Archive for August 11, 2008

Rotating Sale at Cheese Weasel Logistics

The folks at Cheese Weasel Logistics are staring a “rotating sale” where one of their products is offered at a discount. The current sale is on their “Card Coffin” product.



Terminator Card Game

Bunky’s Enterprises has apparently released a card game based on the movie “Terminator 2: Judgment Day”. According to their site, “Terminator 2: Judgment Day is an engrossing strategic game where you build and command John Connor

Fantasy Flight Games’ “Battlestar Galactica”

This article starts with an admission… I never got close enough to this game to actually play it.  This game was so darned popular at Gen Con Indy 2008 that I simply couldn’t find a time when a seat was available to sit down and get a demo.  The tables were full any time Fantasy Flight Games had someone there who could run a demo.  That tells me they must be on to a winner with this title, because I managed a demo with some of the other “hot” titles this year, such as “Humans!!” from Twilight Creations.  (That took several attempts as well, as it was also quite popular.)

This article therefore is NOT a review.  I stood nearby, slightly jealous, watching others play the game for as long as my feet held out (plantar fasciitis is a tough adversary).  While I think I have a reasonably good feel for how it plays, I’m not going to try to convey that here except to say that all the elements you think of as integral to the current Battlestar Galactica series appear to be present in the prototype being demonstrated at Gen Con.

It is my understanding (i.e., subject to correction) that the game incorporates the major characters of the series.  It incorporates the fact that some of those characters could be Cylon agents working among the humans.  It encourages players to put the main characters in harm’s way (e.g., loading Starbuck onto a Viper makes it more effective in combat).  It also puts the Galactica into specific situations that it has to fight its way out of, just as it would in the series.

It LOOKS like it will be a great game.  I wish I could say it “IS” a great game, but the darned thing was just too popular for me to get the chance to find out.  I talked with some of the people who played the demo, and periodically walked by to gauge their reactions.  People seemed to be having a genuinely good time with it and getting into it.  Had it been available for purchase, I might have bought it sight-unseen based solely on the popularity and reactions I saw.  Oh well… Maybe I’ll get to play it next year…

A look at the Battlestar Galactica Board Game from Fantasy Flight Games

Fantasy Flight Games’ “Tannhauser”

While at Gen Con, I had the opportunity to sit down for a 30-45 minute demo of the combat and movement mechanics of Fantasy Flight Games’ “Tannhauser: Operation Novgorod” expansion to its popular “Tannhauser” title.

The setting of Tannhauser is that World War I never ended.  To quote FFG’s web site: “Tannhäuser is a tactical board game of paranormal investigations and Great War combat, pitting the forces of the Reich and the Army of the Union together in a struggle for control of the Obscura Cardinal Cornerstones, magical artifacts of immense power.”  The “Operation Novgorod” expansion is a not-yet-released addition to the game.

Tannhauser takes place on a game board, using pre-painted miniatures, cardboard sheets representing the characters involved, cardboard counters (used to mark the location of debris, ammo, weapons, and the like), and 10-sided dice.  The image below depicts the basic components of the game and some artwork from the Operation Novgorod expansion:

Below is a typical character sheet.  In the bottom right corner, you can see the cardboard counters used to identify the character’s special abilities, weapons, and ammunition he or she might be carrying. 

Just above that is a table of numeric values, to the right of which is another cardboard counter with a star on it.  This counter is used to mark damage to the character, by turning it counter-clockwise so that the star points to the next row down in the table.  Some characters have abilities that improve with damage, while most deteriorate.  Once a character has taken more damage than can be scored on the table, that character is considered dead and removed from play.

Tannhauser may look like a board game, but in play it’s somewhere between a boardgame and a traditional miniatures game. This would make it a good “bridge” game for introducing less “hardcore” gamers to a more complex or traditional miniatures game.

