Wizards of the Coast’s web site announced the qualifiers for the Magic: The Gathering Pro Tour in Philadelphia from April 16 through July 31. See their web site for more information about events and signing up.
Archive for Card-based Games
MTG Pro Tour Qualifier in Philly
APE Promotes Talton’s BattleCON
Advanced Primate Entertainment (APE) Games has announced a "kickstarter" for Level 99 Games’ Brad Talton’s title Battle Connection or BattleCON.
BattleCON is a board game adaptation of 2D console fighting video games. Each player controls a different character with unique skills and playing style. It is a fast-paced game, with a battle finishing in 10 minutes.
BattleCON ships with 12 different characters, and each character includes all the cards needed to play it. You don’t have to buy boosters or collect rare and uber-rare cards.
For more information, or to order, see the kickstarter information on the APE Games web site.
Card Game News – 08/29/2010
Today’s Card Game News:
- Eden Studios has announced an upcoming All Flesh Must Be Eaten sourcebook Band of Zombies, a World War II themed book featuring a number of additions to the All Flesh Must Be Eaten universe. They’re also releasing a game based on the Hack/Slash comic.
- Plaid Hat Games says that Reinforcement Packs for Summoner Wars are available for pre-order. Premium Board and Faction Packs are shipping.
- The Spoils web site has posted its Gen Con 2010 report, as well as information about pre-sales of the Seed II package.
- The Shadowfist web site says that Shadowfist playmats are available in the online store, and that The Inner Kingdom Update (second issue of their newsletter) is available.
Card Game News – 07/31/2010
Today’s card-based games news:
- Gamers Rule will be at Gen Con in the Game Publisher’s Association booth (533B).
- Gozer Games is getting ready for Gen Con also, and will be in booth 533, with copies of Collateral Damage: The Amine Board Game and Zombie Ninja Pirates.
- Interaction Point Games (IPG) has announced the release of their third book in print “Kingdoms of Legend: All Hands on Deck!”
- The Between the Stars web site announced the 14th World Championship for the Perry Rhodan trading card game (in German).
- The Spoils web site announced that “The Party is coming to Gen Con” and that Red and Will created a deck based on the Party Clowns card that they think is the “best deck ever” for the game.
- The Shadowfist site says Shadowfist coffee mugs are available in their online store for $10.
Card Game News – 07/16/2010
The Spoils web site includes an article about the building of theme decks within The Spoils.
Card Games News – 07/13/2010
Today’s news:
- Wizards of the Coast has published information about Magic 2011 Launch Parties. According to the announcement, all participants received an Ancient Hellkite exclusive Launch Party promo card while supplies last.
- Interaction Point Games is offering a variety of “gear” for their games via CafePress.
- The Bella Sara card game won two awards from The Toy Man Product Guide.
Game News – 07/08/2010
Today’s board game news:
- Cactus Game Design is publishing a new product for 2010, “Bible Taboo”. This is a Christian version of the Hasbro title.
- Fantasy Flight Games is offering players a chance to try a new Warhammer adventure “Journey to Black Fire Pass” at a number of participating stores (link may not work properly if you use Firefox). They’ve also published “The Lurker at the Threshold” expansion for Arkham Horror.
- Mark Steere Games has published a new board game, Fractal. This two-player print-and-play game, which can’t end in a draw, requires players to form a path of cells of their own color connecting the two border regions of their color.
Card Games news:
- Interaction Point Games has added a Wild West fighting card game “Knock Down, Drag Out” to its online store. They’re offering free shipping in the US, probably through July 11, though the web site says June 11…
Miniatures and Miniatures Games news:
- The Arcane Legions web site announced that they’ve updated the special ability list for the game.
- Comfy Chair Games has added two packs of miniatures to their site, the “pig whisperer” pack and the “wild dog pack”.
- The Flames of War web site was updated with information about upcoming conventions, some Early-war tips, and more.
- Games Workshop posted some information related to the Warhammer launch day, including modeling advice.
- Mongoose Publishing has added three new books to their line: RuneQuest II: Empires, Traveller LBB 3: Scout, and Judge Dredd Mega-City Archives 3: Lawbreakers.
- Rackham Studio has begun testing Aarklash Warpack in beta, a skirmish game set in the world of Aarklash.
