for you.

In the game I played, one of my opponents decided to test a theory. He created a “stack” of 6 spies and sent them into my territory. Since spies can move around unimpeded by who owns the territory, they were able to reach the territory with my king in a few turns. When they got there, the 4 spies I had guarding my king were (through some unlucky die rolls) taken out on the first attack. My king was taken out on the next. Considering that spies are among the cheapest units to purchase in the game, this was a relatively inexpensive attack for my opponent and (for me) a rather devastating one.

I really enjoyed this game. I think it may well have been one of the best games I’ve played at Origins in a long time. If you like games like Risk and Axis and Allies, I can’t encourage you strongly enough to take a look at this one.

Red Shirt Games’ Injurius Games: It’s Killing Time!

Playing Injuris Games at Origins is something of a tradition for me. It’s a fairly rules-light and fun miniatures game, depicting gladatorial style combat in a futuristic setting. Players each start with a squad of 5 units, which are moved around on a tabletop. There are snipers who can pick off targets at a distance, weapons that do damage over time, grenades that can miss one target and take out another by “splattering”, and power-ups that make units more powerful and effective. I’ve always enjoyed the game and the Red Shirt crew makes it fun to play, so I try to get at least one session of Injurius Games into my Origins schedule each year.

Exhibit Hall 2010

I’ll post some photos later, but it felt to me like the Exhibit Hall (or “Dealer Room”) was more full than at Origins 2009, meaning both that I saw more people walking through it and more vendors with booths. I hope that’s a sign that the economy is doing better and that the games industry is getting stronger.

There were some interesting products there this year which weren’t strictly game related (or at least I didn’t think so). There was a fellow selling handmade leather-bound journals or notebooks, containing handmade cotton-fiber paper. I have to admit I liked the look of those and since I tend to unintentionally “collect” notebooks it took some self-discipline not to buy one. I also saw a massage booth where gamers could get massages. I felt a little sorry for the massage givers that some of the gamers who purchased their services were drenched in sweat from the high temperatures outside.

Closing Thoughts

Being a resident of the Columbus area, Origins is an easy convention for me to attend. I take a couple of days off work, drive downtown, park the car, and get to play a bunch of games. It’s a fun time. I also get to visit some of my favorite restaurants that I wouldn’t normally visit because of their location.

Still, it felt to me like this year’s Origins wasn’t as well-run as it usually is. If the trend continues, I am not sure I will bother attending in 2-3 years’ time, or if I do it won’t be worth taking time off for.

Worse, it appears I was overcharged for the generic tokens I purchased. The refund I was promised by the Service Desk for the overage was not received as of earlier this week when I checked. Granted, $24 isn’t exactly going to leave me broke, but paying $24 extra for essentially nothing isn’t a good thing.

Origins 2010 – Wednesday June 24

Today I checked in at Origins and picked up my admission badge and tickets.

At 11am, I played Steve Jackson’s Munchkin card game with three other adults and a child. As is typical for my experiences at conventions, the child won. Her prize was a Munchkin coin.

I spent a lot of the afternoon reading a book. I had wanted to sign up for some games, but didn’t really see any that interested me. The book I was reading (James Frey’s “How to Write a Damn Good Novel”) DID interest me, so I made a bit of progress with it.

At 6pm, I sat down with some others to play Fantasy Flight Games’ Middle Earth Quest. The game is based on the fantasy world of J.R.R. Tolkien, and depicts a part of the story not seen in the books or movies. The game pits up to 4 players against a fifth player who assumes the role of Sauron. Sauron’s objective is to gain influence throughout the land, which allows him to advance his “plot” to the “finale”. The players are simultaneously trying to prevent that from happening and keep their own story advancing along. They do this by completing quests, collecting favor, and defeating Sauron’s minions. It took us about 4 hours to play through, with only a few short “bio breaks”. The pace of the game feels a bit slow, but this is primarily due to the amount of strategizing involved for both the “hero” players and the Sauron player.

On balance, I found it an enjoyable game. With a group of experienced players, I suspect it would be very challenging, though it feels like the game is weighted a bit toward Sauron winning. The artwork on the box, the cards, the board, and the plastic miniatures is all very beautiful and high-quality stuff… as I’ve come to expect from Fantasy Flight Games in the past. I’d definitely recommend checking the game out if you have the opportunity.