The game board uses circles to indicate positions in the building/terrain where a character might move.  The circles of a matching color are considered to be in weapons range and within a character’s line of sight.  Some circles have multiple colors, corresponding to the fact that they can be seen from different areas.  In the example image below, the two characters share matching colored circles and thus are considered in line of fire and potentially within weapons range. (Melee weapons require adjacent circles. Other weapons require a specific number of circles between the two characters for them to be effective.)

The example below illustrates how various circles may be visible from multiple areas.

When a character dies in Tannhauser, that character’s weapons and ammo are dropped on the map in the circle where the character fell.  Other characters may pick up these weapons and ammunition and use them.

The combat model seems reasonably realistic, based on my 30-45 minute introduction to it.  If you open up with a machine gun at relatively close range on someone, there’s a very good chance that someone is going to die.  Toss an explosive anywhere near them, they’ll take damage. There are modifiers that allow for more damage or more hits.

During my demo with Tannhauser, 5 characters on each side were pitted against each other in an indoor setting.  It was fairly clear that when the number of characters on one side of the battle starts to outnumber those on the other side, the characters on the “losing” side will very likely continue to lose unless some very lucky rolls of the dice occur.  My understanding of the full “non-demo” version of the game is that you can call in replacements or reinforcements for the “non-critical” characters, which would help to even the odds a little.  Otherwise, a slight advantage seems to very quickly become a victory.

I found Tannhauser very simple to learn, easy to play, and (most importantly) fun.  My main concern for Tannhauser, based strictly on a 30-45 minute demonstration and NOT a full game or multiple games, is that there might be an issue of replayability here.  The game board certainly won’t change between sessions.  The main characters, unless I missed something, don’t change between sessions.  The only things I see changing between multiple sessions of the game are the dice rolls and the potential for critical items of equipment to change hands due to a character dying.  I’m not sure that’s enough variation to keep the game interesting.  But again, I want to point out that mine is not a picture of the complete game, and there may indeed be a lot more to it than I’m aware of.  (Those of you who own and play this game regularly, please comment on this article about YOUR experience with it, because I don’t want to sell this game short.)

On the whole, I thought it was an enjoyable game, reasonably quick to pick up (less than 5 minutes), allowing for some decent strategic and tactical thinking, and likely to be an excellent game to “bridge” traditional players into more-serious adult games.

Gen Con Indy Exhibit Hall (a.k.a. Dealer Room), Part 5

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Gen Con Indy Exhibit Hall (a.k.a. Dealer Room), Part 4

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Gen Con Indy Exhibit Hall (a.k.a. Dealer Room), Part 3

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Gen Con Indy Exhibit Hall (a.k.a. Dealer Room), Part 2

This part of our virtual walkthrough of the Gen Con Indy 2008 Exhibit Hall starts at Aisle 2600 and works back to approximately Aisle 1900…

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Gen Con Indy Exhibit Hall (a.k.a. Dealer Room), Part 1

This article will take you on a little virtual walk through the Gen Con Indy 2008 Exhibit Hall, starting at Aisle 100 and ending around Aisle 1000…

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“Bankruptcy” by Tangent Games

Tangent Games demonstrated its “Bankruptcy” game for me today. It’s extremely easy to learn, taking on a few minutes. Once you learn the basics, you’re ready to play with 1-5 additional people.

In Bankruptcy, the object is to play all the cards in your hand, which makes you bankrupt. There are four types of cards. The first type represents a number of shares of stock. When you draw one of these cards, you in essence own that much stock. Bear Market cards have a numeric value on them, allowing you to discard up to that number of shares of stock. Bull Market cards also contain a numeric value and allow you to specify the number of additional cards one of your opponents must pick up. The final card type represents an event in the financial markets that you can use to your advantage or to punish an opponent.

The game takes seconds to set up and about 5-10 minutes to play through.

I enjoyed it enough in a quick demo to pick up a copy.