- Taban Miniatures has added 5 new post-apocalyptic fighter miniatures to their product line.
PC and Online Games news:
- CCP Games, the makers of EVE Online, plan to be at Gen Con Indy in August.
- Electronic Arts is accepting pre-orders for Dead Space 2, expected to release on January 25, 2011. An announcement about the game was posted today. FIFA 11 is expected to release on September 28, 2010. Dragon Age 2 is in development at BioWare’s Edmonton-based studio.
- The Firaxis site says that Civilization V won the Best Strategy Game of E3 award.
- Gamersgate is now offering “The Settlers 7: Paths to a Kingdom” downloadable content pack 1 for $3.49.
- Longbow Games posted its Origins 2010 article yesterday.
- Matrix Games announced yesterday that Close Combat – Last Stand Arnhem is now available, and that there is a “Blitzkrieg Sale” on all Close Combat titles to celebrate the Last Stand Arnhem release. Titles in the line are 10-35% off according to the post (sale priced $19.99 to $35.99).
- Paradox Interactive and Kerberos Productions released a trailer for Sword of Stars 2. More information and a link to the trailer appear on the page linked here.
That’s all for today. I’ll try to get RPG and Wargame news to you tomorrow.
Board Game News – 07/07/2010
Today’s Board Game news:
- Days of Wonder announced that Small World for iPad 1.0 introduces a new solo play mode. They also posted pictures from Open de France M44.
- Eagle Games’ “Dent & Ding” game today is a copy of Puerto Rico the PC game for $2.99. This is the PC version of the Puerto Rico board game, reportedly the highest rated game of all time on BoardGame Geek. (Pay attention to the shipping charges, though. I just considered adding two of their dinged games to my collection, but the shipping cost twice what the two games cost – about $12.)
- Fantasy Flight Games has posted the rules for The Lurker at the Threshold on their site and announced the availability of Battles of Napoleon. (The two pages linked here appear to be broken. The company name link should work.)
- Sands of Time Games says that the final batch copies of the first print of the Catacombs game are now available at Board & Bits. These copies have the replacement wooden pieces already included.
- Steve Jackson Games reports that two Munchkin reprints have started shipping. These include rules updates made in Munchkin’s 19th printing and Munchkin 3 – Clerical Errors now contains full-color cards.
- Gigamic Games reports (in French) that if you are in the area of Val d’Isere you should be sure not to miss the Avalanche Games festival this weekend at the foot of the Face de Bellevarde au Centre des congrès.
Shadowfist Newsletter Released
According to the Shadowfist trading card game web site, the first issue of their official newsletter is available for download.
You can download it from this web page.
Eye-Level Entertainment’s “E.T.I.”
As a gamer, I’m ashamed to admit that I played only one actual game at Gen Con 2009. Fortunately, that one game was Eye-Level Entertainment’s E.T.I. (which stands for “Estimated Time to Invasion”).
E.T.I. is a science-fictioned themed card/board game in which players attempt to defend against an alien invasion. Players don’t know when the invasion will happen precisely, only that it’s coming and they need to prepare for it. Each player takes on the role of a corporation which is researching new technologies to help it defend against the impending alien invasion. One of the players is actually an alien in disguise, attempting to gather as many technologies as possible to prevent the humans from getting them.
At the start of play, a number of technology cards are placed face-up on the table. These represent the technologies that players may choose to research. There is always one less technology card on the table than the number of players, meaning that at least two players are always in competition for a technology. Each player takes a marker representing their company name and places it on the technology they hope to acquire.
Players then select an “agenda” card indicating which of three actions they plan to take this turn. They may elect to conduct research, submit their findings, or switch projects.
To conduct research, players choose a number of research cards (which varies based on choices made during the game) and keeps them face down while placing them around the outside of their company score card. These cards represent potential “research data points” that can be used to acquire a technology.
If a player is concerned that an opponent is going to research the chosen technology first, they may elect to switch projects instead of performing research.
If a player wants to collect the results of their research activities, they have two options. The “safe” option gives the player 10 points for each research card in front of them. The “risky” option requires the player to flip over all the research cards in front of them and follow them sequentially to determine the outcome of research. The player may get lucky and turn over several research cards with values of 20, 30, or 50 points (instead of the 10 they’d get the “safe” way). The player may also get unlucky and turn over sabotage cards, or cards which negate the most-valuable research cards after them. A good “risky” submission may get you a technology and “scoop” your opponent out of it. A “safe” submission might result in too few points and allow your competitor the chance to scoop the technology from you.