My brother Matt, who is also attending Origins this year, spent the evening playing Fantasy Flight’s Battlestar Galactica board game. Matt is very fond of the Battlestar Galactica board game. I believe he signed up for every available session at Origins 2010. I enjoy the game myself, though I wanted a bit more variety out of my experience this year, so I signed up for only one session of BSG.

The Exhibit Hall isn’t open yet. It kicks into full swing tomorrow from what I understand.

Several of the eating places in the Greater Columbus Convention Center near the gaming areas are also not open yet, which is understandable given that the convention is just getting started.

Game News 06-20-2010

Today’s news, broken down by gaming topic and typed one-handed (until I get rid of this sling!)…

General Gaming News:

  • Funagain Games is offering $100 grants to schools, libraries, community organizations, game groups, and U.S. military personnel deployed overseas. These reportedly are often going unclaimed.
  • Jolly Roger Games lists a few new products on their site for June, including Horsemen of the Apocalypse: Essays on Role-playing, ROPE, The Chicago Way, A Nation on Trial, and Fire Brigade: World War Two Miniatures

Board Game News:

  • Phil Pritchard’s Lensman Game web site says they will have copies on hand for purchase at Origins. Less than 100 will be there, at a list price of $79.95 each.

Miniatures Gaming News:

  • Scarab Miniatures has listed several products for June, including Rate of Fire (from Crusader Publishing, a set of WWII skirmish rules), a German Tank Crew pack, French Dragoons pack, and others.
  • Black Cat Bases is having a 20% off sale on all ranges until June 23, 2010.
  • Aberrant Games is taking pre-orders for two upcoming Warlands Surfer minis.
  • Wargames Supply Dump lists new 28mm Pulp Sci fi scenic items from Frozen Planet Studios
  • Wargamesminis.com lists as a new product the Britannia 20mm Artillery Crew.
  • Warpath Games lists a new Firrestorm Armada fleet, The Directorate, as available now.

Wargame News:

  • Critical Hit has reduced the price of ASLComp Afrikakorps: Second Time Around to $9.95.
  • Decision Games has found all the play testers they were looking for but will consider other applications.

RPG News:

  • Morrigan Press’ Talislanta site says a scan of The Chronicles of Talislanta First Edition is available for free download.

Site News:

Added approximately 1,076 new sites to my monitoring list yesterday. Added the following today, with more to come:

1.2.3.games
12spiel
1745 Trading Company
1A Spiele GmbH
2 Hour Wargames
Jim Corn Games
2F-Spiele
2K Games
3 Man Chess
3-Hirn-Verlag
3J Games
3mg Inc.
4J Enterprises
4Kids Entertainment
4Kidz, Inc.
4R, Inc
555 games
5vs5
5°Dimension International
93 Games Studio
93 Made Games
999 Games
9th Level Games
@games online
A & A Game Engineering
Abacus
Abel Games LTD.
Aberrant Games
Abstract Games (magazine)
Abysse Corp.
Academic Gaming Review
Academy Games
Acclaim Entertainment Inc.
Ace Murder Mystery
Ace of Brains
ACE Pelit Oy

Game News 06-19-2010

Today’s scan found the following news items:

  • According to the Ragnar Brothers web site, their Workshop of the World game won the Best New Board Game 2010 award at the UK Games Expo this month. Only 1,000 copies of the game have been produced, all for direct sale to consumers.
  • Regiment Games has a couple of “Special Sale Items” up on their site. One is a set of 20 miniatures from their “Rar” line. The other is a set of figures from the “Drantakh” army.
  • Artizan Designs has added a page for their Rules of Engagement product line.
  • Nexus Games is advertising for pre-orders of Battles of Napoleon: The Eagle and the Lion and War of the Ring: Collector’s Edition.
  • Wargamedownloads.com has added 3 issues of “Line of Fire” (the Lock ‘n Load Publishing Magazine) to its product line, along with “The Dream to end all Dreams: World Cup Football”.
  • Fiery Dragon is displaying their latest product, “Counter Collection: Heroic 2″ which is a set of tabletop tokens for use in Dungeons and Dragons 4e, and including a dry-erase fold-out battlemat.

I’ve added War Torn Worlds and Longbow Games into my scans. I was surprised neither one was in my list. I’ve spoken to representatives from both companies at past game conventions and was impressed with what they had to offer. War Torn Worlds produces game accessories from recycled rubber. Longbow Games produced a really sharp-looking PC game (Hegemony) they previewed at Origins (I think) a few years ago. In any case, as these companies update their sites, you’ll be hearing their latest news here.