From my brother Matt, a heavy Lord of the Rings Online (LOTRO) player:
There are a few terms and such that come in handy.
Morale – Hit points.
Power – Used to cast special powers, as opposed to regular attacks.
Death – no one dies in LotRO, rather you’re defeated. The penalty is two fold – you will have item wear that will cost money to repair; you will be given Dread that will reduce your Morale for 10 minutes. If a Minstrel, Captain, or Loremaster revives you then you receive less item wear and no Dread. There are other ways to get rid of Dread either from a Minstrel using a ‘Song of Salvation’ on you or by using an Edelharn Token.
Edelharn Token (or Token) – removes Dread and provides a morale bonus for a short period. They can be bought in the Auction House or if you’re a Jeweler you can make your own.
Might – an attribute that determines how much damage you do with a melee weapon, how easily you block with a shield, or parry an attack.
Agility – an attribute that determines ranged damage and how easily you can evade.
Vitality – an attribute that determines Morale, resistance to disease/poison/wounds. Also determines out of combat morale recovery.
Will – an attribute that determines Power, resistance to fear.
Fate – an attribute that determines in combat Morale and Power recovery.
Deeds – These are like Badges in CoH. When you complete a Deed you earn a title for your character. For example, if you complete all 15 books of Volume 1 of the Epic Book you earn the title “Champion of Eregion” for your character. There are others, such as “Wolf-Tamer” that you earn for killing enough wolves in a specific area.
Traits – They can be earned by completing the second tier of Deeds (Virtues), by using your class powers, by defeating a number of your racial enemies, or completing a legendary book. They provide special bonuses that you can equip to boost some aspect of your character. To use the bonus you must visit a Bard and pay cash to equip the trait. The higher your level, the more of these you can equip.
A Virtue provides three small bonuses that can be increased by completing deeds. Each zone has Deeds that increment most Virtues – you’ll receive a notice when you’ve started or earned one. For example, you could gain +300 Fear Resistance, +5 vitality, and +25 armor at Level 1. At level 2 (of the Virtue) you could have +325 Fear resistance, +7 vitality, and +30 armor.
Each Race has historic enemies. Kill enough of them and you earn a racial bonus. For example, elves can earn +2% damage with bows by killing enough Orcs. There are some other racial traits, such as ‘Return to Rivendell’ that can allow elves to travel immediately to Rivendell from any location.
Class Traits are earned by using special abilities. For example, if you’re a Hunter and you set 500 traps you earn the ‘Combat Traps’ trait that allows you to set traps during combat.
Legendary Traits are class specific. They can’t be earned until L39. They come in two parts – you must find a legendary trait book for your class and then find the missing pages of the book. The books and pages drop off different mobs you’ll encounter in the course of questing. You may have to grind a bit to complete them because some pages can be rare drops. On my Captain I have a Legendary Trait called “Wrath of the Oathbreakers”. This allows me once every 5 minutes I can call in three ghosts to attack a mob, reducing it’s damage resistance by 35% for 30 seconds. It’s pretty freakin’ awesome.
Conjunctions, Fellowship maneuvers – These are special maneuvers a group can do for a great reward. They are random unless you have a Burglar or higher level Guardian/Champion in the group.
Basically, a bullseye will pop up on the screen and you have a couple seconds to click it. This pops a diamond shaped box with Red, Yellow, Blue, and Green buttons on it. Each group member selects a button and performs a specific task afterward. If they’re performed in the correct order you get a massive bonus. Red and Yellow buttons may be grayed out if you’re not within your attack range of the mob that your group has received a conjunction on.
You need at least 2 people in a group for a conjunction. The group leader can select them anytime and you’ll get a pop up on screen when you join the group (if it’s set) and when the group has a conjunction. Every time you complete a fellowship maneuver it will be added to your list and you can set it when you’re leader.
For example, if you’re in a 5 person group you can perform a specific maneuver called “Pure of Heart”. The first three people select Green and the last two select Blue. This doesn’t do any damage but restores about 90% of a group’s morale and power. Another is called “Hew the Stone” – you have the first 5 people select Red and the last one selects Blue. This deals a massive amount of damage, the group receives some Power, and the player who selected Blue at the end receives an Oathbreaker ghost to protect them for 60 seconds.
A smart group leader will set these in advance and tell who to select which button. With “Pure of Heart” I normally have the Melee classes select Green and the Ranged classes select Blue.