During the course of play, you’ll draw cards and collect research cards that help you. For example, you may develop the “Analysis” quality, which allows you to peek at some of the research cards in front of you. This can help you decide if it’s better to use the “safe” or “risky” option to submit your findings. You may also develop “Creativity” which allows you to swap the order of research cards around to avoid the penalties of the nastier ones. Or you might increase “Staffing” which allows you to draw more research cards on a turn.
At some point during the game, the alien player will announce that they are the alien. It now becomes a countdown until the invasion happens. During that time, the alien will attempt to thwart the players’ efforts. The humans will desperately try to acquire the last few technologies to defend themselves.
Then, it’s invasion time. Point values are assigned to the technologies each human player has accumulated. The alien player also accumulates points which represent ships in their invasion fleet. The alien then sends ships up against each player and attempts to take them out of the game. The point values of the ships are compared to the point values of the defensive technologies each player has created. If the alien’s fleet has a higher attack value, the player is destroyed. If not, the player survives the invasion and is considered a winner. Among the winning players, the one with the most “fame” (a by-product of research) wins.
There’s more to the game than this, but the above gives you a pretty good idea of the mechanics and strategy.
It took about 2 hours to play through a 4-player game, where none of us had played the game before. I would imagine that subsequent plays would reduce that 2-hour figure somewhat, but I doubt it would get below 90 minutes.
It sounded like a very complicated game at the start, but was actually quite easy once it got rolling. My brother and I played it and found it enjoyable. I reminded us of a “light” version of the Fantasy Flight Games “Battlestar Galactica” board game. We definitely recommend checking it out if you get the chance.
Impressions of Infernal Contraptions by Privateer Press
If you’ve read this site for any period of time, you’ve probably heard me talk about how cool I think Privateer Press‘ miniatures look. Their WARMACHINE miniatures are some of the coolest looking miniatures being cast today, and whoever does their paint work makes me very, very jealous. I also like the mechanics of WARMACHINE based on the demos I’ve played in the past. Having said all that, I don’t own WARMACHINE or any of their miniatures. That’s because I’ve already invested in at least two or three other miniatures games, and those miniatures, and still haven’t painted or played with any of them. So I decided I won’t buy any more until I’ve made use of what I have.
When Privateer began talking about its “Infernal Contraption” card game, I couldn’t help but be curious about it. I saw it on the Origins schedule this year and decided to try it.
Infernal Contraption is described as a “stand-alone card game where goblin mechanics race to assemble nigh-uncontrollable magical machines.” That’s the concept. You’re a goblin engineer trying to build the best machine you can.
At the start of the game, each player has a hand containing 7 cards, a “parts pile” containing lots more of the same cards, and a card on the table in front of them called a “power core”. Some cards contain “contraptions” or devices which make your machine do something. Other cards contain “power cores” which provide power to the contraptions in your machine. Each contraption must make contact with a power core in order to function. “Upgrade” cards can be attacked to contraptions to make them better. Other cards have a one-time effect that occurs when the contraption is activated. With “Infernal Contraption 2” you also add Sabotage cards which damage an opponent’s machine. (The good news is that this isn’t a “collectible” card game. If you buy a set, you get all the cards. If you buy the expansion, you get all those cards in one set. None of that irritating sifting through boxes of cards to get what you want.)
There’s a little more to the mechanics than this, but that’s enough to understand the game. On each turn, you play a card from your hand onto your machine (or an opponent’s in the case of Sabotage cards). After you’ve placed all the cards you want to play, you attempt to activate your machine. You do this by reading the cards in order from top to bottom, left to right, down the machine. If a contraption card is powered and not sabotaged, you do what it says.
The object of the game is to get your opponents to run out of cards in their “parts piles” without doing so yourself. The cards you place into your machine will force your opponents to do things like draw cards from their parts piles into their hands, allow you to remove cards from the scrap pile (discard pile in the center of the table) to your hand or parts pile, etc.