“Battue: Storm of the Horse Lords” by Red Juggernaut

Today, I spoke with representatives of Red Juggernaut about their title “Battue: Storm of the Horse Lords” (hereinafter “Battue”). They position this title as a “bridge game” between traditional board games like Monopoly and more-advanced wargames. As such, it has elements of both.

Battue is played on a board with randomized tiles representing a part of a city. Each player takes on the role of a Horse Lord trying to defeat as much of the city as possible and accumulate the most loot. The player with the most loot and in control of the largest amount of the city is crowned king and wins the game.

The folks at Red Juggernaut describe it this way:

Rooted in the World of Terris, a brutal, dark fantasy setting envisioned by authors Robin Laws and Scott Hungerford, Battue: Storm of the Horse Lords is a strategy board game in which players take control of a horde of Horse Lords bent on looting Tarsos, the City of Brass Pillars. This strategy game is easy-to-learn, fast-playing, fun, and keeps players involved in the game even when it

The Entropia Universe

Today at Gen Con Indy 2008 I had the opportunity to learn about the Entropia Universe. To quote their marketing literature:

The Entropia Universe is more than a game. The Entropia Universe is for real. Real people, real activities, and a Real Cash Economy in a massive online universe.

Join people from around the globe who use the Entropia Universe currency, the PED, to develop their characters everyday on the untamed planet of Calypso. The unique and secure Real Cash Economy allows you to transfer your accumulated PED back into real world funds.

That’s the gist of the game. You play it like any other MMO. You wander around, killing monsters, and picking up loot. The loot you pick up can be sold to NPCs and other players for the in-game PED currency. You can also buy PED with real-world money if you want some.

Given that in-game money can be exchanged for something you can spend in the real world, you might expect the game to come with a hefty price tag and monthly fee. If that’s what you thought, you’d be wrong. The game can be downloaded and played without ever paying a cent of real-world money for it. The manufacturers make their money in a variety of creative ways. They sell advertising in the in-game cities. They sell virtual real estate. Recently, they received $400,000 to establish in-game banks that operate the same as banks in the real world, allowing players to deposit and borrow money.

I played a few minutes of the game this afternoon at Gen Con. The user interface is pretty straightforward, much like the interface in any of the other MMOs out there. The W,A,S, and D keys move the character around. The mouse allows the player to turn left and right. Left-clicking the mouse attacks an enemy.

The graphics are probably a notch or two below those you’d find in more-recent MMOs like Lord of the Rings Online. However, they aren’t “dated” or mediocre. Given that I was in a loud convention hall, I didn’t get a feel for the sound quality, though I would imagine that they are on par with the visuals.

As with most MMOs, there is a crafting system in Entropia Universe. Players loot item blueprints from the enemies they kill. They also loot raw materials and components. The raw material and components can be combined at crafting stations, using the blueprints, into items that can be used or sold to other players.

That’s as much as I can tell you about The Entropia Universe at the moment. I plan to load it up and spend a little time with it once I get back home to my desktop PC. The Asus Eee PC I have with me doesn’t have quite enough horsepower to run it.

Update 08/17/2008:  After returning home from Gen Con today, I decided to fire up Entropia Universe and see what I thought of it.  Unfortunately, they don’t support Windows Vista yet.  I haven’t been able to get the game installed and running on my main PC because of this. I’ll try on a Windows XP Pro laptop later and see how it goes.

entropia.JPG

Bioware’s “Dragon Age: Origins”

Today, I watched Bioware’s presentation and demonstration about their upcoming title “Dragon Age: Origins.”  Dragon Age is a medieval role-playing game similar to Baldur’s Gate and other RPGs. It’s a single-player title which tells the story of a land being overrun by an enemy known as The Blight.  The player takes on the role of “one of the three classic archetypes” with a wide range of variations in skills and equipment.

During the 30-minute demo, we were treated to images from the game, which were incredibly detailed and interesting.  It’s clear that Bioware’s artists worked hard to produce the visuals.