Strategic use of your cards can make all the difference. I ended up losing the game because I didn’t read a sabotage card clearly enough. It finished off my dwindling parts pile when it activated. The sad part was that I had a card that would have “undone” the sabotage, but I wasn’t worried about it because all the earlier sabotage cards just deactivated the attached contraption and I knew I could win without that one. If I’d disabled that sabotage card, I’m positive I’d have taken one of my opponents down. The other one wasn’t a threat. (In the end, that guy “won” the event because the guy who was actually still standing was the GM.)
Infernal Contraption is an easy game to learn. Young children could very easily pick it up, I think. Still, there is enough strategy in it to keep adults interested as well. My only complain about the game, and this is a very minor one, is that it requires a lot of space on the table for each player. As the game progresses, you’re adding more and more devices to your machine (i.e., laying more cards on the table). By design, devices and power cores can only be added to the machine by matching the top or bottom edges (the sides are reserved for upgrades and sabotages). This means that your machine becomes very long. Even if you split it up into multiple lines, it still consumes a lot of table space. My machine at the end of the game, end to end, was roughly as long as my arm span.
Magic: The Gathering Memorial Day Sale at Troll and Toad
The Troll and Toad web site has announced a sale on Magic: The Gathering cards in celebration of Memorial Day. They’re also looking to purchase cards from the new Alara Reborn expansion. For more information, see their site.
BTRC Publishes “Footsteps of the Prophet (pbuh)”
According to an April 27, 2009, post on the Blacksburg Tactical Research Center web site, on April 30 they published a title described as “fun, possibly educational and maybe controversial in some circles” called Footsteps of the Prophet(pbuh). It’s a card game about the Khalifate succession after the death of the Prophet(pbuh). The game is reportedly designed around historical figures and events, and predates the original Sunni/Shia split. The main game is in English with Arabic subtitles, and there is a separate Arabic version that has English subtitles. The game is available through RPGNow for $7.00 as of this writing.

Upper Deck Forced to Drop Yu-Gi-Oh! Support
Upper Deck has apparently been ordered to cease and desist producing Yu-Gi-Oh! card game products. This is the announcement on their web site:
North Las Vegas, NV (February 26, 2009) – Throughout this uncertain time for the Yu-Gi-Oh! players and retailers, Upper Deck has continued in good faith to support the community of which it has been an integral part for six years.
Despite having no new product since December of 2008, Upper Deck has continued to ship league kits to hobby stores, run top level Organized Play events, such as Shonen Jump Championships and Regional Championships, without interruption for as long as possible and at great expense over the last three months.
Unfortunately, Konami has continued to disregard the needs of the Yu-Gi-Oh! community and the court has placed a temporary injunction against us on all Yu-Gi-Oh! TRADING CARD GAME products. This ruling will immediately affect all support for Yu-Gi-Oh! online and through Upper Deck’s proprietary Mantis tournament software. In addition, the cancellation of Upper Deck sponsored Organized Play, which it hoped would be temporary, is now permanent. We do not feel that this course of action is in the best interest of the players and regret that the absence of Upper Deck support will leave such a large void in the Yu-Gi-Oh! community.
As Upper Deck moves forward with this transition, we will always keep our customers’ needs in mind. To find out more about our exceptional products and exciting Organized Play opportunities for all of our great games, please visit www.UDE.com.
4th Street Software is Shipping 4th Street Baseball 2008
According to the 4th Street Software web site, they are now shipping 4th Street Baseball 2008. 4th Street Baseball allows players to use the pitching, fielding, and hitting abilities of their players to dominate a game. It features ball park effects, defensive positioning, pitch selection, pitch “guessing”, cut-offs, throw-throughs, etc.
The game includes a book full of baseball player ratings which are perforated to the same size as a traditional baseball card, ball parks printed on 8.5″ x 11″ card stock for each team, dice, strategy cards, a results chart, score sheets, and instruction booklets for a basic version of the game as well as the standard version.
The instruction manual is viewable online, and a sample game can be downloaded to give you an idea of what the full game is like.
The 2008 season is priced at $59.95 as of this writing, with past seasons priced at $49.95, and “Retro Seasons” priced at $44.95.
For more information and ordering, see the 4th Street Software web site.
(Am I the only one who thinks that it’s odd that a company with “software” in its name seems to focus mostly on on sports-related board games?)
Hour of Glory Price Reductions at Warm Acre
The Warm Acre web site has announced that they are reducing the prices of the Hour of Glory rule set and Bunker 3D card construction set for a limited time.