The game allows for some interesting tactics I’ve not seen in a lot of PC games.  For example, you can cast an oil spell to slow down your enemies, then hit them with a fireball to set the oil on fire.

Players’ choices, both in speech and action, affect the narrative of the story.  This isn’t a “good or evil” kind of path.  You may find that in some circumstances a choice that seems immoral or rude pays off in terms of loot, while the “good” choice earns you only a proverbial pat on the back.

The title is expected to be released in 2009, likely near the end of the first quarter.  Hardware requirements weren’t available, but the Bioware spokespeople said it was expected to run on the majority of PCs in use at the time of release.

Gen Con 2008 Exhibit Hall – Day 1

Here are a few snaps of the goings-on in the Exhibit Hall at Gen Con Indy 2008 today:








Games to Go

When you think about your local school, college, or public library, you probably think of them as a place to borrow books you might be interested in reading. If you’ve been there recently, you might even be aware that most libraries offer check-outs of music CDs, audio books, and DVD videos. What you probably don’t imagine is that many libraries also loan out hobby games, including video games.

That was the point of a presentation made this afternoon by Christopher Harris, the coordinator of the school library system of the Genesee Valley BOCES. Mr. Harris has been working with the Verizon Foundation and the American Library Association (ALA) to look at how libraries can embrace games as a part of their collections.

Some libraries, Harris told us, are loaning a variety of games. While there is concern that the public may have a problem loaning games such as Grand Theft Auto (GTA), there are many tabletop and video games they’re OK lending to patrons.

Harris told us that, according to a study done in 2006/2007, about 20% of libraries are loaning games. About 44% of libraries have some kind of formal gaming program, which may or may not include loaning games. 10% loan the more traditional games like Monopoly and Risk. 8% loan PC games. 4% loan puzzles. About 2% loan puzzles. And that was in 2006. Harris thinks the numbers will be higher in 2008.

One thing libraries worry about is what they can do if pieces turn up missing. Harris reports that after a year of loaning games in his library system, this hasn’t been an issue. In fact, game manufacturers have been willing to work with libraries to provide spare pieces and other resources. It’s typical for libraries to loan games for about a week, limiting patrons to 1-2 games at a time, with $1/day late fees, and respect to the games’ ratings to ensure that younger library patrons don’t access the more adult titles.

Harris encouraged libraries to, in essence, get their feet wet in gaming by loaning video game strategy guides as a starting point. They can also include game-related books like the Dungeons and Dragons books in their collections, too. If they’re able to find retailers or web stores willing to accept purchase orders, they can include game titles like Settlers of Catan and others.

Harris mentioned that there are resources online for libraries that want to consider including games in their collections. For example, the site gaming.ala.org is a good starting point. Library patrons may discover what games are available at local libraries and those which are available for inter-library loan at worldcat.org.

If you’re a librarian looking to include games in your library’s collection, you might want to check out the links above.

I’m Bound for Gen Con Indy 2008

Tomorrow will be my last day at my 9-5 job until next Monday.  I’ll be leaving Wednesday morning for Indianapolis to take part in Gen Con Indy 2008.  In addition to covering new products, unfamiliar existing products, and other items of note, I also hope to be able to share with you a little of what it’s like to be at Gen Con.  If you consider yourself a gamer, even a casual one, you should consider taking a couple of vacation days and heading to Gen Con Indy.  It’s an incredible, if a little overwhelming at times, experience and a lot of fun.

My brother Matt will help me cover the convention, as in past years.  He gets interesting photos for me and pokes his nose into some of the booths that I walk by without noticing, so between the two of us you should have pretty good coverage of the goings-on at Gen Con here on The Gamer Hotsheet.

Assuming I can find some free (or at least inexpensive) WiFi or wired access in the area of the convention center, I’ll be posting updates and photos here on the site for you to enjoy.

Wyrd Miniatures at GenCon Indy

Wyrd
Miniatures
posted the following Gen Con Indy news on their
web site:

Wyrd Miniatures is off to
GenCon Indy! We’re loaded up with boxes out the whaazoo, have the truck
loaded to the gills and the trailer attached to the back squealing
under the pressure of all the metal goodness we’re toting off with us.

Stop by and see us in our double booth at #1332 where we’ll have all of
our studio paint jobs on display as well as the metal addiction we’ve
all come to love. We’ll have the full lineup of Wyrd minis released to
date as well as an additional six (6) miniatures which we are
pre-releasing at GenCon.

As always, we’re going to be running a few specials and give aways
during the convention. For every $25USD you spend at the booth, you get
a raffle ticket with which you’ll have a chance to win one of our
studio painted miniatures which will be on display at the convention
(purchases are cumulative, $50 gets two tickets, $75 three tickets ..
etc). On Sunday we’ll be making the drawing for the winner and you can
walk home with your prize, or, if you aren’t available, we’ll send it
directly to you at our cost.

Bought one of our shirts? Great! For showing your enthusiasm and
support of Wyrd Miniatures at the convention we’ll be giving away a
free miniature when you stop by our booth proudly displaying your
Wyrd’ness.

Joining the GenCon Painting Contest? Fantastic! If you’ve painted up a
Wyrd miniature, we will be doing the judging for a manufacturers award
which we’ll be giving away a $100USD coupon which is good at the booth
where you can come and snag up the latest releases for nothing. Also,
for taking the time to paint a Wyrd miniature, come on by the booth
with your painted miniature and contest entry card and we’ll give you a
free miniature for showing your Wyrd colors!

Wyrd is once again sponsoring the Paint and Take as well as the Speed
Painting event this year which will be ran by the volunteers at GenCon
T-F-S at 3pm. We understand that all of the Speed Painting slots have
been filled but that the event coordinators always factor in a couple
of extra slots so stop by and enjoy, naturally there will be prizes for
1st, 2nd and 3rd place in the Speed Painting Contests.

Lastly, Eric will be in the booth this year with a fantastic demo table
that we’ve had put together for us to showcase an early showing of our
skirmish game Malifaux. The game isn’t complete yet, and no we won’t be
selling any advance copies, this is just our way of giving an early
preview of the rules, mechanics and product.

Looking forward to meeting everyone, stop by the booth and say hi! Oh
… and buy minis.

Decision Games Boxed Game Update

From the Decision Games web site comes the
following news:

08 Aug 08
Boxed Game Update

Highway to the Reich has finished pledge shipping. China: The Middle
Kingdom (CMK) and WITP Extension Kit have finished pledge shipping.
Individual orders of Lightning Poland and the basic fighter deck set of
Flying Circus have shipped.

We are anticipating the last component for Flying Circus Deluxe to
arrive by 15 Aug and are projecting the final game of the season to
take flight during the week of 18 Aug. Flying Circus Deluxe includes
the basic fighter deck (which is already being sold separately in a
Lightning series box), plus the bomber and scout deck, the pilot
mini-deck, the campaign cards, and the Campaign Analysis booklet.
Pledge orders for Flying Circus Deluxe will continue to be processed
until 14 Aug (#11 on the pledge order page).

Two New Releases from Wargamedownloads.com

Following are the latest releases from wargamedownloads.com:

Hamel:
1918

The
first offensive combat operation
of US
forces on
the Western
Front
$5.00
Switzerland
must be Conquered

A simulation
of the planned
assault on Switzerland by Nazi Germany
$5.00

Twilight Creations at Gen Con Indy

From the Twilight Creations site comes the
following news:

“…we will be at GenCon
Indy next week from August 13-17. We will have our newly released
Humans!!! there as well as a sneak peak at Bump In The Night. The
designer of the game will be there to personally demo the game at our
booth. Check it out – you won’t be disappointed.”

Being a huge fan of their “Zombies!!” game, you can bet I’ll be there
to check out these new titles!