The Hour of Glory rules have been reduced from $17.95 to $10. This is a game of espionage and counter-espionage set in World War II. The Axis has established a research facility in The Stronghold that holds a secret while will give the Third Reich a power none will oppose. The Axis forces must protect The Stronghold, while finding and eliminating Allied spies. The Allies’ secret SABRE brigade must infiltrate the stronghold and steal critical intelligence data. The game consists of a 60-page color rulebook, color playing cards and counters, 10 color board tiles. It’s designed for ages 12 and up, 2-4 players, with a playing time of approximately an hour.
The Hour of Glory Bunker 3D set has been reduced from $8.95 to $8.00. This PDF allows you to build a 3D version of The Stronghold. The set allows you to build 10 rooms, corridors, opening doors, and features/fittings to furnish the bunker. It’s designed for 28mm miniatures.

Upper Deck Releases Huntik TCG
North Las Vegas, NV February 18, 2009) – It’s finally here! Upper Deck is pleased to announce that the Huntik Trading Card Game (TCG) has launched nationwide! This brand new game is closely tied with the popular Huntik: Secrets & Seekers animated series, currently airing Saturday mornings on The CW4Kids Network. Visit Huntik.com for more information on this exciting action-adventure brand!
Magic, mystery, mythology and adventure come together in Huntik, and the Huntik Trading Card Game brings all the excitement of the TV series right to your table top. In the animated series, young Lok Lambert and Dante Vale travel the globe with their group of amazing Seekers, exploring exotic locations and seeking to unlock ancient secrets. Lok and his friends search for powerful spirit-warriors, called Titans, to use in battle against the evil Organization. The Huntik TCG lets players direct their own Seekers to complete missions by using amazing powers and controlling mighty Titans. Plus, one in every three Huntik TCG card packs includes a password that unlocks Titans and other great content on the Huntik website. Visit Huntik.com for more information.
“There is a lot of excitement behind our new action-adventure brand and we are delighted to launch the TCG today,” said Erika Conway, brand manager for Huntik: Secrets & Seekers TCG at Upper Deck. “The TV show is doing very well, the brand is gaining traction around the world and now the TCG offers Huntik fans another way to enjoy the characters and story lines that they are coming to love.”
To augment the debut of this engaging new game, Toys “R” Us is showcasing Huntik TCG with an exclusive feature store in its flagship location in Times Square. Huntik TCG launch events will take place at hobby stores throughout North America on February 21 and 22. Visit Huntik.com to find a location near you!
The Huntik: Secrets & Seekers animated, action-adventure series recently debuted on the CW4Kids Network to high praise and is airing in over 20 other countries worldwide! During each episode, the Huntik Foundation Seekers go on a new mission and battle the Organization. Each mission is assigned to the Seekers through a Mission card, just like in the Huntik TCG. With more exotic locations than any other animated series, this adventure is not to be missed! Each episode also features a new password, letting fans unlock exclusive content on Huntik website. For more information, please visit Huntik.com.
BoneGames Announces Marathon
BoneGames is offering its first new game in years, a print and play PDF game called “Marathon“. They are currently making a playtest version available now, to collect player feedback and fine-tune the title before finishing it. Marathon will be released as a “freely available game” that you can download, print out, cut out the cards and pieces, and play.
Marathon is a race game in which players take on the role of gods who influence the competitors in subtle ways. Players try to help their heroes reach the finish line first. BoneGames believes that the game can be learned and played in about an hour.
Clocktowers from Jolly Roger Games
The Jolly Roger Games web site was recently updated to include “Clocktowers“, a card game in which players compete to build the most clocktowers in the city, while keeping wild animals out of the towers, and overcoming other obstacles. As of this writing, it’s priced at $10.00.
Upcoming Atlas Games Titles for 2009
Michelle Nephew at Atlas Games posted an update on January 19:
YES, we’ve been working on LOTS of new products for 2009. I just put up info for
Let’s Kill: Crime
Scene Instigation, Mad Scientist
University: Spring Break, and Tales of Mythic
Europe for Ars Magica. And as previously announced, Realms of Power:
Faerie for Ars Magica will be out next month, and Gloom: Unfortunate
Expeditions later in the year.
For more information, see the links above.



